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Breakpoint.h
(24.45 KB)
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BreakpointID.h
(3.22 KB)
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BreakpointIDList.h
(2.34 KB)
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BreakpointList.h
(5.6 KB)
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BreakpointLocation.h
(11.94 KB)
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BreakpointLocationCollection.h
(5.67 KB)
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BreakpointLocationList.h
(7.13 KB)
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BreakpointName.h
(6.13 KB)
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BreakpointOptions.h
(13.73 KB)
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BreakpointPrecondition.h
(931 B)
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BreakpointResolver.h
(8.49 KB)
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BreakpointResolverAddress.h
(3.11 KB)
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BreakpointResolverFileLine.h
(2.94 KB)
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BreakpointResolverFileRegex.h
(2.9 KB)
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BreakpointResolverName.h
(3.69 KB)
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BreakpointResolverScripted.h
(2.94 KB)
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BreakpointSite.h
(8.58 KB)
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BreakpointSiteList.h
(5.44 KB)
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Stoppoint.h
(1.05 KB)
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StoppointCallbackContext.h
(1.82 KB)
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StoppointLocation.h
(2.96 KB)
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Watchpoint.h
(7.53 KB)
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WatchpointList.h
(6.13 KB)
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WatchpointOptions.h
(7.04 KB)
Editing: BreakpointLocationList.h
//===-- BreakpointLocationList.h --------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_BREAKPOINT_BREAKPOINTLOCATIONLIST_H #define LLDB_BREAKPOINT_BREAKPOINTLOCATIONLIST_H #include <map> #include <mutex> #include <vector> #include "lldb/Core/Address.h" #include "lldb/Utility/Iterable.h" #include "lldb/lldb-private.h" namespace lldb_private { /// \class BreakpointLocationList BreakpointLocationList.h /// "lldb/Breakpoint/BreakpointLocationList.h" This class is used by /// Breakpoint to manage a list of breakpoint locations, each breakpoint /// location in the list has a unique ID, and is unique by Address as well. class BreakpointLocationList { // Only Breakpoints can make the location list, or add elements to it. This // is not just some random collection of locations. Rather, the act of // adding the location to this list sets its ID, and implicitly all the // locations have the same breakpoint ID as well. If you need a generic // container for breakpoint locations, use BreakpointLocationCollection. friend class Breakpoint; public: virtual ~BreakpointLocationList(); /// Standard "Dump" method. At present it does nothing. void Dump(Stream *s) const; /// Returns a shared pointer to the breakpoint location at address \a addr - /// const version. /// /// \param[in] addr /// The address to look for. /// /// \result /// A shared pointer to the breakpoint. May contain a nullptr /// pointer if the breakpoint doesn't exist. const lldb::BreakpointLocationSP FindByAddress(const Address &addr) const; /// Returns a shared pointer to the breakpoint location with id \a breakID, /// const version. /// /// \param[in] breakID /// The breakpoint location ID to seek for. /// /// \result /// A shared pointer to the breakpoint. May contain a nullptr /// pointer if the breakpoint doesn't exist. lldb::BreakpointLocationSP FindByID(lldb::break_id_t breakID) const; /// Returns the breakpoint location id to the breakpoint location at address /// \a addr. /// /// \param[in] addr /// The address to match. /// /// \result /// The ID of the breakpoint location, or LLDB_INVALID_BREAK_ID. lldb::break_id_t FindIDByAddress(const Address &addr); /// Returns a breakpoint location list of the breakpoint locations in the /// module \a module. This list is allocated, and owned by the caller. /// /// \param[in] module /// The module to seek in. /// /// \param[in] bp_loc_list /// A breakpoint collection that gets any breakpoint locations /// that match \a module appended to. /// /// \result /// The number of matches size_t FindInModule(Module *module, BreakpointLocationCollection &bp_loc_list); /// Returns a shared pointer to the breakpoint location with index \a i. /// /// \param[in] i /// The breakpoint location index to seek for. /// /// \result /// A shared pointer to the breakpoint. May contain a nullptr /// pointer if the breakpoint doesn't exist. lldb::BreakpointLocationSP GetByIndex(size_t i); /// Returns a shared pointer to the breakpoint location with index \a i, /// const version. /// /// \param[in] i /// The breakpoint location index to seek for. /// /// \result /// A shared pointer to the breakpoint. May contain a nullptr /// pointer if the breakpoint doesn't exist. const lldb::BreakpointLocationSP GetByIndex(size_t i) const; /// Removes all the locations in this list from their breakpoint site owners /// list. void ClearAllBreakpointSites(); /// Tells all the breakpoint locations in this list to attempt to resolve /// any possible breakpoint sites. void ResolveAllBreakpointSites(); /// Returns the number of breakpoint locations in this list with resolved /// breakpoints. /// /// \result /// Number of qualifying breakpoint locations. size_t GetNumResolvedLocations() const; /// Returns the number hit count of all locations in this list. /// /// \result /// Hit count of all locations in this list. uint32_t GetHitCount() const; /// Enquires of the breakpoint location in this list with ID \a breakID /// whether we should stop. /// /// \param[in] context /// This contains the information about this stop. /// /// \param[in] breakID /// This break ID that we hit. /// /// \return /// \b true if we should stop, \b false otherwise. bool ShouldStop(StoppointCallbackContext *context, lldb::break_id_t breakID); /// Returns the number of elements in this breakpoint location list. /// /// \result /// The number of elements. size_t GetSize() const { return m_locations.size(); } /// Print a description of the breakpoint locations in this list to the /// stream \a s. /// /// \param[in] s /// The stream to which to print the description. /// /// \param[in] level /// The description level that indicates the detail level to /// provide. /// /// \see lldb::DescriptionLevel void GetDescription(Stream *s, lldb::DescriptionLevel level); protected: /// This is the standard constructor. /// /// It creates an empty breakpoint location list. It is protected here /// because only Breakpoints are allowed to create the breakpoint location /// list. BreakpointLocationList(Breakpoint &owner); lldb::BreakpointLocationSP Create(const Address &addr, bool resolve_indirect_symbols); void StartRecordingNewLocations(BreakpointLocationCollection &new_locations); void StopRecordingNewLocations(); lldb::BreakpointLocationSP AddLocation(const Address &addr, bool resolve_indirect_symbols, bool *new_location = nullptr); void SwapLocation(lldb::BreakpointLocationSP to_location_sp, lldb::BreakpointLocationSP from_location_sp); bool RemoveLocation(const lldb::BreakpointLocationSP &bp_loc_sp); void RemoveLocationByIndex(size_t idx); void RemoveInvalidLocations(const ArchSpec &arch); void Compact(); typedef std::vector<lldb::BreakpointLocationSP> collection; typedef std::map<lldb_private::Address, lldb::BreakpointLocationSP, Address::ModulePointerAndOffsetLessThanFunctionObject> addr_map; Breakpoint &m_owner; collection m_locations; // Vector of locations, sorted by ID addr_map m_address_to_location; mutable std::recursive_mutex m_mutex; lldb::break_id_t m_next_id; BreakpointLocationCollection *m_new_location_recorder; public: typedef AdaptedIterable<collection, lldb::BreakpointLocationSP, vector_adapter> BreakpointLocationIterable; BreakpointLocationIterable BreakpointLocations() { return BreakpointLocationIterable(m_locations); } }; } // namespace lldb_private #endif // LLDB_BREAKPOINT_BREAKPOINTLOCATIONLIST_H
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