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Breakpoint.h
(24.45 KB)
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BreakpointID.h
(3.22 KB)
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BreakpointIDList.h
(2.34 KB)
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BreakpointList.h
(5.6 KB)
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BreakpointLocation.h
(11.94 KB)
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BreakpointLocationCollection.h
(5.67 KB)
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BreakpointLocationList.h
(7.13 KB)
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BreakpointName.h
(6.13 KB)
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BreakpointOptions.h
(13.73 KB)
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BreakpointPrecondition.h
(931 B)
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BreakpointResolver.h
(8.49 KB)
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BreakpointResolverAddress.h
(3.11 KB)
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BreakpointResolverFileLine.h
(2.94 KB)
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BreakpointResolverFileRegex.h
(2.9 KB)
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BreakpointResolverName.h
(3.69 KB)
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BreakpointResolverScripted.h
(2.94 KB)
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BreakpointSite.h
(8.58 KB)
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BreakpointSiteList.h
(5.44 KB)
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Stoppoint.h
(1.05 KB)
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StoppointCallbackContext.h
(1.82 KB)
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StoppointLocation.h
(2.96 KB)
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Watchpoint.h
(7.53 KB)
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WatchpointList.h
(6.13 KB)
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WatchpointOptions.h
(7.04 KB)
Editing: BreakpointResolverScripted.h
//===-- BreakpointResolverScripted.h -----------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_BREAKPOINT_BREAKPOINTRESOLVERSCRIPTED_H #define LLDB_BREAKPOINT_BREAKPOINTRESOLVERSCRIPTED_H #include "lldb/lldb-forward.h" #include "lldb/Breakpoint/BreakpointResolver.h" #include "lldb/Core/ModuleSpec.h" namespace lldb_private { /// \class BreakpointResolverScripted BreakpointResolverScripted.h /// "lldb/Breakpoint/BreakpointResolverScripted.h" This class sets breakpoints /// on a given Address. This breakpoint only takes once, and then it won't /// attempt to reset itself. class BreakpointResolverScripted : public BreakpointResolver { public: BreakpointResolverScripted(const lldb::BreakpointSP &bkpt, const llvm::StringRef class_name, lldb::SearchDepth depth, StructuredDataImpl *args_data); ~BreakpointResolverScripted() override = default; static BreakpointResolver * CreateFromStructuredData(const lldb::BreakpointSP &bkpt, const StructuredData::Dictionary &options_dict, Status &error); StructuredData::ObjectSP SerializeToStructuredData() override; Searcher::CallbackReturn SearchCallback(SearchFilter &filter, SymbolContext &context, Address *addr) override; lldb::SearchDepth GetDepth() override; void GetDescription(Stream *s) override; void Dump(Stream *s) const override; /// Methods for support type inquiry through isa, cast, and dyn_cast: static inline bool classof(const BreakpointResolverScripted *) { return true; } static inline bool classof(const BreakpointResolver *V) { return V->getResolverID() == BreakpointResolver::PythonResolver; } lldb::BreakpointResolverSP CopyForBreakpoint(lldb::BreakpointSP &breakpoint) override; protected: void NotifyBreakpointSet() override; private: void CreateImplementationIfNeeded(lldb::BreakpointSP bkpt); ScriptInterpreter *GetScriptInterpreter(); std::string m_class_name; lldb::SearchDepth m_depth; StructuredDataImpl *m_args_ptr; // We own this, but the implementation // has to manage the UP (since that is // how it gets stored in the // SBStructuredData). StructuredData::GenericSP m_implementation_sp; BreakpointResolverScripted(const BreakpointResolverScripted &) = delete; const BreakpointResolverScripted & operator=(const BreakpointResolverScripted &) = delete; }; } // namespace lldb_private #endif // LLDB_BREAKPOINT_BREAKPOINTRESOLVERSCRIPTED_H
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