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APValue.h
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AST.h
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ASTConcept.h
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ASTConsumer.h
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ASTContext.h
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ASTContextAllocate.h
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ASTDiagnostic.h
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ASTDumper.h
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ASTDumperUtils.h
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ASTFwd.h
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ASTImporter.h
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ASTImporterLookupTable.h
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ASTImporterSharedState.h
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ASTLambda.h
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ASTMutationListener.h
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ASTNodeTraverser.h
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ASTStructuralEquivalence.h
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ASTTypeTraits.h
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ASTUnresolvedSet.h
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ASTVector.h
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AbstractBasicReader.h
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AbstractBasicWriter.h
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AbstractTypeReader.h
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AbstractTypeWriter.h
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Attr.h
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AttrIterator.h
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AttrVisitor.h
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Availability.h
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BaseSubobject.h
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BuiltinTypes.def
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CXXInheritance.h
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CXXRecordDeclDefinitionBits.def
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CanonicalType.h
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CharUnits.h
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Comment.h
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CommentBriefParser.h
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CommentCommandTraits.h
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CommentCommands.td
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CommentDiagnostic.h
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CommentHTMLNamedCharacterReferences.td
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CommentHTMLTags.td
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CommentLexer.h
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CommentParser.h
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CommentSema.h
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CommentVisitor.h
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ComparisonCategories.h
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ComputeDependence.h
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CurrentSourceLocExprScope.h
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DataCollection.h
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Decl.h
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DeclAccessPair.h
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DeclBase.h
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DeclCXX.h
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DeclContextInternals.h
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DeclFriend.h
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DeclGroup.h
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DeclLookups.h
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DeclObjC.h
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DeclObjCCommon.h
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DeclOpenMP.h
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DeclTemplate.h
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DeclVisitor.h
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DeclarationName.h
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DependenceFlags.h
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DependentDiagnostic.h
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EvaluatedExprVisitor.h
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Expr.h
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ExprCXX.h
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ExprConcepts.h
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ExprObjC.h
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ExprOpenMP.h
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ExternalASTMerger.h
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ExternalASTSource.h
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FormatString.h
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GlobalDecl.h
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JSONNodeDumper.h
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LambdaCapture.h
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LexicallyOrderedRecursiveASTVisitor.h
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LocInfoType.h
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Mangle.h
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MangleNumberingContext.h
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NSAPI.h
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NestedNameSpecifier.h
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NonTrivialTypeVisitor.h
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ODRHash.h
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OSLog.h
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OpenMPClause.h
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OperationKinds.def
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OperationKinds.h
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OptionalDiagnostic.h
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ParentMap.h
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ParentMapContext.h
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PrettyDeclStackTrace.h
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PrettyPrinter.h
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PropertiesBase.td
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QualTypeNames.h
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RawCommentList.h
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RecordLayout.h
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RecursiveASTVisitor.h
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Redeclarable.h
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SelectorLocationsKind.h
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Stmt.h
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StmtCXX.h
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StmtDataCollectors.td
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StmtGraphTraits.h
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StmtIterator.h
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StmtObjC.h
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StmtOpenMP.h
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StmtVisitor.h
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TemplateArgumentVisitor.h
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TemplateBase.h
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TemplateName.h
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TextNodeDumper.h
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Type.h
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TypeLoc.h
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TypeLocNodes.def
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TypeLocVisitor.h
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TypeOrdering.h
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TypeProperties.td
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TypeVisitor.h
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UnresolvedSet.h
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VTTBuilder.h
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VTableBuilder.h
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Editing: CharUnits.h
//===--- CharUnits.h - Character units for sizes and offsets ----*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the CharUnits class // //===----------------------------------------------------------------------===// #ifndef LLVM_CLANG_AST_CHARUNITS_H #define LLVM_CLANG_AST_CHARUNITS_H #include "llvm/ADT/DenseMapInfo.h" #include "llvm/Support/Alignment.h" #include "llvm/Support/DataTypes.h" #include "llvm/Support/MathExtras.h" namespace clang { /// CharUnits - This is an opaque type for sizes expressed in character units. /// Instances of this type represent a quantity as a multiple of the size /// of the standard C type, char, on the target architecture. As an opaque /// type, CharUnits protects you from accidentally combining operations on /// quantities in bit units and character units. /// /// In both C and C++, an object of type 'char', 'signed char', or 'unsigned /// char' occupies exactly one byte, so 'character unit' and 'byte' refer to /// the same quantity of storage. However, we use the term 'character unit' /// rather than 'byte' to avoid an implication that a character unit is /// exactly 8 bits. /// /// For portability, never assume that a target character is 8 bits wide. Use /// CharUnit values wherever you calculate sizes, offsets, or alignments /// in character units. class CharUnits { public: typedef int64_t QuantityType; private: QuantityType Quantity = 0; explicit CharUnits(QuantityType C) : Quantity(C) {} public: /// CharUnits - A default constructor. CharUnits() = default; /// Zero - Construct a CharUnits quantity of zero. static CharUnits Zero() { return CharUnits(0); } /// One - Construct a CharUnits quantity of one. static CharUnits One() { return CharUnits(1); } /// fromQuantity - Construct a CharUnits quantity from a raw integer type. static CharUnits fromQuantity(QuantityType Quantity) { return CharUnits(Quantity); } // Compound assignment. CharUnits& operator+= (const CharUnits &Other) { Quantity += Other.Quantity; return *this; } CharUnits& operator++ () { ++Quantity; return *this; } CharUnits operator++ (int) { return CharUnits(Quantity++); } CharUnits& operator-= (const CharUnits &Other) { Quantity -= Other.Quantity; return *this; } CharUnits& operator-- () { --Quantity; return *this; } CharUnits operator-- (int) { return CharUnits(Quantity--); } // Comparison operators. bool operator== (const CharUnits &Other) const { return Quantity == Other.Quantity; } bool operator!= (const CharUnits &Other) const { return Quantity != Other.Quantity; } // Relational operators. bool operator< (const CharUnits &Other) const { return Quantity < Other.Quantity; } bool operator<= (const CharUnits &Other) const { return Quantity <= Other.Quantity; } bool operator> (const CharUnits &Other) const { return Quantity > Other.Quantity; } bool operator>= (const CharUnits &Other) const { return Quantity >= Other.Quantity; } // Other predicates. /// isZero - Test whether the quantity equals zero. bool isZero() const { return Quantity == 0; } /// isOne - Test whether the quantity equals one. bool isOne() const { return Quantity == 1; } /// isPositive - Test whether the quantity is greater than zero. bool isPositive() const { return Quantity > 0; } /// isNegative - Test whether the quantity is less than zero. bool isNegative() const { return Quantity < 0; } /// isPowerOfTwo - Test whether the quantity is a power of two. /// Zero is not a power of two. bool isPowerOfTwo() const { return (Quantity & -Quantity) == Quantity; } /// Test whether this is a multiple of the other value. /// /// Among other things, this promises that /// self.alignTo(N) will just return self. bool isMultipleOf(CharUnits N) const { return (*this % N) == 0; } // Arithmetic operators. CharUnits operator* (QuantityType N) const { return CharUnits(Quantity * N); } CharUnits &operator*= (QuantityType N) { Quantity *= N; return *this; } CharUnits operator/ (QuantityType N) const { return CharUnits(Quantity / N); } CharUnits &operator/= (QuantityType N) { Quantity /= N; return *this; } QuantityType operator/ (const CharUnits &Other) const { return Quantity / Other.Quantity; } CharUnits operator% (QuantityType N) const { return CharUnits(Quantity % N); } QuantityType operator% (const CharUnits &Other) const { return Quantity % Other.Quantity; } CharUnits operator+ (const CharUnits &Other) const { return CharUnits(Quantity + Other.Quantity); } CharUnits operator- (const CharUnits &Other) const { return CharUnits(Quantity - Other.Quantity); } CharUnits operator- () const { return CharUnits(-Quantity); } // Conversions. /// getQuantity - Get the raw integer representation of this quantity. QuantityType getQuantity() const { return Quantity; } /// getAsAlign - Returns Quantity as a valid llvm::Align, /// Beware llvm::Align assumes power of two 8-bit bytes. llvm::Align getAsAlign() const { return llvm::Align(Quantity); } /// alignTo - Returns the next integer (mod 2**64) that is /// greater than or equal to this quantity and is a multiple of \p Align. /// Align must be non-zero. CharUnits alignTo(const CharUnits &Align) const { return CharUnits(llvm::alignTo(Quantity, Align.Quantity)); } /// Given that this is a non-zero alignment value, what is the /// alignment at the given offset? CharUnits alignmentAtOffset(CharUnits offset) const { assert(Quantity != 0 && "offsetting from unknown alignment?"); return CharUnits(llvm::MinAlign(Quantity, offset.Quantity)); } /// Given that this is the alignment of the first element of an /// array, return the minimum alignment of any element in the array. CharUnits alignmentOfArrayElement(CharUnits elementSize) const { // Since we don't track offsetted alignments, the alignment of // the second element (or any odd element) will be minimally // aligned. return alignmentAtOffset(elementSize); } }; // class CharUnit } // namespace clang inline clang::CharUnits operator* (clang::CharUnits::QuantityType Scale, const clang::CharUnits &CU) { return CU * Scale; } namespace llvm { template<> struct DenseMapInfo<clang::CharUnits> { static clang::CharUnits getEmptyKey() { clang::CharUnits::QuantityType Quantity = DenseMapInfo<clang::CharUnits::QuantityType>::getEmptyKey(); return clang::CharUnits::fromQuantity(Quantity); } static clang::CharUnits getTombstoneKey() { clang::CharUnits::QuantityType Quantity = DenseMapInfo<clang::CharUnits::QuantityType>::getTombstoneKey(); return clang::CharUnits::fromQuantity(Quantity); } static unsigned getHashValue(const clang::CharUnits &CU) { clang::CharUnits::QuantityType Quantity = CU.getQuantity(); return DenseMapInfo<clang::CharUnits::QuantityType>::getHashValue(Quantity); } static bool isEqual(const clang::CharUnits &LHS, const clang::CharUnits &RHS) { return LHS == RHS; } }; } // end namespace llvm #endif // LLVM_CLANG_AST_CHARUNITS_H
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