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ArmUnwindInfo.h
(2.11 KB)
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Block.h
(13.94 KB)
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CallFrameInfo.h
(879 B)
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CompactUnwindInfo.h
(7.08 KB)
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CompileUnit.h
(17.69 KB)
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CompilerDecl.h
(2.93 KB)
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CompilerDeclContext.h
(4.55 KB)
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CompilerType.h
(13.99 KB)
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DWARFCallFrameInfo.h
(6.16 KB)
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DebugMacros.h
(2.58 KB)
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DeclVendor.h
(2.25 KB)
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Declaration.h
(6.13 KB)
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FuncUnwinders.h
(6.25 KB)
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Function.h
(23.39 KB)
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LineEntry.h
(6.81 KB)
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LineTable.h
(12.44 KB)
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LocateSymbolFile.h
(2.11 KB)
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ObjectContainer.h
(6.54 KB)
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ObjectFile.h
(27.59 KB)
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PostfixExpression.h
(7.28 KB)
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SourceModule.h
(769 B)
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Symbol.h
(10.08 KB)
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SymbolContext.h
(17.49 KB)
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SymbolContextScope.h
(4.27 KB)
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SymbolFile.h
(12.88 KB)
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SymbolVendor.h
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Symtab.h
(9.22 KB)
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TaggedASTType.h
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Type.h
(15.09 KB)
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TypeList.h
(1.91 KB)
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TypeMap.h
(2.04 KB)
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TypeSystem.h
(20.54 KB)
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UnwindPlan.h
(18.46 KB)
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UnwindTable.h
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Variable.h
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VariableList.h
(2.88 KB)
Editing: CompilerDeclContext.h
//===-- CompilerDeclContext.h -----------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_SYMBOL_COMPILERDECLCONTEXT_H #define LLDB_SYMBOL_COMPILERDECLCONTEXT_H #include <vector> #include "lldb/Utility/ConstString.h" #include "lldb/lldb-private.h" namespace lldb_private { /// Represents a generic declaration context in a program. A declaration context /// is data structure that contains declarations (e.g. namespaces). /// /// This class serves as an abstraction for a declaration context inside one of /// the TypeSystems implemented by the language plugins. It does not have any /// actual logic in it but only stores an opaque pointer and a pointer to the /// TypeSystem that gives meaning to this opaque pointer. All methods of this /// class should call their respective method in the TypeSystem interface and /// pass the opaque pointer along. /// /// \see lldb_private::TypeSystem class CompilerDeclContext { public: /// Constructs an invalid CompilerDeclContext. CompilerDeclContext() = default; /// Constructs a CompilerDeclContext with the given opaque decl context /// and its respective TypeSystem instance. /// /// This constructor should only be called from the respective TypeSystem /// implementation. /// /// \see lldb_private::TypeSystemClang::CreateDeclContext(clang::DeclContext*) CompilerDeclContext(TypeSystem *type_system, void *decl_ctx) : m_type_system(type_system), m_opaque_decl_ctx(decl_ctx) {} // Tests explicit operator bool() const { return IsValid(); } bool operator<(const CompilerDeclContext &rhs) const { if (m_type_system == rhs.m_type_system) return m_opaque_decl_ctx < rhs.m_opaque_decl_ctx; return m_type_system < rhs.m_type_system; } bool IsValid() const { return m_type_system != nullptr && m_opaque_decl_ctx != nullptr; } std::vector<CompilerDecl> FindDeclByName(ConstString name, const bool ignore_using_decls); /// Checks if this decl context represents a method of a class. /// /// \param[out] language_ptr /// If non NULL and \b true is returned from this function, /// this will indicate if the language that respresents the method. /// /// \param[out] is_instance_method_ptr /// If non NULL and \b true is returned from this function, /// this will indicate if the method is an instance function (true) /// or a class method (false indicating the function is static, or /// doesn't require an instance of the class to be called). /// /// \param[out] language_object_name_ptr /// If non NULL and \b true is returned from this function, /// this will indicate if implicit object name for the language /// like "this" for C++, and "self" for Objective C. /// /// \return /// Returns true if this is a decl context that represents a method /// in a struct, union or class. bool IsClassMethod(lldb::LanguageType *language_ptr, bool *is_instance_method_ptr, ConstString *language_object_name_ptr); /// Check if the given other decl context is contained in the lookup /// of this decl context (for example because the other context is a nested /// inline namespace). /// /// @param[in] other /// The other decl context for which we should check if it is contained /// in the lookoup of this context. /// /// @return /// Returns true iff the other decl context is contained in the lookup /// of this decl context. bool IsContainedInLookup(CompilerDeclContext other) const; // Accessors TypeSystem *GetTypeSystem() const { return m_type_system; } void *GetOpaqueDeclContext() const { return m_opaque_decl_ctx; } void SetDeclContext(TypeSystem *type_system, void *decl_ctx) { m_type_system = type_system; m_opaque_decl_ctx = decl_ctx; } void Clear() { m_type_system = nullptr; m_opaque_decl_ctx = nullptr; } ConstString GetName() const; ConstString GetScopeQualifiedName() const; private: TypeSystem *m_type_system = nullptr; void *m_opaque_decl_ctx = nullptr; }; bool operator==(const CompilerDeclContext &lhs, const CompilerDeclContext &rhs); bool operator!=(const CompilerDeclContext &lhs, const CompilerDeclContext &rhs); } // namespace lldb_private #endif // LLDB_SYMBOL_COMPILERDECLCONTEXT_H
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