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AnsiTerminal.h
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ArchSpec.h
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Args.h
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Baton.h
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Broadcaster.h
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CompletionRequest.h
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Connection.h
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ConstString.h
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DataBuffer.h
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DataBufferHeap.h
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DataBufferLLVM.h
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DataEncoder.h
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DataExtractor.h
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Endian.h
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Environment.h
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Event.h
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FileSpec.h
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Flags.h
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GDBRemote.h
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IOObject.h
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Iterable.h
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LLDBAssert.h
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Listener.h
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Log.h
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Logging.h
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NameMatches.h
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Predicate.h
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ProcessInfo.h
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RangeMap.h
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RegisterValue.h
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RegularExpression.h
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Reproducer.h
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ReproducerInstrumentation.h
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Scalar.h
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SelectHelper.h
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SharedCluster.h
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State.h
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Status.h
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Stream.h
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StreamCallback.h
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StreamString.h
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StreamTee.h
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StringExtractor.h
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StringExtractorGDBRemote.h
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StringLexer.h
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StringList.h
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StructuredData.h
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TildeExpressionResolver.h
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Timeout.h
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Timer.h
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TraceOptions.h
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UUID.h
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UriParser.h
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UserID.h
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UserIDResolver.h
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VASPrintf.h
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VMRange.h
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XcodeSDK.h
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Editing: Connection.h
//===-- Connection.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_UTILITY_CONNECTION_H #define LLDB_UTILITY_CONNECTION_H #include "lldb/lldb-defines.h" #include "lldb/lldb-enumerations.h" #include "lldb/lldb-forward.h" #include "llvm/ADT/StringRef.h" #include <ratio> #include <string> #include <stddef.h> namespace lldb_private { class Status; template <typename Ratio> class Timeout; } namespace lldb_private { /// \class Connection Connection.h "lldb/Utility/Connection.h" /// A communication connection class. /// /// A class that implements that actual communication functions for /// connecting/disconnecting, reading/writing, and waiting for bytes to become /// available from a two way communication connection. /// /// This class is designed to only do very simple communication functions. /// Instances can be instantiated and given to a Communication class to /// perform communications where clients can listen for broadcasts, and /// perform other higher level communications. class Connection { public: /// Default constructor Connection() = default; /// Virtual destructor since this class gets subclassed and handed to a /// Communication object. virtual ~Connection(); /// Connect using the connect string \a url. /// /// \param[in] url /// A string that contains all information needed by the /// subclass to connect to another client. /// /// \param[out] error_ptr /// A pointer to an error object that should be given an /// appropriate error value if this method returns false. This /// value can be NULL if the error value should be ignored. /// /// \return /// \b True if the connect succeeded, \b false otherwise. The /// internal error object should be filled in with an /// appropriate value based on the result of this function. /// /// \see Status& Communication::GetError (); virtual lldb::ConnectionStatus Connect(llvm::StringRef url, Status *error_ptr) = 0; /// Disconnect the communications connection if one is currently connected. /// /// \param[out] error_ptr /// A pointer to an error object that should be given an /// appropriate error value if this method returns false. This /// value can be NULL if the error value should be ignored. /// /// \return /// \b True if the disconnect succeeded, \b false otherwise. The /// internal error object should be filled in with an /// appropriate value based on the result of this function. /// /// \see Status& Communication::GetError (); virtual lldb::ConnectionStatus Disconnect(Status *error_ptr) = 0; /// Check if the connection is valid. /// /// \return /// \b True if this object is currently connected, \b false /// otherwise. virtual bool IsConnected() const = 0; /// The read function that attempts to read from the connection. /// /// \param[in] dst /// A destination buffer that must be at least \a dst_len bytes /// long. /// /// \param[in] dst_len /// The number of bytes to attempt to read, and also the max /// number of bytes that can be placed into \a dst. /// /// \param[in] timeout /// The number of microseconds to wait for the data. /// /// \param[out] status /// On return, indicates whether the call was successful or terminated /// due to some error condition. /// /// \param[out] error_ptr /// A pointer to an error object that should be given an /// appropriate error value if this method returns zero. This /// value can be NULL if the error value should be ignored. /// /// \return /// The number of bytes actually read. /// /// \see size_t Communication::Read (void *, size_t, uint32_t); virtual size_t Read(void *dst, size_t dst_len, const Timeout<std::micro> &timeout, lldb::ConnectionStatus &status, Status *error_ptr) = 0; /// The actual write function that attempts to write to the communications /// protocol. /// /// Subclasses must override this function. /// /// \param[in] dst /// A destination buffer that must be at least \a dst_len bytes /// long. /// /// \param[in] dst_len /// The number of bytes to attempt to write, and also the /// number of bytes are currently available in \a dst. /// /// \param[out] error_ptr /// A pointer to an error object that should be given an /// appropriate error value if this method returns zero. This /// value can be NULL if the error value should be ignored. /// /// \return /// The number of bytes actually Written. virtual size_t Write(const void *dst, size_t dst_len, lldb::ConnectionStatus &status, Status *error_ptr) = 0; /// Returns a URI that describes this connection object /// /// Subclasses may override this function. /// /// \return /// Returns URI or an empty string if disconnecteds virtual std::string GetURI() = 0; /// Interrupts an ongoing Read() operation. /// /// If there is an ongoing read operation in another thread, this operation /// return with status == eConnectionStatusInterrupted. Note that if there /// data waiting to be read and an interrupt request is issued, the Read() /// function will return the data immediately without processing the /// interrupt request (which will remain queued for the next Read() /// operation). /// /// \return /// Returns true is the interrupt request was successful. virtual bool InterruptRead() = 0; /// Returns the underlying IOObject used by the Connection. /// /// The IOObject can be used to wait for data to become available on the /// connection. If the Connection does not use IOObjects (and hence does not /// support waiting) this function should return a null pointer. /// /// \return /// The underlying IOObject used for reading. virtual lldb::IOObjectSP GetReadObject() { return lldb::IOObjectSP(); }; private: // For Connection only Connection(const Connection &) = delete; const Connection &operator=(const Connection &) = delete; }; } // namespace lldb_private #endif // LLDB_UTILITY_CONNECTION_H
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