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AccelTable.h
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Analysis.h
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AntiDepBreaker.h
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AsmPrinter.h
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AsmPrinterHandler.h
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AtomicExpandUtils.h
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BasicTTIImpl.h
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BuiltinGCs.h
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CSEConfigBase.h
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CalcSpillWeights.h
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CallingConvLower.h
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CommandFlags.h
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CostTable.h
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DAGCombine.h
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DFAPacketizer.h
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DIE.h
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DIEValue.def
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DbgEntityHistoryCalculator.h
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DebugHandlerBase.h
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DwarfStringPoolEntry.h
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EdgeBundles.h
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ExecutionDomainFix.h
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ExpandReductions.h
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FastISel.h
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FaultMaps.h
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FunctionLoweringInfo.h
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GCMetadata.h
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GCMetadataPrinter.h
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GCStrategy.h
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GlobalISel
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ISDOpcodes.h
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IndirectThunks.h
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IntrinsicLowering.h
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LatencyPriorityQueue.h
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LazyMachineBlockFrequencyInfo.h
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LexicalScopes.h
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LinkAllAsmWriterComponents.h
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LinkAllCodegenComponents.h
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LiveInterval.h
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LiveIntervalCalc.h
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LiveIntervalUnion.h
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LiveIntervals.h
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LivePhysRegs.h
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LiveRangeCalc.h
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LiveRangeEdit.h
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LiveRegMatrix.h
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LiveRegUnits.h
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LiveStacks.h
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LiveVariables.h
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LoopTraversal.h
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LowLevelType.h
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MBFIWrapper.h
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MIRFormatter.h
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MIRParser
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MIRPrinter.h
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MIRYamlMapping.h
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MachORelocation.h
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MachineBasicBlock.h
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MachineBlockFrequencyInfo.h
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MachineBranchProbabilityInfo.h
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MachineCombinerPattern.h
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MachineConstantPool.h
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MachineDominanceFrontier.h
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MachineDominators.h
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MachineFrameInfo.h
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MachineFunction.h
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MachineFunctionPass.h
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MachineInstr.h
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MachineInstrBuilder.h
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MachineInstrBundle.h
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MachineInstrBundleIterator.h
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MachineJumpTableInfo.h
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MachineLoopInfo.h
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MachineLoopUtils.h
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MachineMemOperand.h
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MachineModuleInfo.h
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MachineModuleInfoImpls.h
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MachineOperand.h
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MachineOptimizationRemarkEmitter.h
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MachineOutliner.h
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MachinePassRegistry.h
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MachinePipeliner.h
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MachinePostDominators.h
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MachineRegionInfo.h
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MachineRegisterInfo.h
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MachineSSAUpdater.h
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MachineScheduler.h
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MachineSizeOpts.h
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MachineTraceMetrics.h
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MacroFusion.h
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ModuloSchedule.h
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NonRelocatableStringpool.h
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PBQP
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PBQPRAConstraint.h
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ParallelCG.h
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Passes.h
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PreISelIntrinsicLowering.h
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PseudoSourceValue.h
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RDFGraph.h
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RDFLiveness.h
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RDFRegisters.h
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ReachingDefAnalysis.h
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RegAllocPBQP.h
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RegAllocRegistry.h
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Register.h
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RegisterClassInfo.h
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RegisterPressure.h
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RegisterScavenging.h
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RegisterUsageInfo.h
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ResourcePriorityQueue.h
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RuntimeLibcalls.h
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SDNodeProperties.td
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ScheduleDAG.h
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ScheduleDAGInstrs.h
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ScheduleDAGMutation.h
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ScheduleDFS.h
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ScheduleHazardRecognizer.h
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SchedulerRegistry.h
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ScoreboardHazardRecognizer.h
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SelectionDAG.h
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SelectionDAGAddressAnalysis.h
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SelectionDAGISel.h
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SelectionDAGNodes.h
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SelectionDAGTargetInfo.h
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SlotIndexes.h
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Spiller.h
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StackMaps.h
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StackProtector.h
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SwiftErrorValueTracking.h
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SwitchLoweringUtils.h
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TailDuplicator.h
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TargetCallingConv.h
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TargetFrameLowering.h
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TargetInstrInfo.h
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TargetLowering.h
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TargetLoweringObjectFileImpl.h
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TargetOpcodes.h
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TargetPassConfig.h
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TargetRegisterInfo.h
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TargetSchedule.h
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TargetSubtargetInfo.h
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UnreachableBlockElim.h
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ValueTypes.h
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ValueTypes.td
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VirtRegMap.h
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WasmEHFuncInfo.h
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WinEHFuncInfo.h
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Editing: DFAPacketizer.h
//===- llvm/CodeGen/DFAPacketizer.h - DFA Packetizer for VLIW ---*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // This class implements a deterministic finite automaton (DFA) based // packetizing mechanism for VLIW architectures. It provides APIs to // determine whether there exists a legal mapping of instructions to // functional unit assignments in a packet. The DFA is auto-generated from // the target's Schedule.td file. // // A DFA consists of 3 major elements: states, inputs, and transitions. For // the packetizing mechanism, the input is the set of instruction classes for // a target. The state models all possible combinations of functional unit // consumption for a given set of instructions in a packet. A transition // models the addition of an instruction to a packet. In the DFA constructed // by this class, if an instruction can be added to a packet, then a valid // transition exists from the corresponding state. Invalid transitions // indicate that the instruction cannot be added to the current packet. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_DFAPACKETIZER_H #define LLVM_CODEGEN_DFAPACKETIZER_H #include "llvm/ADT/DenseMap.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/ScheduleDAGMutation.h" #include "llvm/Support/Automaton.h" #include <cstdint> #include <map> #include <memory> #include <utility> #include <vector> namespace llvm { class DefaultVLIWScheduler; class InstrItineraryData; class MachineFunction; class MachineInstr; class MachineLoopInfo; class MCInstrDesc; class SUnit; class TargetInstrInfo; class DFAPacketizer { private: const InstrItineraryData *InstrItins; Automaton<uint64_t> A; /// For every itinerary, an "action" to apply to the automaton. This removes /// the redundancy in actions between itinerary classes. ArrayRef<unsigned> ItinActions; public: DFAPacketizer(const InstrItineraryData *InstrItins, Automaton<uint64_t> a, ArrayRef<unsigned> ItinActions) : InstrItins(InstrItins), A(std::move(a)), ItinActions(ItinActions) { // Start off with resource tracking disabled. A.enableTranscription(false); } // Reset the current state to make all resources available. void clearResources() { A.reset(); } // Set whether this packetizer should track not just whether instructions // can be packetized, but also which functional units each instruction ends up // using after packetization. void setTrackResources(bool Track) { A.enableTranscription(Track); } // Check if the resources occupied by a MCInstrDesc are available in // the current state. bool canReserveResources(const MCInstrDesc *MID); // Reserve the resources occupied by a MCInstrDesc and change the current // state to reflect that change. void reserveResources(const MCInstrDesc *MID); // Check if the resources occupied by a machine instruction are available // in the current state. bool canReserveResources(MachineInstr &MI); // Reserve the resources occupied by a machine instruction and change the // current state to reflect that change. void reserveResources(MachineInstr &MI); // Return the resources used by the InstIdx'th instruction added to this // packet. The resources are returned as a bitvector of functional units. // // Note that a bundle may be packed in multiple valid ways. This function // returns one arbitary valid packing. // // Requires setTrackResources(true) to have been called. unsigned getUsedResources(unsigned InstIdx); const InstrItineraryData *getInstrItins() const { return InstrItins; } }; // VLIWPacketizerList implements a simple VLIW packetizer using DFA. The // packetizer works on machine basic blocks. For each instruction I in BB, // the packetizer consults the DFA to see if machine resources are available // to execute I. If so, the packetizer checks if I depends on any instruction // in the current packet. If no dependency is found, I is added to current // packet and the machine resource is marked as taken. If any dependency is // found, a target API call is made to prune the dependence. class VLIWPacketizerList { protected: MachineFunction &MF; const TargetInstrInfo *TII; AAResults *AA; // The VLIW Scheduler. DefaultVLIWScheduler *VLIWScheduler; // Vector of instructions assigned to the current packet. std::vector<MachineInstr*> CurrentPacketMIs; // DFA resource tracker. DFAPacketizer *ResourceTracker; // Map: MI -> SU. std::map<MachineInstr*, SUnit*> MIToSUnit; public: // The AAResults parameter can be nullptr. VLIWPacketizerList(MachineFunction &MF, MachineLoopInfo &MLI, AAResults *AA); virtual ~VLIWPacketizerList(); // Implement this API in the backend to bundle instructions. void PacketizeMIs(MachineBasicBlock *MBB, MachineBasicBlock::iterator BeginItr, MachineBasicBlock::iterator EndItr); // Return the ResourceTracker. DFAPacketizer *getResourceTracker() {return ResourceTracker;} // addToPacket - Add MI to the current packet. virtual MachineBasicBlock::iterator addToPacket(MachineInstr &MI) { CurrentPacketMIs.push_back(&MI); ResourceTracker->reserveResources(MI); return MI; } // End the current packet and reset the state of the packetizer. // Overriding this function allows the target-specific packetizer // to perform custom finalization. virtual void endPacket(MachineBasicBlock *MBB, MachineBasicBlock::iterator MI); // Perform initialization before packetizing an instruction. This // function is supposed to be overrided by the target dependent packetizer. virtual void initPacketizerState() {} // Check if the given instruction I should be ignored by the packetizer. virtual bool ignorePseudoInstruction(const MachineInstr &I, const MachineBasicBlock *MBB) { return false; } // Return true if instruction MI can not be packetized with any other // instruction, which means that MI itself is a packet. virtual bool isSoloInstruction(const MachineInstr &MI) { return true; } // Check if the packetizer should try to add the given instruction to // the current packet. One reasons for which it may not be desirable // to include an instruction in the current packet could be that it // would cause a stall. // If this function returns "false", the current packet will be ended, // and the instruction will be added to the next packet. virtual bool shouldAddToPacket(const MachineInstr &MI) { return true; } // Check if it is legal to packetize SUI and SUJ together. virtual bool isLegalToPacketizeTogether(SUnit *SUI, SUnit *SUJ) { return false; } // Check if it is legal to prune dependece between SUI and SUJ. virtual bool isLegalToPruneDependencies(SUnit *SUI, SUnit *SUJ) { return false; } // Add a DAG mutation to be done before the packetization begins. void addMutation(std::unique_ptr<ScheduleDAGMutation> Mutation); bool alias(const MachineInstr &MI1, const MachineInstr &MI2, bool UseTBAA = true) const; private: bool alias(const MachineMemOperand &Op1, const MachineMemOperand &Op2, bool UseTBAA = true) const; }; } // end namespace llvm #endif // LLVM_CODEGEN_DFAPACKETIZER_H
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