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AnsiTerminal.h
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ArchSpec.h
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Args.h
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Baton.h
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Broadcaster.h
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CompletionRequest.h
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Connection.h
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ConstString.h
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DataBuffer.h
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DataBufferHeap.h
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DataBufferLLVM.h
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DataEncoder.h
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DataExtractor.h
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Endian.h
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Environment.h
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Event.h
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FileSpec.h
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Flags.h
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GDBRemote.h
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IOObject.h
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Iterable.h
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LLDBAssert.h
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Listener.h
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Log.h
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Logging.h
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NameMatches.h
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Predicate.h
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ProcessInfo.h
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RangeMap.h
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RegisterValue.h
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RegularExpression.h
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Reproducer.h
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ReproducerInstrumentation.h
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Scalar.h
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SelectHelper.h
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SharedCluster.h
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State.h
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Status.h
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Stream.h
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StreamCallback.h
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StreamString.h
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StreamTee.h
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StringExtractor.h
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StringExtractorGDBRemote.h
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StringLexer.h
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StringList.h
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StructuredData.h
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TildeExpressionResolver.h
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Timeout.h
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Timer.h
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TraceOptions.h
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UUID.h
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UriParser.h
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UserID.h
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UserIDResolver.h
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VASPrintf.h
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VMRange.h
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XcodeSDK.h
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Editing: DataBufferHeap.h
//===-- DataBufferHeap.h ----------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_UTILITY_DATABUFFERHEAP_H #define LLDB_UTILITY_DATABUFFERHEAP_H #include "lldb/Utility/DataBuffer.h" #include "lldb/lldb-types.h" #include "llvm/ADT/StringRef.h" #include <cstdint> #include <vector> namespace lldb_private { /// \class DataBufferHeap DataBufferHeap.h "lldb/Core/DataBufferHeap.h" /// A subclass of DataBuffer that stores a data buffer on the heap. /// /// This class keeps its data in a heap based buffer that is owned by the /// object. This class is best used to store chunks of data that are created /// or read from sources that can't intelligently and lazily fault new data /// pages in. Large amounts of data that comes from files should probably use /// DataBufferLLVM, which can intelligently determine when memory mapping is /// optimal. class DataBufferHeap : public DataBuffer { public: /// Default constructor /// /// Initializes the heap based buffer with no bytes. DataBufferHeap(); /// Construct with size \a n and fill with \a ch. /// /// Initialize this class with \a n bytes and fills the buffer with \a ch. /// /// \param[in] n /// The number of bytes that heap based buffer should contain. /// /// \param[in] ch /// The character to use when filling the buffer initially. DataBufferHeap(lldb::offset_t n, uint8_t ch); /// Construct by making a copy of \a src_len bytes from \a src. /// /// \param[in] src /// A pointer to the data to copy. /// /// \param[in] src_len /// The number of bytes in \a src to copy. DataBufferHeap(const void *src, lldb::offset_t src_len); /// Destructor. /// /// Virtual destructor since this class inherits from a pure virtual base /// class #DataBuffer. ~DataBufferHeap() override; /// \copydoc DataBuffer::GetBytes() uint8_t *GetBytes() override; /// \copydoc DataBuffer::GetBytes() const const uint8_t *GetBytes() const override; /// \copydoc DataBuffer::GetByteSize() const lldb::offset_t GetByteSize() const override; /// Set the number of bytes in the data buffer. /// /// Sets the number of bytes that this object should be able to contain. /// This can be used prior to copying data into the buffer. Note that this /// zero-initializes up to \p byte_size bytes. /// /// \param[in] byte_size /// The new size in bytes that this data buffer should attempt /// to resize itself to. /// /// \return /// The size in bytes after that this heap buffer was /// successfully resized to. lldb::offset_t SetByteSize(lldb::offset_t byte_size); /// Makes a copy of the \a src_len bytes in \a src. /// /// Copies the data in \a src into an internal buffer. /// /// \param[in] src /// A pointer to the data to copy. /// /// \param[in] src_len /// The number of bytes in \a src to copy. void CopyData(const void *src, lldb::offset_t src_len); void CopyData(llvm::StringRef src) { CopyData(src.data(), src.size()); } void AppendData(const void *src, uint64_t src_len); void Clear(); private: // This object uses a std::vector<uint8_t> to store its data. This takes care // of free the data when the object is deleted. typedef std::vector<uint8_t> buffer_t; ///< Buffer type buffer_t m_data; ///< The heap based buffer where data is stored }; } // namespace lldb_private #endif // LLDB_UTILITY_DATABUFFERHEAP_H
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