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AArch64TargetParser.def
(12.01 KB)
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AArch64TargetParser.h
(4.89 KB)
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AMDGPUMetadata.h
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AMDHSAKernelDescriptor.h
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ARMAttributeParser.h
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ARMBuildAttributes.h
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ARMEHABI.h
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ARMTargetParser.def
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ARMTargetParser.h
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ARMWinEH.h
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AlignOf.h
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Alignment.h
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Allocator.h
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AllocatorBase.h
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ArrayRecycler.h
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Atomic.h
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AtomicOrdering.h
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Automaton.h
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Base64.h
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BinaryByteStream.h
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BinaryItemStream.h
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BinaryStream.h
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BinaryStreamArray.h
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BinaryStreamError.h
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BinaryStreamReader.h
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BinaryStreamRef.h
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BinaryStreamWriter.h
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BlockFrequency.h
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BranchProbability.h
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BuryPointer.h
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CBindingWrapping.h
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CFGDiff.h
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CFGUpdate.h
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COM.h
(1004 B)
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CRC.h
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CachePruning.h
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Capacity.h
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Casting.h
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CheckedArithmetic.h
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Chrono.h
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CodeGen.h
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CodeGenCoverage.h
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CommandLine.h
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Compiler.h
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Compression.h
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ConvertUTF.h
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CrashRecoveryContext.h
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DJB.h
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DOTGraphTraits.h
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DataExtractor.h
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DataTypes.h
(775 B)
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Debug.h
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DebugCounter.h
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DynamicLibrary.h
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ELFAttributeParser.h
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ELFAttributes.h
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Endian.h
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EndianStream.h
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Errc.h
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Errno.h
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Error.h
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ErrorHandling.h
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ErrorOr.h
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ExtensibleRTTI.h
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FileCheck.h
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FileCollector.h
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FileOutputBuffer.h
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FileSystem.h
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FileUtilities.h
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Format.h
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FormatAdapters.h
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FormatCommon.h
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FormatProviders.h
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FormatVariadic.h
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FormatVariadicDetails.h
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FormattedStream.h
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GenericDomTree.h
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GenericDomTreeConstruction.h
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GenericIteratedDominanceFrontier.h
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GlobPattern.h
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GraphWriter.h
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Host.h
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InitLLVM.h
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ItaniumManglingCanonicalizer.h
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JSON.h
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KnownBits.h
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LEB128.h
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LineIterator.h
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Locale.h
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LockFileManager.h
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LowLevelTypeImpl.h
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MD5.h
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MSVCErrorWorkarounds.h
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MachineValueType.h
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ManagedStatic.h
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MathExtras.h
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MemAlloc.h
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Memory.h
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MemoryBuffer.h
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MipsABIFlags.h
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Mutex.h
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NativeFormatting.h
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OnDiskHashTable.h
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OptimizedStructLayout.h
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Parallel.h
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Path.h
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PluginLoader.h
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PointerLikeTypeTraits.h
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PrettyStackTrace.h
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Printable.h
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Process.h
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Program.h
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RISCVAttributeParser.h
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RISCVAttributes.h
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RISCVTargetParser.def
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RWMutex.h
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RandomNumberGenerator.h
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Recycler.h
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RecyclingAllocator.h
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Regex.h
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Registry.h
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ReverseIteration.h
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SHA1.h
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SMLoc.h
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SMTAPI.h
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SaveAndRestore.h
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ScaledNumber.h
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ScopedPrinter.h
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Signals.h
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Signposts.h
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SmallVectorMemoryBuffer.h
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Solaris
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SourceMgr.h
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SpecialCaseList.h
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StringSaver.h
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SuffixTree.h
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SwapByteOrder.h
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SymbolRemappingReader.h
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SystemUtils.h
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TarWriter.h
(941 B)
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TargetOpcodes.def
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TargetParser.h
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TargetRegistry.h
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TargetSelect.h
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TaskQueue.h
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ThreadLocal.h
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ThreadPool.h
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Threading.h
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TimeProfiler.h
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Timer.h
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ToolOutputFile.h
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TrailingObjects.h
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TrigramIndex.h
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TypeName.h
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TypeSize.h
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Unicode.h
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UnicodeCharRanges.h
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Valgrind.h
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VersionTuple.h
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VirtualFileSystem.h
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Watchdog.h
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Win64EH.h
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Windows
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WindowsError.h
(541 B)
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WithColor.h
(4.64 KB)
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X86DisassemblerDecoderCommon.h
(29.39 KB)
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X86TargetParser.def
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X86TargetParser.h
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YAMLParser.h
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YAMLTraits.h
(67.62 KB)
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circular_raw_ostream.h
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raw_os_ostream.h
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raw_ostream.h
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raw_sha1_ostream.h
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thread.h
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type_traits.h
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xxhash.h
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Editing: DebugCounter.h
//===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// \file /// This file provides an implementation of debug counters. Debug /// counters are a tool that let you narrow down a miscompilation to a specific /// thing happening. /// /// To give a use case: Imagine you have a file, very large, and you /// are trying to understand the minimal transformation that breaks it. Bugpoint /// and bisection is often helpful here in narrowing it down to a specific pass, /// but it's still a very large file, and a very complicated pass to try to /// debug. That is where debug counting steps in. You can instrument the pass /// with a debug counter before it does a certain thing, and depending on the /// counts, it will either execute that thing or not. The debug counter itself /// consists of a skip and a count. Skip is the number of times shouldExecute /// needs to be called before it returns true. Count is the number of times to /// return true once Skip is 0. So a skip=47, count=2 ,would skip the first 47 /// executions by returning false from shouldExecute, then execute twice, and /// then return false again. /// Note that a counter set to a negative number will always execute. /// For a concrete example, during predicateinfo creation, the renaming pass /// replaces each use with a renamed use. //// /// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and /// variable name RenameCounter, and then instrument this renaming with a debug /// counter, like so: /// /// if (!DebugCounter::shouldExecute(RenameCounter) /// <continue or return or whatever not executing looks like> /// /// Now I can, from the command line, make it rename or not rename certain uses /// by setting the skip and count. /// So for example /// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1 /// will skip renaming the first 47 uses, then rename one, then skip the rest. //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_DEBUGCOUNTER_H #define LLVM_SUPPORT_DEBUGCOUNTER_H #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/StringRef.h" #include "llvm/ADT/UniqueVector.h" #include "llvm/Support/Debug.h" #include <string> namespace llvm { class raw_ostream; class DebugCounter { public: ~DebugCounter(); /// Returns a reference to the singleton instance. static DebugCounter &instance(); // Used by the command line option parser to push a new value it parsed. void push_back(const std::string &); // Register a counter with the specified name. // // FIXME: Currently, counter registration is required to happen before command // line option parsing. The main reason to register counters is to produce a // nice list of them on the command line, but i'm not sure this is worth it. static unsigned registerCounter(StringRef Name, StringRef Desc) { return instance().addCounter(std::string(Name), std::string(Desc)); } inline static bool shouldExecute(unsigned CounterName) { if (!isCountingEnabled()) return true; auto &Us = instance(); auto Result = Us.Counters.find(CounterName); if (Result != Us.Counters.end()) { auto &CounterInfo = Result->second; ++CounterInfo.Count; // We only execute while the Skip is not smaller than Count, // and the StopAfter + Skip is larger than Count. // Negative counters always execute. if (CounterInfo.Skip < 0) return true; if (CounterInfo.Skip >= CounterInfo.Count) return false; if (CounterInfo.StopAfter < 0) return true; return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count; } // Didn't find the counter, should we warn? return true; } // Return true if a given counter had values set (either programatically or on // the command line). This will return true even if those values are // currently in a state where the counter will always execute. static bool isCounterSet(unsigned ID) { return instance().Counters[ID].IsSet; } // Return the Count for a counter. This only works for set counters. static int64_t getCounterValue(unsigned ID) { auto &Us = instance(); auto Result = Us.Counters.find(ID); assert(Result != Us.Counters.end() && "Asking about a non-set counter"); return Result->second.Count; } // Set a registered counter to a given Count value. static void setCounterValue(unsigned ID, int64_t Count) { auto &Us = instance(); Us.Counters[ID].Count = Count; } // Dump or print the current counter set into llvm::dbgs(). LLVM_DUMP_METHOD void dump() const; void print(raw_ostream &OS) const; // Get the counter ID for a given named counter, or return 0 if none is found. unsigned getCounterId(const std::string &Name) const { return RegisteredCounters.idFor(Name); } // Return the number of registered counters. unsigned int getNumCounters() const { return RegisteredCounters.size(); } // Return the name and description of the counter with the given ID. std::pair<std::string, std::string> getCounterInfo(unsigned ID) const { return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc); } // Iterate through the registered counters typedef UniqueVector<std::string> CounterVector; CounterVector::const_iterator begin() const { return RegisteredCounters.begin(); } CounterVector::const_iterator end() const { return RegisteredCounters.end(); } // Force-enables counting all DebugCounters. // // Since DebugCounters are incompatible with threading (not only do they not // make sense, but we'll also see data races), this should only be used in // contexts where we're certain we won't spawn threads. static void enableAllCounters() { instance().Enabled = true; } private: static bool isCountingEnabled() { // Compile to nothing when debugging is off #ifdef NDEBUG return false; #else return instance().Enabled; #endif } unsigned addCounter(const std::string &Name, const std::string &Desc) { unsigned Result = RegisteredCounters.insert(Name); Counters[Result] = {}; Counters[Result].Desc = Desc; return Result; } // Struct to store counter info. struct CounterInfo { int64_t Count = 0; int64_t Skip = 0; int64_t StopAfter = -1; bool IsSet = false; std::string Desc; }; DenseMap<unsigned, CounterInfo> Counters; CounterVector RegisteredCounters; // Whether we should do DebugCounting at all. DebugCounters aren't // thread-safe, so this should always be false in multithreaded scenarios. bool Enabled = false; }; #define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \ static const unsigned VARNAME = \ DebugCounter::registerCounter(COUNTERNAME, DESC) } // namespace llvm #endif
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