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AbstractCallSite.cpp
(5.14 KB)
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AsmWriter.cpp
(152.8 KB)
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AttributeImpl.h
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Attributes.cpp
(63.53 KB)
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AutoUpgrade.cpp
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BasicBlock.cpp
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Comdat.cpp
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ConstantFold.cpp
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ConstantFold.h
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ConstantRange.cpp
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Constants.cpp
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ConstantsContext.h
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Core.cpp
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DIBuilder.cpp
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DataLayout.cpp
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DebugInfo.cpp
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DebugInfoMetadata.cpp
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DebugLoc.cpp
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DiagnosticHandler.cpp
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DiagnosticInfo.cpp
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DiagnosticPrinter.cpp
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Dominators.cpp
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FPEnv.cpp
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Function.cpp
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GVMaterializer.cpp
(640 B)
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Globals.cpp
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IRBuilder.cpp
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IRPrintingPasses.cpp
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InlineAsm.cpp
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Instruction.cpp
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Instructions.cpp
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IntrinsicInst.cpp
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LLVMContext.cpp
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LLVMContextImpl.cpp
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LLVMContextImpl.h
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LLVMRemarkStreamer.cpp
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LegacyPassManager.cpp
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MDBuilder.cpp
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Mangler.cpp
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Metadata.cpp
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MetadataImpl.h
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Module.cpp
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ModuleSummaryIndex.cpp
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Operator.cpp
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OptBisect.cpp
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Pass.cpp
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PassInstrumentation.cpp
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PassManager.cpp
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PassRegistry.cpp
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PassTimingInfo.cpp
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ProfileSummary.cpp
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SafepointIRVerifier.cpp
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Statepoint.cpp
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SymbolTableListTraitsImpl.h
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Type.cpp
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TypeFinder.cpp
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Use.cpp
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User.cpp
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Value.cpp
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ValueSymbolTable.cpp
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Verifier.cpp
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Editing: FPEnv.cpp
//===-- FPEnv.cpp ---- FP Environment -------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// @file /// This file contains the implementations of entities that describe floating /// point environment. // //===----------------------------------------------------------------------===// #include "llvm/IR/FPEnv.h" #include "llvm/ADT/StringSwitch.h" namespace llvm { Optional<RoundingMode> StrToRoundingMode(StringRef RoundingArg) { // For dynamic rounding mode, we use round to nearest but we will set the // 'exact' SDNodeFlag so that the value will not be rounded. return StringSwitch<Optional<RoundingMode>>(RoundingArg) .Case("round.dynamic", RoundingMode::Dynamic) .Case("round.tonearest", RoundingMode::NearestTiesToEven) .Case("round.tonearestaway", RoundingMode::NearestTiesToAway) .Case("round.downward", RoundingMode::TowardNegative) .Case("round.upward", RoundingMode::TowardPositive) .Case("round.towardzero", RoundingMode::TowardZero) .Default(None); } Optional<StringRef> RoundingModeToStr(RoundingMode UseRounding) { Optional<StringRef> RoundingStr = None; switch (UseRounding) { case RoundingMode::Dynamic: RoundingStr = "round.dynamic"; break; case RoundingMode::NearestTiesToEven: RoundingStr = "round.tonearest"; break; case RoundingMode::NearestTiesToAway: RoundingStr = "round.tonearestaway"; break; case RoundingMode::TowardNegative: RoundingStr = "round.downward"; break; case RoundingMode::TowardPositive: RoundingStr = "round.upward"; break; case RoundingMode::TowardZero: RoundingStr = "round.towardzero"; break; default: break; } return RoundingStr; } Optional<fp::ExceptionBehavior> StrToExceptionBehavior(StringRef ExceptionArg) { return StringSwitch<Optional<fp::ExceptionBehavior>>(ExceptionArg) .Case("fpexcept.ignore", fp::ebIgnore) .Case("fpexcept.maytrap", fp::ebMayTrap) .Case("fpexcept.strict", fp::ebStrict) .Default(None); } Optional<StringRef> ExceptionBehaviorToStr(fp::ExceptionBehavior UseExcept) { Optional<StringRef> ExceptStr = None; switch (UseExcept) { case fp::ebStrict: ExceptStr = "fpexcept.strict"; break; case fp::ebIgnore: ExceptStr = "fpexcept.ignore"; break; case fp::ebMayTrap: ExceptStr = "fpexcept.maytrap"; break; } return ExceptStr; } } // namespace llvm
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