003 File Manager
Current Path:
/usr/src/contrib/llvm-project/llvm/lib/CodeGen
usr
/
src
/
contrib
/
llvm-project
/
llvm
/
lib
/
CodeGen
/
📁
..
📄
AggressiveAntiDepBreaker.cpp
(37.23 KB)
📄
AggressiveAntiDepBreaker.h
(6.8 KB)
📄
AllocationOrder.cpp
(1.96 KB)
📄
AllocationOrder.h
(2.96 KB)
📄
Analysis.cpp
(32.62 KB)
📁
AsmPrinter
📄
AtomicExpandPass.cpp
(71.86 KB)
📄
BBSectionsPrepare.cpp
(18.8 KB)
📄
BasicTargetTransformInfo.cpp
(1.53 KB)
📄
BranchFolding.cpp
(77.92 KB)
📄
BranchFolding.h
(7.36 KB)
📄
BranchRelaxation.cpp
(19.45 KB)
📄
BreakFalseDeps.cpp
(9.79 KB)
📄
BuiltinGCs.cpp
(4.88 KB)
📄
CFGuardLongjmp.cpp
(3.73 KB)
📄
CFIInstrInserter.cpp
(17.53 KB)
📄
CalcSpillWeights.cpp
(10.22 KB)
📄
CallingConvLower.cpp
(10.4 KB)
📄
CodeGen.cpp
(5.28 KB)
📄
CodeGenPrepare.cpp
(295.01 KB)
📄
CommandFlags.cpp
(24.89 KB)
📄
CriticalAntiDepBreaker.cpp
(27.91 KB)
📄
CriticalAntiDepBreaker.h
(4.22 KB)
📄
DFAPacketizer.cpp
(10.91 KB)
📄
DeadMachineInstructionElim.cpp
(6.52 KB)
📄
DetectDeadLanes.cpp
(20.74 KB)
📄
DwarfEHPrepare.cpp
(9.01 KB)
📄
EarlyIfConversion.cpp
(37.51 KB)
📄
EdgeBundles.cpp
(3.21 KB)
📄
ExecutionDomainFix.cpp
(14.67 KB)
📄
ExpandMemCmp.cpp
(33.66 KB)
📄
ExpandPostRAPseudos.cpp
(7.28 KB)
📄
ExpandReductions.cpp
(7.23 KB)
📄
FEntryInserter.cpp
(1.81 KB)
📄
FaultMaps.cpp
(4.99 KB)
📄
FinalizeISel.cpp
(2.65 KB)
📄
FixupStatepointCallerSaved.cpp
(11.06 KB)
📄
FuncletLayout.cpp
(2.21 KB)
📄
GCMetadata.cpp
(5.1 KB)
📄
GCMetadataPrinter.cpp
(748 B)
📄
GCRootLowering.cpp
(11.46 KB)
📄
GCStrategy.cpp
(708 B)
📁
GlobalISel
📄
GlobalMerge.cpp
(24.52 KB)
📄
HardwareLoops.cpp
(18.44 KB)
📄
IfConversion.cpp
(89.43 KB)
📄
ImplicitNullChecks.cpp
(25.14 KB)
📄
IndirectBrExpandPass.cpp
(7.79 KB)
📄
InlineSpiller.cpp
(58.24 KB)
📄
InterferenceCache.cpp
(8.83 KB)
📄
InterferenceCache.h
(7.22 KB)
📄
InterleavedAccessPass.cpp
(16.59 KB)
📄
InterleavedLoadCombinePass.cpp
(42.35 KB)
📄
IntrinsicLowering.cpp
(17.08 KB)
📄
LLVMTargetMachine.cpp
(10.25 KB)
📄
LatencyPriorityQueue.cpp
(5.64 KB)
📄
LazyMachineBlockFrequencyInfo.cpp
(3.36 KB)
📄
LexicalScopes.cpp
(12.16 KB)
📄
LiveDebugValues.cpp
(78.98 KB)
📄
LiveDebugVariables.cpp
(51.79 KB)
📄
LiveDebugVariables.h
(2.15 KB)
📄
LiveInterval.cpp
(46.67 KB)
📄
LiveIntervalCalc.cpp
(7.62 KB)
📄
LiveIntervalUnion.cpp
(6.36 KB)
📄
LiveIntervals.cpp
(64.59 KB)
📄
LivePhysRegs.cpp
(11.08 KB)
📄
LiveRangeCalc.cpp
(15.72 KB)
📄
LiveRangeEdit.cpp
(17.03 KB)
📄
LiveRangeShrink.cpp
(8.69 KB)
📄
LiveRangeUtils.h
(2.12 KB)
📄
LiveRegMatrix.cpp
(7.47 KB)
📄
LiveRegUnits.cpp
(4.72 KB)
📄
LiveStacks.cpp
(2.95 KB)
📄
LiveVariables.cpp
(30.26 KB)
📄
LocalStackSlotAllocation.cpp
(17.26 KB)
📄
LoopTraversal.cpp
(2.89 KB)
📄
LowLevelType.cpp
(1.93 KB)
📄
LowerEmuTLS.cpp
(5.66 KB)
📄
MBFIWrapper.cpp
(1.57 KB)
📄
MIRCanonicalizerPass.cpp
(12.46 KB)
📄
MIRNamerPass.cpp
(2.16 KB)
📁
MIRParser
📄
MIRPrinter.cpp
(32.67 KB)
📄
MIRPrintingPass.cpp
(1.99 KB)
📄
MIRVRegNamerUtils.cpp
(6.04 KB)
📄
MIRVRegNamerUtils.h
(3.25 KB)
📄
MachineBasicBlock.cpp
(50.47 KB)
📄
MachineBlockFrequencyInfo.cpp
(10.13 KB)
📄
MachineBlockPlacement.cpp
(137.61 KB)
📄
MachineBranchProbabilityInfo.cpp
(3.5 KB)
📄
MachineCSE.cpp
(31.82 KB)
📄
MachineCombiner.cpp
(28.13 KB)
📄
MachineCopyPropagation.cpp
(29.21 KB)
📄
MachineDebugify.cpp
(6.47 KB)
📄
MachineDominanceFrontier.cpp
(1.83 KB)
📄
MachineDominators.cpp
(4.86 KB)
📄
MachineFrameInfo.cpp
(9.77 KB)
📄
MachineFunction.cpp
(42.97 KB)
📄
MachineFunctionPass.cpp
(4.78 KB)
📄
MachineFunctionPrinterPass.cpp
(2.3 KB)
📄
MachineInstr.cpp
(76.39 KB)
📄
MachineInstrBundle.cpp
(11.49 KB)
📄
MachineLICM.cpp
(57.05 KB)
📄
MachineLoopInfo.cpp
(4.98 KB)
📄
MachineLoopUtils.cpp
(5.16 KB)
📄
MachineModuleInfo.cpp
(9.9 KB)
📄
MachineModuleInfoImpls.cpp
(1.5 KB)
📄
MachineOperand.cpp
(39.6 KB)
📄
MachineOptimizationRemarkEmitter.cpp
(3.29 KB)
📄
MachineOutliner.cpp
(42.13 KB)
📄
MachinePipeliner.cpp
(111.33 KB)
📄
MachinePostDominators.cpp
(2.42 KB)
📄
MachineRegionInfo.cpp
(4.75 KB)
📄
MachineRegisterInfo.cpp
(22.97 KB)
📄
MachineSSAUpdater.cpp
(12.99 KB)
📄
MachineScheduler.cpp
(136.89 KB)
📄
MachineSink.cpp
(51.94 KB)
📄
MachineSizeOpts.cpp
(8.76 KB)
📄
MachineStripDebug.cpp
(3.76 KB)
📄
MachineTraceMetrics.cpp
(49.58 KB)
📄
MachineVerifier.cpp
(107.98 KB)
📄
MacroFusion.cpp
(7.55 KB)
📄
ModuloSchedule.cpp
(85.09 KB)
📄
NonRelocatableStringpool.cpp
(1.65 KB)
📄
OptimizePHIs.cpp
(6.7 KB)
📄
PHIElimination.cpp
(27.73 KB)
📄
PHIEliminationUtils.cpp
(2.56 KB)
📄
PHIEliminationUtils.h
(972 B)
📄
ParallelCG.cpp
(3.71 KB)
📄
PatchableFunction.cpp
(3.44 KB)
📄
PeepholeOptimizer.cpp
(78.41 KB)
📄
PostRAHazardRecognizer.cpp
(3.5 KB)
📄
PostRASchedulerList.cpp
(24.31 KB)
📄
PreISelIntrinsicLowering.cpp
(7.91 KB)
📄
ProcessImplicitDefs.cpp
(5.4 KB)
📄
PrologEpilogInserter.cpp
(50.45 KB)
📄
PseudoSourceValue.cpp
(4.71 KB)
📄
RDFGraph.cpp
(58.39 KB)
📄
RDFLiveness.cpp
(40.7 KB)
📄
RDFRegisters.cpp
(11.29 KB)
📄
ReachingDefAnalysis.cpp
(21.74 KB)
📄
RegAllocBase.cpp
(6.31 KB)
📄
RegAllocBase.h
(4.63 KB)
📄
RegAllocBasic.cpp
(11.33 KB)
📄
RegAllocFast.cpp
(45.78 KB)
📄
RegAllocGreedy.cpp
(123.32 KB)
📄
RegAllocPBQP.cpp
(33.14 KB)
📄
RegUsageInfoCollector.cpp
(7.39 KB)
📄
RegUsageInfoPropagate.cpp
(5.07 KB)
📄
RegisterClassInfo.cpp
(6.62 KB)
📄
RegisterCoalescer.cpp
(151.71 KB)
📄
RegisterCoalescer.h
(4.04 KB)
📄
RegisterPressure.cpp
(48.86 KB)
📄
RegisterScavenging.cpp
(27.48 KB)
📄
RegisterUsageInfo.cpp
(3.18 KB)
📄
RenameIndependentSubregs.cpp
(14.79 KB)
📄
ResetMachineFunctionPass.cpp
(3.48 KB)
📄
SafeStack.cpp
(34.12 KB)
📄
SafeStackLayout.cpp
(5.3 KB)
📄
SafeStackLayout.h
(2.41 KB)
📄
ScalarizeMaskedMemIntrin.cpp
(31.46 KB)
📄
ScheduleDAG.cpp
(21.34 KB)
📄
ScheduleDAGInstrs.cpp
(54.59 KB)
📄
ScheduleDAGPrinter.cpp
(3.21 KB)
📄
ScoreboardHazardRecognizer.cpp
(7.96 KB)
📁
SelectionDAG
📄
ShadowStackGCLowering.cpp
(14.16 KB)
📄
ShrinkWrap.cpp
(23.03 KB)
📄
SjLjEHPrepare.cpp
(18.93 KB)
📄
SlotIndexes.cpp
(9.35 KB)
📄
SpillPlacement.cpp
(12.58 KB)
📄
SpillPlacement.h
(6.67 KB)
📄
SplitKit.cpp
(66.39 KB)
📄
SplitKit.h
(23.7 KB)
📄
StackColoring.cpp
(49.03 KB)
📄
StackMapLivenessAnalysis.cpp
(6.16 KB)
📄
StackMaps.cpp
(19.74 KB)
📄
StackProtector.cpp
(22.94 KB)
📄
StackSlotColoring.cpp
(17.12 KB)
📄
SwiftErrorValueTracking.cpp
(11.37 KB)
📄
SwitchLoweringUtils.cpp
(18.33 KB)
📄
TailDuplication.cpp
(3.32 KB)
📄
TailDuplicator.cpp
(38.29 KB)
📄
TargetFrameLoweringImpl.cpp
(6.24 KB)
📄
TargetInstrInfo.cpp
(51.1 KB)
📄
TargetLoweringBase.cpp
(82.53 KB)
📄
TargetLoweringObjectFileImpl.cpp
(80.52 KB)
📄
TargetOptionsImpl.cpp
(2 KB)
📄
TargetPassConfig.cpp
(48.89 KB)
📄
TargetRegisterInfo.cpp
(19.15 KB)
📄
TargetSchedule.cpp
(13.16 KB)
📄
TargetSubtargetInfo.cpp
(1.89 KB)
📄
TwoAddressInstructionPass.cpp
(62.08 KB)
📄
TypePromotion.cpp
(32.46 KB)
📄
UnreachableBlockElim.cpp
(7.48 KB)
📄
ValueTypes.cpp
(19.87 KB)
📄
VirtRegMap.cpp
(21.4 KB)
📄
WasmEHPrepare.cpp
(17.48 KB)
📄
WinEHPrepare.cpp
(51.16 KB)
📄
XRayInstrumentation.cpp
(9.66 KB)
Editing: FixupStatepointCallerSaved.cpp
//===-- FixupStatepointCallerSaved.cpp - Fixup caller saved registers ----===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// /// /// \file /// Statepoint instruction in deopt parameters contains values which are /// meaningful to the runtime and should be able to be read at the moment the /// call returns. So we can say that we need to encode the fact that these /// values are "late read" by runtime. If we could express this notion for /// register allocator it would produce the right form for us. /// The need to fixup (i.e this pass) is specifically handling the fact that /// we cannot describe such a late read for the register allocator. /// Register allocator may put the value on a register clobbered by the call. /// This pass forces the spill of such registers and replaces corresponding /// statepoint operands to added spill slots. /// //===----------------------------------------------------------------------===// #include "llvm/ADT/SmallSet.h" #include "llvm/ADT/Statistic.h" #include "llvm/CodeGen/MachineFrameInfo.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/StackMaps.h" #include "llvm/CodeGen/TargetFrameLowering.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/IR/Statepoint.h" #include "llvm/InitializePasses.h" #include "llvm/Support/Debug.h" using namespace llvm; #define DEBUG_TYPE "fixup-statepoint-caller-saved" STATISTIC(NumSpilledRegisters, "Number of spilled register"); STATISTIC(NumSpillSlotsAllocated, "Number of spill slots allocated"); STATISTIC(NumSpillSlotsExtended, "Number of spill slots extended"); static cl::opt<bool> FixupSCSExtendSlotSize( "fixup-scs-extend-slot-size", cl::Hidden, cl::init(false), cl::desc("Allow spill in spill slot of greater size than register size"), cl::Hidden); namespace { class FixupStatepointCallerSaved : public MachineFunctionPass { public: static char ID; FixupStatepointCallerSaved() : MachineFunctionPass(ID) { initializeFixupStatepointCallerSavedPass(*PassRegistry::getPassRegistry()); } void getAnalysisUsage(AnalysisUsage &AU) const override { AU.setPreservesCFG(); MachineFunctionPass::getAnalysisUsage(AU); } StringRef getPassName() const override { return "Fixup Statepoint Caller Saved"; } bool runOnMachineFunction(MachineFunction &MF) override; }; } // End anonymous namespace. char FixupStatepointCallerSaved::ID = 0; char &llvm::FixupStatepointCallerSavedID = FixupStatepointCallerSaved::ID; INITIALIZE_PASS_BEGIN(FixupStatepointCallerSaved, DEBUG_TYPE, "Fixup Statepoint Caller Saved", false, false) INITIALIZE_PASS_END(FixupStatepointCallerSaved, DEBUG_TYPE, "Fixup Statepoint Caller Saved", false, false) // Utility function to get size of the register. static unsigned getRegisterSize(const TargetRegisterInfo &TRI, Register Reg) { const TargetRegisterClass *RC = TRI.getMinimalPhysRegClass(Reg); return TRI.getSpillSize(*RC); } namespace { // Cache used frame indexes during statepoint re-write to re-use them in // processing next statepoint instruction. // Two strategies. One is to preserve the size of spill slot while another one // extends the size of spill slots to reduce the number of them, causing // the less total frame size. But unspill will have "implicit" any extend. class FrameIndexesCache { private: struct FrameIndexesPerSize { // List of used frame indexes during processing previous statepoints. SmallVector<int, 8> Slots; // Current index of un-used yet frame index. unsigned Index = 0; }; MachineFrameInfo &MFI; const TargetRegisterInfo &TRI; // Map size to list of frame indexes of this size. If the mode is // FixupSCSExtendSlotSize then the key 0 is used to keep all frame indexes. // If the size of required spill slot is greater than in a cache then the // size will be increased. DenseMap<unsigned, FrameIndexesPerSize> Cache; public: FrameIndexesCache(MachineFrameInfo &MFI, const TargetRegisterInfo &TRI) : MFI(MFI), TRI(TRI) {} // Reset the current state of used frame indexes. After invocation of // this function all frame indexes are available for allocation. void reset() { for (auto &It : Cache) It.second.Index = 0; } // Get frame index to spill the register. int getFrameIndex(Register Reg) { unsigned Size = getRegisterSize(TRI, Reg); // In FixupSCSExtendSlotSize mode the bucket with 0 index is used // for all sizes. unsigned Bucket = FixupSCSExtendSlotSize ? 0 : Size; FrameIndexesPerSize &Line = Cache[Bucket]; if (Line.Index < Line.Slots.size()) { int FI = Line.Slots[Line.Index++]; // If all sizes are kept together we probably need to extend the // spill slot size. if (MFI.getObjectSize(FI) < Size) { MFI.setObjectSize(FI, Size); MFI.setObjectAlignment(FI, Align(Size)); NumSpillSlotsExtended++; } return FI; } int FI = MFI.CreateSpillStackObject(Size, Align(Size)); NumSpillSlotsAllocated++; Line.Slots.push_back(FI); ++Line.Index; return FI; } // Sort all registers to spill in descendent order. In the // FixupSCSExtendSlotSize mode it will minimize the total frame size. // In non FixupSCSExtendSlotSize mode we can skip this step. void sortRegisters(SmallVectorImpl<Register> &Regs) { if (!FixupSCSExtendSlotSize) return; llvm::sort(Regs.begin(), Regs.end(), [&](Register &A, Register &B) { return getRegisterSize(TRI, A) > getRegisterSize(TRI, B); }); } }; // Describes the state of the current processing statepoint instruction. class StatepointState { private: // statepoint instruction. MachineInstr &MI; MachineFunction &MF; const TargetRegisterInfo &TRI; const TargetInstrInfo &TII; MachineFrameInfo &MFI; // Mask with callee saved registers. const uint32_t *Mask; // Cache of frame indexes used on previous instruction processing. FrameIndexesCache &CacheFI; // Operands with physical registers requiring spilling. SmallVector<unsigned, 8> OpsToSpill; // Set of register to spill. SmallVector<Register, 8> RegsToSpill; // Map Register to Frame Slot index. DenseMap<Register, int> RegToSlotIdx; public: StatepointState(MachineInstr &MI, const uint32_t *Mask, FrameIndexesCache &CacheFI) : MI(MI), MF(*MI.getMF()), TRI(*MF.getSubtarget().getRegisterInfo()), TII(*MF.getSubtarget().getInstrInfo()), MFI(MF.getFrameInfo()), Mask(Mask), CacheFI(CacheFI) {} // Return true if register is callee saved. bool isCalleeSaved(Register Reg) { return (Mask[Reg / 32] >> Reg % 32) & 1; } // Iterates over statepoint meta args to find caller saver registers. // Also cache the size of found registers. // Returns true if caller save registers found. bool findRegistersToSpill() { SmallSet<Register, 8> VisitedRegs; for (unsigned Idx = StatepointOpers(&MI).getVarIdx(), EndIdx = MI.getNumOperands(); Idx < EndIdx; ++Idx) { MachineOperand &MO = MI.getOperand(Idx); if (!MO.isReg() || MO.isImplicit()) continue; Register Reg = MO.getReg(); assert(Reg.isPhysical() && "Only physical regs are expected"); if (isCalleeSaved(Reg)) continue; if (VisitedRegs.insert(Reg).second) RegsToSpill.push_back(Reg); OpsToSpill.push_back(Idx); } CacheFI.sortRegisters(RegsToSpill); return !RegsToSpill.empty(); } // Spill all caller saved registers right before statepoint instruction. // Remember frame index where register is spilled. void spillRegisters() { for (Register Reg : RegsToSpill) { int FI = CacheFI.getFrameIndex(Reg); const TargetRegisterClass *RC = TRI.getMinimalPhysRegClass(Reg); TII.storeRegToStackSlot(*MI.getParent(), MI, Reg, true /*is_Kill*/, FI, RC, &TRI); NumSpilledRegisters++; RegToSlotIdx[Reg] = FI; } } // Re-write statepoint machine instruction to replace caller saved operands // with indirect memory location (frame index). void rewriteStatepoint() { MachineInstr *NewMI = MF.CreateMachineInstr(TII.get(MI.getOpcode()), MI.getDebugLoc(), true); MachineInstrBuilder MIB(MF, NewMI); // Add End marker. OpsToSpill.push_back(MI.getNumOperands()); unsigned CurOpIdx = 0; for (unsigned I = 0; I < MI.getNumOperands(); ++I) { MachineOperand &MO = MI.getOperand(I); if (I == OpsToSpill[CurOpIdx]) { int FI = RegToSlotIdx[MO.getReg()]; MIB.addImm(StackMaps::IndirectMemRefOp); MIB.addImm(getRegisterSize(TRI, MO.getReg())); assert(MO.isReg() && "Should be register"); assert(MO.getReg().isPhysical() && "Should be physical register"); MIB.addFrameIndex(FI); MIB.addImm(0); ++CurOpIdx; } else MIB.add(MO); } assert(CurOpIdx == (OpsToSpill.size() - 1) && "Not all operands processed"); // Add mem operands. NewMI->setMemRefs(MF, MI.memoperands()); for (auto It : RegToSlotIdx) { int FrameIndex = It.second; auto PtrInfo = MachinePointerInfo::getFixedStack(MF, FrameIndex); auto *MMO = MF.getMachineMemOperand(PtrInfo, MachineMemOperand::MOLoad, getRegisterSize(TRI, It.first), MFI.getObjectAlign(FrameIndex)); NewMI->addMemOperand(MF, MMO); } // Insert new statepoint and erase old one. MI.getParent()->insert(MI, NewMI); MI.eraseFromParent(); } }; class StatepointProcessor { private: MachineFunction &MF; const TargetRegisterInfo &TRI; FrameIndexesCache CacheFI; public: StatepointProcessor(MachineFunction &MF) : MF(MF), TRI(*MF.getSubtarget().getRegisterInfo()), CacheFI(MF.getFrameInfo(), TRI) {} bool process(MachineInstr &MI) { StatepointOpers SO(&MI); uint64_t Flags = SO.getFlags(); // Do nothing for LiveIn, it supports all registers. if (Flags & (uint64_t)StatepointFlags::DeoptLiveIn) return false; CallingConv::ID CC = SO.getCallingConv(); const uint32_t *Mask = TRI.getCallPreservedMask(MF, CC); CacheFI.reset(); StatepointState SS(MI, Mask, CacheFI); if (!SS.findRegistersToSpill()) return false; SS.spillRegisters(); SS.rewriteStatepoint(); return true; } }; } // namespace bool FixupStatepointCallerSaved::runOnMachineFunction(MachineFunction &MF) { if (skipFunction(MF.getFunction())) return false; const Function &F = MF.getFunction(); if (!F.hasGC()) return false; SmallVector<MachineInstr *, 16> Statepoints; for (MachineBasicBlock &BB : MF) for (MachineInstr &I : BB) if (I.getOpcode() == TargetOpcode::STATEPOINT) Statepoints.push_back(&I); if (Statepoints.empty()) return false; bool Changed = false; StatepointProcessor SPP(MF); for (MachineInstr *I : Statepoints) Changed |= SPP.process(*I); return Changed; }
Upload File
Create Folder