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AsmParser
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BitTracker.cpp
(35.36 KB)
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BitTracker.h
(17.25 KB)
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Disassembler
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Hexagon.h
(1004 B)
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Hexagon.td
(17.33 KB)
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HexagonArch.h
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HexagonAsmPrinter.cpp
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HexagonAsmPrinter.h
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HexagonBitSimplify.cpp
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HexagonBitTracker.cpp
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HexagonBitTracker.h
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HexagonBlockRanges.cpp
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HexagonBlockRanges.h
(6.97 KB)
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HexagonBranchRelaxation.cpp
(7.78 KB)
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HexagonCFGOptimizer.cpp
(8.4 KB)
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HexagonCallingConv.td
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HexagonCommonGEP.cpp
(41.47 KB)
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HexagonConstExtenders.cpp
(70.64 KB)
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HexagonConstPropagation.cpp
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HexagonCopyToCombine.cpp
(32.2 KB)
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HexagonDepArch.h
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HexagonDepArch.td
(1.87 KB)
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HexagonDepDecoders.inc
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HexagonDepIICHVX.td
(113.05 KB)
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HexagonDepIICScalar.td
(224.12 KB)
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HexagonDepITypes.h
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HexagonDepITypes.td
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HexagonDepInstrFormats.td
(91.89 KB)
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HexagonDepInstrInfo.td
(1021.44 KB)
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HexagonDepMapAsm2Intrin.td
(255.17 KB)
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HexagonDepMappings.td
(64.27 KB)
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HexagonDepMask.h
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HexagonDepOperands.td
(12.12 KB)
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HexagonDepTimingClasses.h
(4.69 KB)
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HexagonEarlyIfConv.cpp
(37.36 KB)
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HexagonExpandCondsets.cpp
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HexagonFixupHwLoops.cpp
(6.54 KB)
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HexagonFrameLowering.cpp
(97.16 KB)
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HexagonFrameLowering.h
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HexagonGenExtract.cpp
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HexagonGenInsert.cpp
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HexagonGenMux.cpp
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HexagonGenPredicate.cpp
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HexagonHardwareLoops.cpp
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HexagonHazardRecognizer.cpp
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HexagonHazardRecognizer.h
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HexagonIICHVX.td
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HexagonIICScalar.td
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HexagonISelDAGToDAG.cpp
(78.63 KB)
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HexagonISelDAGToDAG.h
(5.88 KB)
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HexagonISelDAGToDAGHVX.cpp
(68.26 KB)
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HexagonISelLowering.cpp
(134.65 KB)
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HexagonISelLowering.h
(22.5 KB)
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HexagonISelLoweringHVX.cpp
(70.57 KB)
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HexagonInstrFormats.td
(12.04 KB)
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HexagonInstrFormatsV60.td
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HexagonInstrFormatsV65.td
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HexagonInstrInfo.cpp
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HexagonInstrInfo.h
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HexagonIntrinsics.td
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HexagonIntrinsicsV5.td
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HexagonIntrinsicsV60.td
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HexagonLoopIdiomRecognition.cpp
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HexagonMCInstLower.cpp
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HexagonMachineFunctionInfo.cpp
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HexagonMachineFunctionInfo.h
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HexagonMachineScheduler.cpp
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HexagonMachineScheduler.h
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HexagonMapAsm2IntrinV62.gen.td
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HexagonMapAsm2IntrinV65.gen.td
(12.43 KB)
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HexagonNewValueJump.cpp
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HexagonOperands.td
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HexagonOptAddrMode.cpp
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HexagonOptimizeSZextends.cpp
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HexagonPatterns.td
(142.35 KB)
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HexagonPatternsHVX.td
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HexagonPatternsV65.td
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HexagonPeephole.cpp
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HexagonPseudo.td
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HexagonRDFOpt.cpp
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HexagonRegisterInfo.cpp
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HexagonRegisterInfo.h
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HexagonRegisterInfo.td
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HexagonSchedule.td
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HexagonScheduleV5.td
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HexagonScheduleV55.td
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HexagonScheduleV60.td
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HexagonScheduleV62.td
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HexagonScheduleV65.td
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HexagonScheduleV66.td
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HexagonScheduleV67.td
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HexagonScheduleV67T.td
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HexagonSelectionDAGInfo.cpp
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HexagonSelectionDAGInfo.h
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HexagonSplitConst32AndConst64.cpp
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HexagonSplitDouble.cpp
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HexagonStoreWidening.cpp
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HexagonSubtarget.cpp
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HexagonSubtarget.h
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HexagonTargetMachine.cpp
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HexagonTargetMachine.h
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HexagonTargetObjectFile.cpp
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HexagonTargetObjectFile.h
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HexagonTargetStreamer.h
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HexagonTargetTransformInfo.cpp
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HexagonTargetTransformInfo.h
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HexagonVExtract.cpp
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HexagonVLIWPacketizer.cpp
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HexagonVLIWPacketizer.h
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HexagonVectorLoopCarriedReuse.cpp
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HexagonVectorPrint.cpp
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MCTargetDesc
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RDFCopy.cpp
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RDFCopy.h
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RDFDeadCode.cpp
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RDFDeadCode.h
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TargetInfo
Editing: HexagonMachineScheduler.h
//===- HexagonMachineScheduler.h - Custom Hexagon MI scheduler --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // Custom Hexagon MI scheduler. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H #define LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/Twine.h" #include "llvm/CodeGen/DFAPacketizer.h" #include "llvm/CodeGen/MachineScheduler.h" #include "llvm/CodeGen/RegisterPressure.h" #include "llvm/CodeGen/ScheduleHazardRecognizer.h" #include "llvm/CodeGen/TargetInstrInfo.h" #include "llvm/CodeGen/TargetSchedule.h" #include "llvm/CodeGen/TargetSubtargetInfo.h" #include <algorithm> #include <cassert> #include <limits> #include <memory> #include <vector> namespace llvm { class SUnit; class VLIWResourceModel { /// ResourcesModel - Represents VLIW state. /// Not limited to VLIW targets per se, but assumes /// definition of DFA by a target. DFAPacketizer *ResourcesModel; const TargetSchedModel *SchedModel; /// Local packet/bundle model. Purely /// internal to the MI schedulre at the time. std::vector<SUnit *> Packet; /// Total packets created. unsigned TotalPackets = 0; public: VLIWResourceModel(const TargetSubtargetInfo &STI, const TargetSchedModel *SM) : SchedModel(SM) { ResourcesModel = STI.getInstrInfo()->CreateTargetScheduleState(STI); // This hard requirement could be relaxed, // but for now do not let it proceed. assert(ResourcesModel && "Unimplemented CreateTargetScheduleState."); Packet.resize(SchedModel->getIssueWidth()); Packet.clear(); ResourcesModel->clearResources(); } ~VLIWResourceModel() { delete ResourcesModel; } void resetPacketState() { Packet.clear(); } void resetDFA() { ResourcesModel->clearResources(); } void reset() { Packet.clear(); ResourcesModel->clearResources(); } bool isResourceAvailable(SUnit *SU, bool IsTop); bool reserveResources(SUnit *SU, bool IsTop); unsigned getTotalPackets() const { return TotalPackets; } bool isInPacket(SUnit *SU) const { return is_contained(Packet, SU); } }; /// Extend the standard ScheduleDAGMI to provide more context and override the /// top-level schedule() driver. class VLIWMachineScheduler : public ScheduleDAGMILive { public: VLIWMachineScheduler(MachineSchedContext *C, std::unique_ptr<MachineSchedStrategy> S) : ScheduleDAGMILive(C, std::move(S)) {} /// Schedule - This is called back from ScheduleDAGInstrs::Run() when it's /// time to do some work. void schedule() override; RegisterClassInfo *getRegClassInfo() { return RegClassInfo; } int getBBSize() { return BB->size(); } }; //===----------------------------------------------------------------------===// // ConvergingVLIWScheduler - Implementation of the standard // MachineSchedStrategy. //===----------------------------------------------------------------------===// /// ConvergingVLIWScheduler shrinks the unscheduled zone using heuristics /// to balance the schedule. class ConvergingVLIWScheduler : public MachineSchedStrategy { /// Store the state used by ConvergingVLIWScheduler heuristics, required /// for the lifetime of one invocation of pickNode(). struct SchedCandidate { // The best SUnit candidate. SUnit *SU = nullptr; // Register pressure values for the best candidate. RegPressureDelta RPDelta; // Best scheduling cost. int SCost = 0; SchedCandidate() = default; }; /// Represent the type of SchedCandidate found within a single queue. enum CandResult { NoCand, NodeOrder, SingleExcess, SingleCritical, SingleMax, MultiPressure, BestCost, Weak}; /// Each Scheduling boundary is associated with ready queues. It tracks the /// current cycle in whichever direction at has moved, and maintains the state /// of "hazards" and other interlocks at the current cycle. struct VLIWSchedBoundary { VLIWMachineScheduler *DAG = nullptr; const TargetSchedModel *SchedModel = nullptr; ReadyQueue Available; ReadyQueue Pending; bool CheckPending = false; ScheduleHazardRecognizer *HazardRec = nullptr; VLIWResourceModel *ResourceModel = nullptr; unsigned CurrCycle = 0; unsigned IssueCount = 0; unsigned CriticalPathLength = 0; /// MinReadyCycle - Cycle of the soonest available instruction. unsigned MinReadyCycle = std::numeric_limits<unsigned>::max(); // Remember the greatest min operand latency. unsigned MaxMinLatency = 0; /// Pending queues extend the ready queues with the same ID and the /// PendingFlag set. VLIWSchedBoundary(unsigned ID, const Twine &Name) : Available(ID, Name+".A"), Pending(ID << ConvergingVLIWScheduler::LogMaxQID, Name+".P") {} ~VLIWSchedBoundary() { delete ResourceModel; delete HazardRec; } void init(VLIWMachineScheduler *dag, const TargetSchedModel *smodel) { DAG = dag; SchedModel = smodel; CurrCycle = 0; IssueCount = 0; // Initialize the critical path length limit, which used by the scheduling // cost model to determine the value for scheduling an instruction. We use // a slightly different heuristic for small and large functions. For small // functions, it's important to use the height/depth of the instruction. // For large functions, prioritizing by height or depth increases spills. CriticalPathLength = DAG->getBBSize() / SchedModel->getIssueWidth(); if (DAG->getBBSize() < 50) // We divide by two as a cheap and simple heuristic to reduce the // critcal path length, which increases the priority of using the graph // height/depth in the scheduler's cost computation. CriticalPathLength >>= 1; else { // For large basic blocks, we prefer a larger critical path length to // decrease the priority of using the graph height/depth. unsigned MaxPath = 0; for (auto &SU : DAG->SUnits) MaxPath = std::max(MaxPath, isTop() ? SU.getHeight() : SU.getDepth()); CriticalPathLength = std::max(CriticalPathLength, MaxPath) + 1; } } bool isTop() const { return Available.getID() == ConvergingVLIWScheduler::TopQID; } bool checkHazard(SUnit *SU); void releaseNode(SUnit *SU, unsigned ReadyCycle); void bumpCycle(); void bumpNode(SUnit *SU); void releasePending(); void removeReady(SUnit *SU); SUnit *pickOnlyChoice(); bool isLatencyBound(SUnit *SU) { if (CurrCycle >= CriticalPathLength) return true; unsigned PathLength = isTop() ? SU->getHeight() : SU->getDepth(); return CriticalPathLength - CurrCycle <= PathLength; } }; VLIWMachineScheduler *DAG = nullptr; const TargetSchedModel *SchedModel = nullptr; // State of the top and bottom scheduled instruction boundaries. VLIWSchedBoundary Top; VLIWSchedBoundary Bot; /// List of pressure sets that have a high pressure level in the region. std::vector<bool> HighPressureSets; public: /// SUnit::NodeQueueId: 0 (none), 1 (top), 2 (bot), 3 (both) enum { TopQID = 1, BotQID = 2, LogMaxQID = 2 }; ConvergingVLIWScheduler() : Top(TopQID, "TopQ"), Bot(BotQID, "BotQ") {} void initialize(ScheduleDAGMI *dag) override; SUnit *pickNode(bool &IsTopNode) override; void schedNode(SUnit *SU, bool IsTopNode) override; void releaseTopNode(SUnit *SU) override; void releaseBottomNode(SUnit *SU) override; unsigned reportPackets() { return Top.ResourceModel->getTotalPackets() + Bot.ResourceModel->getTotalPackets(); } protected: SUnit *pickNodeBidrectional(bool &IsTopNode); int pressureChange(const SUnit *SU, bool isBotUp); int SchedulingCost(ReadyQueue &Q, SUnit *SU, SchedCandidate &Candidate, RegPressureDelta &Delta, bool verbose); CandResult pickNodeFromQueue(VLIWSchedBoundary &Zone, const RegPressureTracker &RPTracker, SchedCandidate &Candidate); #ifndef NDEBUG void traceCandidate(const char *Label, const ReadyQueue &Q, SUnit *SU, int Cost, PressureChange P = PressureChange()); void readyQueueVerboseDump(const RegPressureTracker &RPTracker, SchedCandidate &Candidate, ReadyQueue &Q); #endif }; } // end namespace llvm #endif // LLVM_LIB_TARGET_HEXAGON_HEXAGONMACHINESCHEDULER_H
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