003 File Manager
Current Path:
/usr/src/contrib/llvm-project/llvm/include/llvm/CodeGen
usr
/
src
/
contrib
/
llvm-project
/
llvm
/
include
/
llvm
/
CodeGen
/
📁
..
📄
AccelTable.h
(13.54 KB)
📄
Analysis.h
(6.04 KB)
📄
AntiDepBreaker.h
(3.78 KB)
📄
AsmPrinter.h
(27.35 KB)
📄
AsmPrinterHandler.h
(2.6 KB)
📄
AtomicExpandUtils.h
(2.49 KB)
📄
BasicTTIImpl.h
(73.64 KB)
📄
BuiltinGCs.h
(1008 B)
📄
CSEConfigBase.h
(1.09 KB)
📄
CalcSpillWeights.h
(4.69 KB)
📄
CallingConvLower.h
(21 KB)
📄
CommandFlags.h
(3.65 KB)
📄
CostTable.h
(1.87 KB)
📄
DAGCombine.h
(606 B)
📄
DFAPacketizer.h
(7.47 KB)
📄
DIE.h
(32.19 KB)
📄
DIEValue.def
(1.4 KB)
📄
DbgEntityHistoryCalculator.h
(4.37 KB)
📄
DebugHandlerBase.h
(4.68 KB)
📄
DwarfStringPoolEntry.h
(2.18 KB)
📄
EdgeBundles.h
(2.13 KB)
📄
ExecutionDomainFix.h
(7.72 KB)
📄
ExpandReductions.h
(726 B)
📄
FastISel.h
(22.87 KB)
📄
FaultMaps.h
(6.66 KB)
📄
FunctionLoweringInfo.h
(9.68 KB)
📄
GCMetadata.h
(7.24 KB)
📄
GCMetadataPrinter.h
(2.46 KB)
📄
GCStrategy.h
(5.25 KB)
📁
GlobalISel
📄
ISDOpcodes.h
(52.75 KB)
📄
IndirectThunks.h
(3.85 KB)
📄
IntrinsicLowering.h
(1.67 KB)
📄
LatencyPriorityQueue.h
(3.09 KB)
📄
LazyMachineBlockFrequencyInfo.h
(2.82 KB)
📄
LexicalScopes.h
(10.06 KB)
📄
LinkAllAsmWriterComponents.h
(1.34 KB)
📄
LinkAllCodegenComponents.h
(2.18 KB)
📄
LiveInterval.h
(37.24 KB)
📄
LiveIntervalCalc.h
(2.91 KB)
📄
LiveIntervalUnion.h
(6.93 KB)
📄
LiveIntervals.h
(19.86 KB)
📄
LivePhysRegs.h
(7.51 KB)
📄
LiveRangeCalc.h
(11.49 KB)
📄
LiveRangeEdit.h
(10.45 KB)
📄
LiveRegMatrix.h
(6.18 KB)
📄
LiveRegUnits.h
(6.24 KB)
📄
LiveStacks.h
(3.35 KB)
📄
LiveVariables.h
(12.98 KB)
📄
LoopTraversal.h
(4.38 KB)
📄
LowLevelType.h
(1.28 KB)
📄
MBFIWrapper.h
(1.58 KB)
📄
MIRFormatter.h
(3.13 KB)
📁
MIRParser
📄
MIRPrinter.h
(1.73 KB)
📄
MIRYamlMapping.h
(23.95 KB)
📄
MachORelocation.h
(2.19 KB)
📄
MachineBasicBlock.h
(42.95 KB)
📄
MachineBlockFrequencyInfo.h
(3.21 KB)
📄
MachineBranchProbabilityInfo.h
(2.69 KB)
📄
MachineCombinerPattern.h
(3.5 KB)
📄
MachineConstantPool.h
(5.25 KB)
📄
MachineDominanceFrontier.h
(2.93 KB)
📄
MachineDominators.h
(9.59 KB)
📄
MachineFrameInfo.h
(34.84 KB)
📄
MachineFunction.h
(42.94 KB)
📄
MachineFunctionPass.h
(2.93 KB)
📄
MachineInstr.h
(73.72 KB)
📄
MachineInstrBuilder.h
(22.84 KB)
📄
MachineInstrBundle.h
(10.16 KB)
📄
MachineInstrBundleIterator.h
(10.92 KB)
📄
MachineJumpTableInfo.h
(4.66 KB)
📄
MachineLoopInfo.h
(7.3 KB)
📄
MachineLoopUtils.h
(1.74 KB)
📄
MachineMemOperand.h
(12.69 KB)
📄
MachineModuleInfo.h
(9.88 KB)
📄
MachineModuleInfoImpls.h
(3.36 KB)
📄
MachineOperand.h
(37.64 KB)
📄
MachineOptimizationRemarkEmitter.h
(8.99 KB)
📄
MachineOutliner.h
(8.04 KB)
📄
MachinePassRegistry.h
(6.1 KB)
📄
MachinePipeliner.h
(21.17 KB)
📄
MachinePostDominators.h
(2.93 KB)
📄
MachineRegionInfo.h
(5.93 KB)
📄
MachineRegisterInfo.h
(46.75 KB)
📄
MachineSSAUpdater.h
(4.37 KB)
📄
MachineScheduler.h
(36.6 KB)
📄
MachineSizeOpts.h
(1.86 KB)
📄
MachineTraceMetrics.h
(17.17 KB)
📄
MacroFusion.h
(1.96 KB)
📄
ModuloSchedule.h
(15.8 KB)
📄
NonRelocatableStringpool.h
(2.9 KB)
📁
PBQP
📄
PBQPRAConstraint.h
(1.83 KB)
📄
ParallelCG.h
(1.66 KB)
📄
Passes.h
(18.96 KB)
📄
PreISelIntrinsicLowering.h
(944 B)
📄
PseudoSourceValue.h
(6.21 KB)
📄
RDFGraph.h
(33.73 KB)
📄
RDFLiveness.h
(5.01 KB)
📄
RDFRegisters.h
(6.51 KB)
📄
ReachingDefAnalysis.h
(10.68 KB)
📄
RegAllocPBQP.h
(16.47 KB)
📄
RegAllocRegistry.h
(2.27 KB)
📄
Register.h
(5.61 KB)
📄
RegisterClassInfo.h
(4.86 KB)
📄
RegisterPressure.h
(21.04 KB)
📄
RegisterScavenging.h
(8.73 KB)
📄
RegisterUsageInfo.h
(2.3 KB)
📄
ResourcePriorityQueue.h
(4.19 KB)
📄
RuntimeLibcalls.h
(3.05 KB)
📄
SDNodeProperties.td
(1.57 KB)
📄
ScheduleDAG.h
(28.92 KB)
📄
ScheduleDAGInstrs.h
(15.49 KB)
📄
ScheduleDAGMutation.h
(1021 B)
📄
ScheduleDFS.h
(5.79 KB)
📄
ScheduleHazardRecognizer.h
(4.65 KB)
📄
SchedulerRegistry.h
(4.27 KB)
📄
ScoreboardHazardRecognizer.h
(3.7 KB)
📄
SelectionDAG.h
(89.12 KB)
📄
SelectionDAGAddressAnalysis.h
(3.58 KB)
📄
SelectionDAGISel.h
(13.48 KB)
📄
SelectionDAGNodes.h
(91.77 KB)
📄
SelectionDAGTargetInfo.h
(7.99 KB)
📄
SlotIndexes.h
(24.12 KB)
📄
Spiller.h
(1.16 KB)
📄
StackMaps.h
(11.45 KB)
📄
StackProtector.h
(4.1 KB)
📄
SwiftErrorValueTracking.h
(3.87 KB)
📄
SwitchLoweringUtils.h
(9.51 KB)
📄
TailDuplicator.h
(5.54 KB)
📄
TargetCallingConv.h
(8.26 KB)
📄
TargetFrameLowering.h
(19.21 KB)
📄
TargetInstrInfo.h
(84.48 KB)
📄
TargetLowering.h
(194.17 KB)
📄
TargetLoweringObjectFileImpl.h
(11.63 KB)
📄
TargetOpcodes.h
(1.37 KB)
📄
TargetPassConfig.h
(17.9 KB)
📄
TargetRegisterInfo.h
(48.65 KB)
📄
TargetSchedule.h
(7.75 KB)
📄
TargetSubtargetInfo.h
(12.53 KB)
📄
UnreachableBlockElim.h
(1.39 KB)
📄
ValueTypes.h
(17.2 KB)
📄
ValueTypes.td
(11.42 KB)
📄
VirtRegMap.h
(6.37 KB)
📄
WasmEHFuncInfo.h
(1.92 KB)
📄
WinEHFuncInfo.h
(4.01 KB)
Editing: LoopTraversal.h
//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file Loop Traversal logic. /// /// This class provides the basic blocks traversal order used by passes like /// ReachingDefAnalysis and ExecutionDomainFix. /// It identifies basic blocks that are part of loops and should to be visited /// twice and returns efficient traversal order for all the blocks. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H #define LLVM_CODEGEN_LOOPTRAVERSAL_H #include "llvm/ADT/SmallVector.h" namespace llvm { class MachineBasicBlock; class MachineFunction; /// This class provides the basic blocks traversal order used by passes like /// ReachingDefAnalysis and ExecutionDomainFix. /// It identifies basic blocks that are part of loops and should to be visited /// twice and returns efficient traversal order for all the blocks. /// /// We want to visit every instruction in every basic block in order to update /// it's execution domain or collect clearance information. However, for the /// clearance calculation, we need to know clearances from all predecessors /// (including any backedges), therfore we need to visit some blocks twice. /// As an example, consider the following loop. /// /// /// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT /// ^ | /// +----------------------------------+ /// /// The iteration order this pass will return is as follows: /// Optimized: PH A B C A' B' C' D /// /// The basic block order is constructed as follows: /// Once we finish processing some block, we update the counters in MBBInfos /// and re-process any successors that are now 'done'. /// We call a block that is ready for its final round of processing `done` /// (isBlockDone), e.g. when all predecessor information is known. /// /// Note that a naive traversal order would be to do two complete passes over /// all basic blocks/instructions, the first for recording clearances, the /// second for updating clearance based on backedges. /// However, for functions without backedges, or functions with a lot of /// straight-line code, and a small loop, that would be a lot of unnecessary /// work (since only the BBs that are part of the loop require two passes). /// /// E.g., the naive iteration order for the above exmple is as follows: /// Naive: PH A B C D A' B' C' D' /// /// In the optimized approach we avoid processing D twice, because we /// can entirely process the predecessors before getting to D. class LoopTraversal { private: struct MBBInfo { /// Whether we have gotten to this block in primary processing yet. bool PrimaryCompleted = false; /// The number of predecessors for which primary processing has completed unsigned IncomingProcessed = 0; /// The value of `IncomingProcessed` at the start of primary processing unsigned PrimaryIncoming = 0; /// The number of predecessors for which all processing steps are done. unsigned IncomingCompleted = 0; MBBInfo() = default; }; using MBBInfoMap = SmallVector<MBBInfo, 4>; /// Helps keep track if we proccessed this block and all its predecessors. MBBInfoMap MBBInfos; public: struct TraversedMBBInfo { /// The basic block. MachineBasicBlock *MBB = nullptr; /// True if this is the first time we process the basic block. bool PrimaryPass = true; /// True if the block that is ready for its final round of processing. bool IsDone = true; TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true, bool Done = true) : MBB(BB), PrimaryPass(Primary), IsDone(Done) {} }; LoopTraversal() {} /// Identifies basic blocks that are part of loops and should to be /// visited twice and returns efficient traversal order for all the blocks. typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder; TraversalOrder traverse(MachineFunction &MF); private: /// Returens true if the block is ready for its final round of processing. bool isBlockDone(MachineBasicBlock *MBB); }; } // namespace llvm #endif // LLVM_CODEGEN_LOOPTRAVERSAL_H
Upload File
Create Folder