003 File Manager
Current Path:
/usr/src/contrib/llvm-project/llvm/include/llvm/CodeGen
usr
/
src
/
contrib
/
llvm-project
/
llvm
/
include
/
llvm
/
CodeGen
/
📁
..
📄
AccelTable.h
(13.54 KB)
📄
Analysis.h
(6.04 KB)
📄
AntiDepBreaker.h
(3.78 KB)
📄
AsmPrinter.h
(27.35 KB)
📄
AsmPrinterHandler.h
(2.6 KB)
📄
AtomicExpandUtils.h
(2.49 KB)
📄
BasicTTIImpl.h
(73.64 KB)
📄
BuiltinGCs.h
(1008 B)
📄
CSEConfigBase.h
(1.09 KB)
📄
CalcSpillWeights.h
(4.69 KB)
📄
CallingConvLower.h
(21 KB)
📄
CommandFlags.h
(3.65 KB)
📄
CostTable.h
(1.87 KB)
📄
DAGCombine.h
(606 B)
📄
DFAPacketizer.h
(7.47 KB)
📄
DIE.h
(32.19 KB)
📄
DIEValue.def
(1.4 KB)
📄
DbgEntityHistoryCalculator.h
(4.37 KB)
📄
DebugHandlerBase.h
(4.68 KB)
📄
DwarfStringPoolEntry.h
(2.18 KB)
📄
EdgeBundles.h
(2.13 KB)
📄
ExecutionDomainFix.h
(7.72 KB)
📄
ExpandReductions.h
(726 B)
📄
FastISel.h
(22.87 KB)
📄
FaultMaps.h
(6.66 KB)
📄
FunctionLoweringInfo.h
(9.68 KB)
📄
GCMetadata.h
(7.24 KB)
📄
GCMetadataPrinter.h
(2.46 KB)
📄
GCStrategy.h
(5.25 KB)
📁
GlobalISel
📄
ISDOpcodes.h
(52.75 KB)
📄
IndirectThunks.h
(3.85 KB)
📄
IntrinsicLowering.h
(1.67 KB)
📄
LatencyPriorityQueue.h
(3.09 KB)
📄
LazyMachineBlockFrequencyInfo.h
(2.82 KB)
📄
LexicalScopes.h
(10.06 KB)
📄
LinkAllAsmWriterComponents.h
(1.34 KB)
📄
LinkAllCodegenComponents.h
(2.18 KB)
📄
LiveInterval.h
(37.24 KB)
📄
LiveIntervalCalc.h
(2.91 KB)
📄
LiveIntervalUnion.h
(6.93 KB)
📄
LiveIntervals.h
(19.86 KB)
📄
LivePhysRegs.h
(7.51 KB)
📄
LiveRangeCalc.h
(11.49 KB)
📄
LiveRangeEdit.h
(10.45 KB)
📄
LiveRegMatrix.h
(6.18 KB)
📄
LiveRegUnits.h
(6.24 KB)
📄
LiveStacks.h
(3.35 KB)
📄
LiveVariables.h
(12.98 KB)
📄
LoopTraversal.h
(4.38 KB)
📄
LowLevelType.h
(1.28 KB)
📄
MBFIWrapper.h
(1.58 KB)
📄
MIRFormatter.h
(3.13 KB)
📁
MIRParser
📄
MIRPrinter.h
(1.73 KB)
📄
MIRYamlMapping.h
(23.95 KB)
📄
MachORelocation.h
(2.19 KB)
📄
MachineBasicBlock.h
(42.95 KB)
📄
MachineBlockFrequencyInfo.h
(3.21 KB)
📄
MachineBranchProbabilityInfo.h
(2.69 KB)
📄
MachineCombinerPattern.h
(3.5 KB)
📄
MachineConstantPool.h
(5.25 KB)
📄
MachineDominanceFrontier.h
(2.93 KB)
📄
MachineDominators.h
(9.59 KB)
📄
MachineFrameInfo.h
(34.84 KB)
📄
MachineFunction.h
(42.94 KB)
📄
MachineFunctionPass.h
(2.93 KB)
📄
MachineInstr.h
(73.72 KB)
📄
MachineInstrBuilder.h
(22.84 KB)
📄
MachineInstrBundle.h
(10.16 KB)
📄
MachineInstrBundleIterator.h
(10.92 KB)
📄
MachineJumpTableInfo.h
(4.66 KB)
📄
MachineLoopInfo.h
(7.3 KB)
📄
MachineLoopUtils.h
(1.74 KB)
📄
MachineMemOperand.h
(12.69 KB)
📄
MachineModuleInfo.h
(9.88 KB)
📄
MachineModuleInfoImpls.h
(3.36 KB)
📄
MachineOperand.h
(37.64 KB)
📄
MachineOptimizationRemarkEmitter.h
(8.99 KB)
📄
MachineOutliner.h
(8.04 KB)
📄
MachinePassRegistry.h
(6.1 KB)
📄
MachinePipeliner.h
(21.17 KB)
📄
MachinePostDominators.h
(2.93 KB)
📄
MachineRegionInfo.h
(5.93 KB)
📄
MachineRegisterInfo.h
(46.75 KB)
📄
MachineSSAUpdater.h
(4.37 KB)
📄
MachineScheduler.h
(36.6 KB)
📄
MachineSizeOpts.h
(1.86 KB)
📄
MachineTraceMetrics.h
(17.17 KB)
📄
MacroFusion.h
(1.96 KB)
📄
ModuloSchedule.h
(15.8 KB)
📄
NonRelocatableStringpool.h
(2.9 KB)
📁
PBQP
📄
PBQPRAConstraint.h
(1.83 KB)
📄
ParallelCG.h
(1.66 KB)
📄
Passes.h
(18.96 KB)
📄
PreISelIntrinsicLowering.h
(944 B)
📄
PseudoSourceValue.h
(6.21 KB)
📄
RDFGraph.h
(33.73 KB)
📄
RDFLiveness.h
(5.01 KB)
📄
RDFRegisters.h
(6.51 KB)
📄
ReachingDefAnalysis.h
(10.68 KB)
📄
RegAllocPBQP.h
(16.47 KB)
📄
RegAllocRegistry.h
(2.27 KB)
📄
Register.h
(5.61 KB)
📄
RegisterClassInfo.h
(4.86 KB)
📄
RegisterPressure.h
(21.04 KB)
📄
RegisterScavenging.h
(8.73 KB)
📄
RegisterUsageInfo.h
(2.3 KB)
📄
ResourcePriorityQueue.h
(4.19 KB)
📄
RuntimeLibcalls.h
(3.05 KB)
📄
SDNodeProperties.td
(1.57 KB)
📄
ScheduleDAG.h
(28.92 KB)
📄
ScheduleDAGInstrs.h
(15.49 KB)
📄
ScheduleDAGMutation.h
(1021 B)
📄
ScheduleDFS.h
(5.79 KB)
📄
ScheduleHazardRecognizer.h
(4.65 KB)
📄
SchedulerRegistry.h
(4.27 KB)
📄
ScoreboardHazardRecognizer.h
(3.7 KB)
📄
SelectionDAG.h
(89.12 KB)
📄
SelectionDAGAddressAnalysis.h
(3.58 KB)
📄
SelectionDAGISel.h
(13.48 KB)
📄
SelectionDAGNodes.h
(91.77 KB)
📄
SelectionDAGTargetInfo.h
(7.99 KB)
📄
SlotIndexes.h
(24.12 KB)
📄
Spiller.h
(1.16 KB)
📄
StackMaps.h
(11.45 KB)
📄
StackProtector.h
(4.1 KB)
📄
SwiftErrorValueTracking.h
(3.87 KB)
📄
SwitchLoweringUtils.h
(9.51 KB)
📄
TailDuplicator.h
(5.54 KB)
📄
TargetCallingConv.h
(8.26 KB)
📄
TargetFrameLowering.h
(19.21 KB)
📄
TargetInstrInfo.h
(84.48 KB)
📄
TargetLowering.h
(194.17 KB)
📄
TargetLoweringObjectFileImpl.h
(11.63 KB)
📄
TargetOpcodes.h
(1.37 KB)
📄
TargetPassConfig.h
(17.9 KB)
📄
TargetRegisterInfo.h
(48.65 KB)
📄
TargetSchedule.h
(7.75 KB)
📄
TargetSubtargetInfo.h
(12.53 KB)
📄
UnreachableBlockElim.h
(1.39 KB)
📄
ValueTypes.h
(17.2 KB)
📄
ValueTypes.td
(11.42 KB)
📄
VirtRegMap.h
(6.37 KB)
📄
WasmEHFuncInfo.h
(1.92 KB)
📄
WinEHFuncInfo.h
(4.01 KB)
Editing: MachineConstantPool.h
//===- CodeGen/MachineConstantPool.h - Abstract Constant Pool ---*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// @file /// This file declares the MachineConstantPool class which is an abstract /// constant pool to keep track of constants referenced by a function. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINECONSTANTPOOL_H #define LLVM_CODEGEN_MACHINECONSTANTPOOL_H #include "llvm/ADT/DenseSet.h" #include "llvm/MC/SectionKind.h" #include "llvm/Support/Alignment.h" #include <climits> #include <vector> namespace llvm { class Constant; class DataLayout; class FoldingSetNodeID; class MachineConstantPool; class raw_ostream; class Type; /// Abstract base class for all machine specific constantpool value subclasses. /// class MachineConstantPoolValue { virtual void anchor(); Type *Ty; public: explicit MachineConstantPoolValue(Type *ty) : Ty(ty) {} virtual ~MachineConstantPoolValue() = default; /// getType - get type of this MachineConstantPoolValue. /// Type *getType() const { return Ty; } virtual int getExistingMachineCPValue(MachineConstantPool *CP, Align Alignment) = 0; virtual void addSelectionDAGCSEId(FoldingSetNodeID &ID) = 0; /// print - Implement operator<< virtual void print(raw_ostream &O) const = 0; }; inline raw_ostream &operator<<(raw_ostream &OS, const MachineConstantPoolValue &V) { V.print(OS); return OS; } /// This class is a data container for one entry in a MachineConstantPool. /// It contains a pointer to the value and an offset from the start of /// the constant pool. /// An entry in a MachineConstantPool class MachineConstantPoolEntry { public: /// The constant itself. union { const Constant *ConstVal; MachineConstantPoolValue *MachineCPVal; } Val; /// The required alignment for this entry. Align Alignment; bool IsMachineConstantPoolEntry; MachineConstantPoolEntry(const Constant *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(false) { Val.ConstVal = V; } MachineConstantPoolEntry(MachineConstantPoolValue *V, Align A) : Alignment(A), IsMachineConstantPoolEntry(true) { Val.MachineCPVal = V; } /// isMachineConstantPoolEntry - Return true if the MachineConstantPoolEntry /// is indeed a target specific constantpool entry, not a wrapper over a /// Constant. bool isMachineConstantPoolEntry() const { return IsMachineConstantPoolEntry; } Align getAlign() const { return Alignment; } Type *getType() const; /// This method classifies the entry according to whether or not it may /// generate a relocation entry. This must be conservative, so if it might /// codegen to a relocatable entry, it should say so. bool needsRelocation() const; SectionKind getSectionKind(const DataLayout *DL) const; }; /// The MachineConstantPool class keeps track of constants referenced by a /// function which must be spilled to memory. This is used for constants which /// are unable to be used directly as operands to instructions, which typically /// include floating point and large integer constants. /// /// Instructions reference the address of these constant pool constants through /// the use of MO_ConstantPoolIndex values. When emitting assembly or machine /// code, these virtual address references are converted to refer to the /// address of the function constant pool values. /// The machine constant pool. class MachineConstantPool { Align PoolAlignment; ///< The alignment for the pool. std::vector<MachineConstantPoolEntry> Constants; ///< The pool of constants. /// MachineConstantPoolValues that use an existing MachineConstantPoolEntry. DenseSet<MachineConstantPoolValue*> MachineCPVsSharingEntries; const DataLayout &DL; const DataLayout &getDataLayout() const { return DL; } public: /// The only constructor. explicit MachineConstantPool(const DataLayout &DL) : PoolAlignment(1), DL(DL) {} ~MachineConstantPool(); /// Return the alignment required by the whole constant pool, of which the /// first element must be aligned. Align getConstantPoolAlign() const { return PoolAlignment; } /// getConstantPoolIndex - Create a new entry in the constant pool or return /// an existing one. User must specify the minimum required alignment for /// the object. unsigned getConstantPoolIndex(const Constant *C, Align Alignment); unsigned getConstantPoolIndex(MachineConstantPoolValue *V, Align Alignment); /// isEmpty - Return true if this constant pool contains no constants. bool isEmpty() const { return Constants.empty(); } const std::vector<MachineConstantPoolEntry> &getConstants() const { return Constants; } /// print - Used by the MachineFunction printer to print information about /// constant pool objects. Implemented in MachineFunction.cpp void print(raw_ostream &OS) const; /// dump - Call print(cerr) to be called from the debugger. void dump() const; }; } // end namespace llvm #endif // LLVM_CODEGEN_MACHINECONSTANTPOOL_H
Upload File
Create Folder