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AccelTable.h
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Analysis.h
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AntiDepBreaker.h
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AsmPrinter.h
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AsmPrinterHandler.h
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AtomicExpandUtils.h
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BasicTTIImpl.h
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BuiltinGCs.h
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CSEConfigBase.h
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CalcSpillWeights.h
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CallingConvLower.h
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CommandFlags.h
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CostTable.h
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DAGCombine.h
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DFAPacketizer.h
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DIE.h
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DIEValue.def
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DbgEntityHistoryCalculator.h
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DebugHandlerBase.h
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DwarfStringPoolEntry.h
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EdgeBundles.h
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ExecutionDomainFix.h
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ExpandReductions.h
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FastISel.h
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FaultMaps.h
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FunctionLoweringInfo.h
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GCMetadata.h
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GCMetadataPrinter.h
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GCStrategy.h
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GlobalISel
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ISDOpcodes.h
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IndirectThunks.h
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IntrinsicLowering.h
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LatencyPriorityQueue.h
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LazyMachineBlockFrequencyInfo.h
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LexicalScopes.h
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LinkAllAsmWriterComponents.h
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LinkAllCodegenComponents.h
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LiveInterval.h
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LiveIntervalCalc.h
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LiveIntervalUnion.h
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LiveIntervals.h
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LivePhysRegs.h
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LiveRangeCalc.h
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LiveRangeEdit.h
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LiveRegMatrix.h
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LiveRegUnits.h
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LiveStacks.h
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LiveVariables.h
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LoopTraversal.h
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LowLevelType.h
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MBFIWrapper.h
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MIRFormatter.h
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MIRParser
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MIRPrinter.h
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MIRYamlMapping.h
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MachORelocation.h
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MachineBasicBlock.h
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MachineBlockFrequencyInfo.h
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MachineBranchProbabilityInfo.h
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MachineCombinerPattern.h
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MachineConstantPool.h
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MachineDominanceFrontier.h
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MachineDominators.h
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MachineFrameInfo.h
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MachineFunction.h
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MachineFunctionPass.h
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MachineInstr.h
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MachineInstrBuilder.h
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MachineInstrBundle.h
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MachineInstrBundleIterator.h
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MachineJumpTableInfo.h
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MachineLoopInfo.h
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MachineLoopUtils.h
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MachineMemOperand.h
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MachineModuleInfo.h
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MachineModuleInfoImpls.h
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MachineOperand.h
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MachineOptimizationRemarkEmitter.h
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MachineOutliner.h
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MachinePassRegistry.h
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MachinePipeliner.h
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MachinePostDominators.h
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MachineRegionInfo.h
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MachineRegisterInfo.h
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MachineSSAUpdater.h
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MachineScheduler.h
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MachineSizeOpts.h
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MachineTraceMetrics.h
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MacroFusion.h
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ModuloSchedule.h
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NonRelocatableStringpool.h
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PBQP
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PBQPRAConstraint.h
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ParallelCG.h
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Passes.h
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PreISelIntrinsicLowering.h
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PseudoSourceValue.h
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RDFGraph.h
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RDFLiveness.h
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RDFRegisters.h
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ReachingDefAnalysis.h
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RegAllocPBQP.h
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RegAllocRegistry.h
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Register.h
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RegisterClassInfo.h
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RegisterPressure.h
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RegisterScavenging.h
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RegisterUsageInfo.h
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ResourcePriorityQueue.h
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RuntimeLibcalls.h
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SDNodeProperties.td
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ScheduleDAG.h
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ScheduleDAGInstrs.h
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ScheduleDAGMutation.h
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ScheduleDFS.h
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ScheduleHazardRecognizer.h
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SchedulerRegistry.h
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ScoreboardHazardRecognizer.h
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SelectionDAG.h
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SelectionDAGAddressAnalysis.h
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SelectionDAGISel.h
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SelectionDAGNodes.h
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SelectionDAGTargetInfo.h
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SlotIndexes.h
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Spiller.h
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StackMaps.h
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StackProtector.h
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SwiftErrorValueTracking.h
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SwitchLoweringUtils.h
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TailDuplicator.h
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TargetCallingConv.h
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TargetFrameLowering.h
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TargetInstrInfo.h
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TargetLowering.h
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TargetLoweringObjectFileImpl.h
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TargetOpcodes.h
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TargetPassConfig.h
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TargetRegisterInfo.h
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TargetSchedule.h
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TargetSubtargetInfo.h
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UnreachableBlockElim.h
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ValueTypes.h
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ValueTypes.td
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VirtRegMap.h
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WasmEHFuncInfo.h
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WinEHFuncInfo.h
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Editing: MachineLoopInfo.h
//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the MachineLoopInfo class that is used to identify natural // loops and determine the loop depth of various nodes of the CFG. Note that // natural loops may actually be several loops that share the same header node. // // This analysis calculates the nesting structure of loops in a function. For // each natural loop identified, this analysis identifies natural loops // contained entirely within the loop and the basic blocks the make up the loop. // // It can calculate on the fly various bits of information, for example: // // * whether there is a preheader for the loop // * the number of back edges to the header // * whether or not a particular block branches out of the loop // * the successor blocks of the loop // * the loop depth // * the trip count // * etc... // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_MACHINELOOPINFO_H #define LLVM_CODEGEN_MACHINELOOPINFO_H #include "llvm/Analysis/LoopInfo.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/IR/DebugLoc.h" #include "llvm/Pass.h" namespace llvm { class MachineDominatorTree; // Implementation in LoopInfoImpl.h class MachineLoop; extern template class LoopBase<MachineBasicBlock, MachineLoop>; class MachineLoop : public LoopBase<MachineBasicBlock, MachineLoop> { public: /// Return the "top" block in the loop, which is the first block in the linear /// layout, ignoring any parts of the loop not contiguous with the part that /// contains the header. MachineBasicBlock *getTopBlock(); /// Return the "bottom" block in the loop, which is the last block in the /// linear layout, ignoring any parts of the loop not contiguous with the part /// that contains the header. MachineBasicBlock *getBottomBlock(); /// Find the block that contains the loop control variable and the /// loop test. This will return the latch block if it's one of the exiting /// blocks. Otherwise, return the exiting block. Return 'null' when /// multiple exiting blocks are present. MachineBasicBlock *findLoopControlBlock(); /// Return the debug location of the start of this loop. /// This looks for a BB terminating instruction with a known debug /// location by looking at the preheader and header blocks. If it /// cannot find a terminating instruction with location information, /// it returns an unknown location. DebugLoc getStartLoc() const; void dump() const; private: friend class LoopInfoBase<MachineBasicBlock, MachineLoop>; explicit MachineLoop(MachineBasicBlock *MBB) : LoopBase<MachineBasicBlock, MachineLoop>(MBB) {} MachineLoop() = default; }; // Implementation in LoopInfoImpl.h extern template class LoopInfoBase<MachineBasicBlock, MachineLoop>; class MachineLoopInfo : public MachineFunctionPass { friend class LoopBase<MachineBasicBlock, MachineLoop>; LoopInfoBase<MachineBasicBlock, MachineLoop> LI; public: static char ID; // Pass identification, replacement for typeid MachineLoopInfo(); explicit MachineLoopInfo(MachineDominatorTree &MDT) : MachineFunctionPass(ID) { calculate(MDT); } MachineLoopInfo(const MachineLoopInfo &) = delete; MachineLoopInfo &operator=(const MachineLoopInfo &) = delete; LoopInfoBase<MachineBasicBlock, MachineLoop>& getBase() { return LI; } /// Find the block that either is the loop preheader, or could /// speculatively be used as the preheader. This is e.g. useful to place /// loop setup code. Code that cannot be speculated should not be placed /// here. SpeculativePreheader is controlling whether it also tries to /// find the speculative preheader if the regular preheader is not present. MachineBasicBlock *findLoopPreheader(MachineLoop *L, bool SpeculativePreheader = false) const; /// The iterator interface to the top-level loops in the current function. using iterator = LoopInfoBase<MachineBasicBlock, MachineLoop>::iterator; inline iterator begin() const { return LI.begin(); } inline iterator end() const { return LI.end(); } bool empty() const { return LI.empty(); } /// Return the innermost loop that BB lives in. If a basic block is in no loop /// (for example the entry node), null is returned. inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// Same as getLoopFor. inline const MachineLoop *operator[](const MachineBasicBlock *BB) const { return LI.getLoopFor(BB); } /// Return the loop nesting level of the specified block. inline unsigned getLoopDepth(const MachineBasicBlock *BB) const { return LI.getLoopDepth(BB); } /// True if the block is a loop header node. inline bool isLoopHeader(const MachineBasicBlock *BB) const { return LI.isLoopHeader(BB); } /// Calculate the natural loop information. bool runOnMachineFunction(MachineFunction &F) override; void calculate(MachineDominatorTree &MDT); void releaseMemory() override { LI.releaseMemory(); } void getAnalysisUsage(AnalysisUsage &AU) const override; /// This removes the specified top-level loop from this loop info object. The /// loop is not deleted, as it will presumably be inserted into another loop. inline MachineLoop *removeLoop(iterator I) { return LI.removeLoop(I); } /// Change the top-level loop that contains BB to the specified loop. This /// should be used by transformations that restructure the loop hierarchy /// tree. inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) { LI.changeLoopFor(BB, L); } /// Replace the specified loop in the top-level loops list with the indicated /// loop. inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) { LI.changeTopLevelLoop(OldLoop, NewLoop); } /// This adds the specified loop to the collection of top-level loops. inline void addTopLevelLoop(MachineLoop *New) { LI.addTopLevelLoop(New); } /// This method completely removes BB from all data structures, including all /// of the Loop objects it is nested in and our mapping from /// MachineBasicBlocks to loops. void removeBlock(MachineBasicBlock *BB) { LI.removeBlock(BB); } }; // Allow clients to walk the list of nested loops... template <> struct GraphTraits<const MachineLoop*> { using NodeRef = const MachineLoop *; using ChildIteratorType = MachineLoopInfo::iterator; static NodeRef getEntryNode(const MachineLoop *L) { return L; } static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } static ChildIteratorType child_end(NodeRef N) { return N->end(); } }; template <> struct GraphTraits<MachineLoop*> { using NodeRef = MachineLoop *; using ChildIteratorType = MachineLoopInfo::iterator; static NodeRef getEntryNode(MachineLoop *L) { return L; } static ChildIteratorType child_begin(NodeRef N) { return N->begin(); } static ChildIteratorType child_end(NodeRef N) { return N->end(); } }; } // end namespace llvm #endif // LLVM_CODEGEN_MACHINELOOPINFO_H
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