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AArch64TargetParser.def
(12.01 KB)
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AArch64TargetParser.h
(4.89 KB)
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AMDGPUMetadata.h
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AMDHSAKernelDescriptor.h
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ARMAttributeParser.h
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ARMBuildAttributes.h
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ARMEHABI.h
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ARMTargetParser.def
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ARMTargetParser.h
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ARMWinEH.h
(18.27 KB)
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AlignOf.h
(1.56 KB)
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Alignment.h
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Allocator.h
(16.54 KB)
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AllocatorBase.h
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ArrayRecycler.h
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Atomic.h
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AtomicOrdering.h
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Automaton.h
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Base64.h
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BinaryByteStream.h
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BinaryItemStream.h
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BinaryStream.h
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BinaryStreamArray.h
(12.46 KB)
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BinaryStreamError.h
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BinaryStreamReader.h
(11.01 KB)
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BinaryStreamRef.h
(10.09 KB)
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BinaryStreamWriter.h
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BlockFrequency.h
(2.41 KB)
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BranchProbability.h
(7.92 KB)
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BuryPointer.h
(1.03 KB)
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CBindingWrapping.h
(1.86 KB)
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CFGDiff.h
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CFGUpdate.h
(4.12 KB)
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COM.h
(1004 B)
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CRC.h
(1.63 KB)
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CachePruning.h
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Capacity.h
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Casting.h
(13.92 KB)
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CheckedArithmetic.h
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Chrono.h
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CodeGen.h
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CodeGenCoverage.h
(1.18 KB)
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CommandLine.h
(71.22 KB)
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Compiler.h
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Compression.h
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ConvertUTF.h
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CrashRecoveryContext.h
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DJB.h
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DOTGraphTraits.h
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DataExtractor.h
(30.28 KB)
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DataTypes.h
(775 B)
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Debug.h
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DebugCounter.h
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DynamicLibrary.h
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ELFAttributeParser.h
(2.22 KB)
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ELFAttributes.h
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Endian.h
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EndianStream.h
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Errc.h
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Errno.h
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Error.h
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ErrorHandling.h
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ErrorOr.h
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ExtensibleRTTI.h
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FileCheck.h
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FileCollector.h
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FileOutputBuffer.h
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FileSystem.h
(53.03 KB)
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FileUtilities.h
(3.83 KB)
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Format.h
(9.45 KB)
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FormatAdapters.h
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FormatCommon.h
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FormatProviders.h
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FormatVariadic.h
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FormatVariadicDetails.h
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FormattedStream.h
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GenericDomTree.h
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GenericDomTreeConstruction.h
(63.42 KB)
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GenericIteratedDominanceFrontier.h
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GlobPattern.h
(1.35 KB)
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GraphWriter.h
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Host.h
(2.68 KB)
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InitLLVM.h
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ItaniumManglingCanonicalizer.h
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JSON.h
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KnownBits.h
(8.35 KB)
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LEB128.h
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LineIterator.h
(2.62 KB)
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Locale.h
(223 B)
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LockFileManager.h
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LowLevelTypeImpl.h
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MD5.h
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MSVCErrorWorkarounds.h
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MachineValueType.h
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ManagedStatic.h
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MathExtras.h
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MemAlloc.h
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Memory.h
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MemoryBuffer.h
(10.98 KB)
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MipsABIFlags.h
(3.92 KB)
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Mutex.h
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NativeFormatting.h
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OnDiskHashTable.h
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OptimizedStructLayout.h
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Parallel.h
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Path.h
(15.6 KB)
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PluginLoader.h
(1.29 KB)
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PointerLikeTypeTraits.h
(5.69 KB)
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PrettyStackTrace.h
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Printable.h
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Process.h
(9.31 KB)
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Program.h
(10.35 KB)
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RISCVAttributeParser.h
(1.15 KB)
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RISCVAttributes.h
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RISCVTargetParser.def
(446 B)
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RWMutex.h
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RandomNumberGenerator.h
(2.29 KB)
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Recycler.h
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RecyclingAllocator.h
(2.38 KB)
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Regex.h
(4.37 KB)
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Registry.h
(5.14 KB)
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ReverseIteration.h
(360 B)
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SHA1.h
(2.37 KB)
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SMLoc.h
(1.78 KB)
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SMTAPI.h
(16.33 KB)
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SaveAndRestore.h
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ScaledNumber.h
(30.65 KB)
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ScopedPrinter.h
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Signals.h
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Signposts.h
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SmallVectorMemoryBuffer.h
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Solaris
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SourceMgr.h
(10.37 KB)
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SpecialCaseList.h
(6.01 KB)
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StringSaver.h
(1.94 KB)
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SuffixTree.h
(13.15 KB)
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SwapByteOrder.h
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SymbolRemappingReader.h
(4.36 KB)
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SystemUtils.h
(1.02 KB)
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TarWriter.h
(941 B)
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TargetOpcodes.def
(22.01 KB)
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TargetParser.h
(4.08 KB)
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TargetRegistry.h
(46.87 KB)
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TargetSelect.h
(6.2 KB)
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TaskQueue.h
(4.24 KB)
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ThreadLocal.h
(2.08 KB)
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ThreadPool.h
(3.44 KB)
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Threading.h
(10.62 KB)
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TimeProfiler.h
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Timer.h
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ToolOutputFile.h
(2.24 KB)
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TrailingObjects.h
(15.19 KB)
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TrigramIndex.h
(2.84 KB)
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TypeName.h
(2.13 KB)
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TypeSize.h
(8.53 KB)
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Unicode.h
(2.5 KB)
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UnicodeCharRanges.h
(3.27 KB)
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Valgrind.h
(1.16 KB)
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VersionTuple.h
(5.22 KB)
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VirtualFileSystem.h
(28.28 KB)
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Watchdog.h
(1.15 KB)
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Win64EH.h
(4.82 KB)
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Windows
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WindowsError.h
(541 B)
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WithColor.h
(4.64 KB)
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X86DisassemblerDecoderCommon.h
(29.39 KB)
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X86TargetParser.def
(8.21 KB)
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X86TargetParser.h
(3.57 KB)
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YAMLParser.h
(16.29 KB)
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YAMLTraits.h
(67.62 KB)
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circular_raw_ostream.h
(4.97 KB)
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raw_os_ostream.h
(1.29 KB)
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raw_ostream.h
(20.82 KB)
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raw_sha1_ostream.h
(1.29 KB)
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thread.h
(1.33 KB)
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type_traits.h
(6.75 KB)
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xxhash.h
(1.92 KB)
Editing: OptimizedStructLayout.h
//===-- OptimizedStructLayout.h - Struct layout algorithm ---------*- C++ -*-=// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// /// /// This file provides an interface for laying out a sequence of fields /// as a struct in a way that attempts to minimizes the total space /// requirements of the struct while still satisfying the layout /// requirements of the individual fields. The resulting layout may be /// substantially more compact than simply laying out the fields in their /// original order. /// /// Fields may be pre-assigned fixed offsets. They may also be given sizes /// that are not multiples of their alignments. There is no currently no /// way to describe that a field has interior padding that other fields may /// be allocated into. /// /// This algorithm does not claim to be "optimal" for several reasons: /// /// - First, it does not guarantee that the result is minimal in size. /// There is no known efficient algoorithm to achieve minimality for /// unrestricted inputs. Nonetheless, this algorithm /// /// - Second, there are other ways that a struct layout could be optimized /// besides space usage, such as locality. This layout may have a mixed /// impact on locality: less overall memory may be used, but adjacent /// fields in the original array may be moved further from one another. /// //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_OPTIMIZEDSTRUCTLAYOUT_H #define LLVM_SUPPORT_OPTIMIZEDSTRUCTLAYOUT_H #include "llvm/Support/Alignment.h" #include "llvm/ADT/ArrayRef.h" #include <utility> namespace llvm { /// A field in a structure. struct OptimizedStructLayoutField { /// A special value for Offset indicating that the field can be moved /// anywhere. static constexpr uint64_t FlexibleOffset = ~(uint64_t)0; OptimizedStructLayoutField(const void *Id, uint64_t Size, Align Alignment, uint64_t FixedOffset = FlexibleOffset) : Offset(FixedOffset), Size(Size), Id(Id), Alignment(Alignment) { assert(Size > 0 && "adding an empty field to the layout"); } /// The offset of this field in the final layout. If this is /// initialized to FlexibleOffset, layout will overwrite it with /// the assigned offset of the field. uint64_t Offset; /// The required size of this field in bytes. Does not have to be /// a multiple of Alignment. Must be non-zero. uint64_t Size; /// A opaque value which uniquely identifies this field. const void *Id; /// Private scratch space for the algorithm. The implementation /// must treat this as uninitialized memory on entry. void *Scratch; /// The required alignment of this field. Align Alignment; /// Return true if this field has been assigned a fixed offset. /// After layout, this will be true of all the fields. bool hasFixedOffset() const { return (Offset != FlexibleOffset); } /// Given that this field has a fixed offset, return the offset /// of the first byte following it. uint64_t getEndOffset() const { assert(hasFixedOffset()); return Offset + Size; } }; /// Compute a layout for a struct containing the given fields, making a /// best-effort attempt to minimize the amount of space required. /// /// Two features are supported which require a more careful solution /// than the well-known "sort by decreasing alignment" solution: /// /// - Fields may be assigned a fixed offset in the layout. If there are /// gaps among the fixed-offset fields, the algorithm may attempt /// to allocate flexible-offset fields into those gaps. If that's /// undesirable, the caller should "block out" those gaps by e.g. /// just creating a single fixed-offset field that represents the /// entire "header". /// /// - The size of a field is not required to be a multiple of, or even /// greater than, the field's required alignment. The only constraint /// on fields is that they must not be zero-sized. /// /// To simplify the implementation, any fixed-offset fields in the /// layout must appear at the start of the field array, and they must /// be ordered by increasing offset. /// /// The algorithm will produce a guaranteed-minimal layout with no /// interior padding in the following "C-style" case: /// /// - every field's size is a multiple of its required alignment and /// - either no fields have initially fixed offsets, or the fixed-offset /// fields have no interior padding and end at an offset that is at /// least as aligned as all the flexible-offset fields. /// /// Otherwise, while the algorithm will make a best-effort attempt to /// avoid padding, it cannot guarantee a minimal layout, as there is /// no known efficient algorithm for doing so. /// /// The layout produced by this algorithm may not be stable across LLVM /// releases. Do not use this anywhere where ABI stability is required. /// /// Flexible-offset fields with the same size and alignment will be ordered /// the same way they were in the initial array. Otherwise the current /// algorithm makes no effort to preserve the initial order of /// flexible-offset fields. /// /// On return, all fields will have been assigned a fixed offset, and the /// array will be sorted in order of ascending offsets. Note that this /// means that the fixed-offset fields may no longer form a strict prefix /// if there's any padding before they end. /// /// The return value is the total size of the struct and its required /// alignment. Note that the total size is not rounded up to a multiple /// of the required alignment; clients which require this can do so easily. std::pair<uint64_t, Align> performOptimizedStructLayout( MutableArrayRef<OptimizedStructLayoutField> Fields); } // namespace llvm #endif
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