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AArch64TargetParser.cpp
(8 KB)
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ABIBreak.cpp
(811 B)
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AMDGPUMetadata.cpp
(9.37 KB)
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APFloat.cpp
(155.26 KB)
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APInt.cpp
(98.08 KB)
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APSInt.cpp
(1.44 KB)
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ARMAttributeParser.cpp
(13.94 KB)
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ARMBuildAttrs.cpp
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ARMTargetParser.cpp
(18.09 KB)
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ARMWinEH.cpp
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Allocator.cpp
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Atomic.cpp
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BinaryStreamError.cpp
(1.76 KB)
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BinaryStreamReader.cpp
(5.24 KB)
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BinaryStreamRef.cpp
(4.76 KB)
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BinaryStreamWriter.cpp
(3.36 KB)
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BlockFrequency.cpp
(2.12 KB)
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BranchProbability.cpp
(3.44 KB)
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BuryPointer.cpp
(1.11 KB)
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COM.cpp
(737 B)
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COPYRIGHT.regex
(2.65 KB)
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CRC.cpp
(5.23 KB)
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CachePruning.cpp
(10.33 KB)
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Chrono.cpp
(3.17 KB)
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CodeGenCoverage.cpp
(3.61 KB)
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CommandLine.cpp
(89.06 KB)
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Compression.cpp
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ConvertUTF.cpp
(27.27 KB)
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ConvertUTFWrapper.cpp
(8.66 KB)
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CrashRecoveryContext.cpp
(15.45 KB)
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DAGDeltaAlgorithm.cpp
(12.47 KB)
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DJB.cpp
(2.71 KB)
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DataExtractor.cpp
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Debug.cpp
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DebugCounter.cpp
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DeltaAlgorithm.cpp
(3.41 KB)
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DynamicLibrary.cpp
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ELFAttributeParser.cpp
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ELFAttributes.cpp
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Errno.cpp
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Error.cpp
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ErrorHandling.cpp
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ExtensibleRTTI.cpp
(446 B)
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FileCheck.cpp
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FileCheckImpl.h
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FileCollector.cpp
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FileOutputBuffer.cpp
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FileUtilities.cpp
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FoldingSet.cpp
(15.89 KB)
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FormatVariadic.cpp
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FormattedStream.cpp
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GlobPattern.cpp
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GraphWriter.cpp
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Hashing.cpp
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Host.cpp
(51.63 KB)
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InitLLVM.cpp
(1.92 KB)
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IntEqClasses.cpp
(2.18 KB)
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IntervalMap.cpp
(4.4 KB)
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ItaniumManglingCanonicalizer.cpp
(10.77 KB)
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JSON.cpp
(19.1 KB)
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KnownBits.cpp
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LEB128.cpp
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LineIterator.cpp
(2.61 KB)
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Locale.cpp
(377 B)
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LockFileManager.cpp
(10.64 KB)
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LowLevelType.cpp
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MD5.cpp
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ManagedStatic.cpp
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MathExtras.cpp
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MemAlloc.cpp
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Memory.cpp
(1.57 KB)
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MemoryBuffer.cpp
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NativeFormatting.cpp
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OptimizedStructLayout.cpp
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Optional.cpp
(530 B)
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Parallel.cpp
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Path.cpp
(36.52 KB)
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PluginLoader.cpp
(1.63 KB)
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PrettyStackTrace.cpp
(10.33 KB)
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Process.cpp
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Program.cpp
(3.54 KB)
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RISCVAttributeParser.cpp
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RISCVAttributes.cpp
(970 B)
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RWMutex.cpp
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RandomNumberGenerator.cpp
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Regex.cpp
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SHA1.cpp
(10.43 KB)
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ScaledNumber.cpp
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ScopedPrinter.cpp
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Signals.cpp
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Signposts.cpp
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SmallPtrSet.cpp
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SmallVector.cpp
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SourceMgr.cpp
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SpecialCaseList.cpp
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Statistic.cpp
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StringExtras.cpp
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StringMap.cpp
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StringRef.cpp
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StringSaver.cpp
(882 B)
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SuffixTree.cpp
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SymbolRemappingReader.cpp
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SystemUtils.cpp
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TarWriter.cpp
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TargetParser.cpp
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TargetRegistry.cpp
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ThreadLocal.cpp
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ThreadPool.cpp
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Threading.cpp
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TimeProfiler.cpp
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Timer.cpp
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ToolOutputFile.cpp
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TrigramIndex.cpp
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Triple.cpp
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Twine.cpp
(4.6 KB)
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Unicode.cpp
(20.14 KB)
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UnicodeCaseFold.cpp
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Unix
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Valgrind.cpp
(1.6 KB)
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VersionTuple.cpp
(2.74 KB)
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VirtualFileSystem.cpp
(74.17 KB)
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Watchdog.cpp
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Windows
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WithColor.cpp
(4.35 KB)
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X86TargetParser.cpp
(27.21 KB)
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YAMLParser.cpp
(68.53 KB)
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YAMLTraits.cpp
(28.37 KB)
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Z3Solver.cpp
(31.44 KB)
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circular_raw_ostream.cpp
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raw_os_ostream.cpp
(995 B)
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raw_ostream.cpp
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regcomp.c
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regengine.inc
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regerror.c
(4.42 KB)
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regex2.h
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regex_impl.h
(3.63 KB)
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regexec.c
(5.71 KB)
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regfree.c
(2.49 KB)
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regstrlcpy.c
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regutils.h
(2.25 KB)
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xxhash.cpp
(4.07 KB)
Editing: Parallel.cpp
//===- llvm/Support/Parallel.cpp - Parallel algorithms --------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "llvm/Support/Parallel.h" #include "llvm/Config/llvm-config.h" #include "llvm/Support/ManagedStatic.h" #include "llvm/Support/Threading.h" #include <atomic> #include <future> #include <stack> #include <thread> #include <vector> llvm::ThreadPoolStrategy llvm::parallel::strategy; #if LLVM_ENABLE_THREADS namespace llvm { namespace parallel { namespace detail { namespace { /// An abstract class that takes closures and runs them asynchronously. class Executor { public: virtual ~Executor() = default; virtual void add(std::function<void()> func) = 0; static Executor *getDefaultExecutor(); }; /// An implementation of an Executor that runs closures on a thread pool /// in filo order. class ThreadPoolExecutor : public Executor { public: explicit ThreadPoolExecutor(ThreadPoolStrategy S = hardware_concurrency()) { unsigned ThreadCount = S.compute_thread_count(); // Spawn all but one of the threads in another thread as spawning threads // can take a while. Threads.reserve(ThreadCount); Threads.resize(1); std::lock_guard<std::mutex> Lock(Mutex); Threads[0] = std::thread([this, ThreadCount, S] { for (unsigned I = 1; I < ThreadCount; ++I) { Threads.emplace_back([=] { work(S, I); }); if (Stop) break; } ThreadsCreated.set_value(); work(S, 0); }); } void stop() { { std::lock_guard<std::mutex> Lock(Mutex); if (Stop) return; Stop = true; } Cond.notify_all(); ThreadsCreated.get_future().wait(); } ~ThreadPoolExecutor() override { stop(); std::thread::id CurrentThreadId = std::this_thread::get_id(); for (std::thread &T : Threads) if (T.get_id() == CurrentThreadId) T.detach(); else T.join(); } struct Creator { static void *call() { return new ThreadPoolExecutor(strategy); } }; struct Deleter { static void call(void *Ptr) { ((ThreadPoolExecutor *)Ptr)->stop(); } }; void add(std::function<void()> F) override { { std::lock_guard<std::mutex> Lock(Mutex); WorkStack.push(F); } Cond.notify_one(); } private: void work(ThreadPoolStrategy S, unsigned ThreadID) { S.apply_thread_strategy(ThreadID); while (true) { std::unique_lock<std::mutex> Lock(Mutex); Cond.wait(Lock, [&] { return Stop || !WorkStack.empty(); }); if (Stop) break; auto Task = WorkStack.top(); WorkStack.pop(); Lock.unlock(); Task(); } } std::atomic<bool> Stop{false}; std::stack<std::function<void()>> WorkStack; std::mutex Mutex; std::condition_variable Cond; std::promise<void> ThreadsCreated; std::vector<std::thread> Threads; }; Executor *Executor::getDefaultExecutor() { // The ManagedStatic enables the ThreadPoolExecutor to be stopped via // llvm_shutdown() which allows a "clean" fast exit, e.g. via _exit(). This // stops the thread pool and waits for any worker thread creation to complete // but does not wait for the threads to finish. The wait for worker thread // creation to complete is important as it prevents intermittent crashes on // Windows due to a race condition between thread creation and process exit. // // The ThreadPoolExecutor will only be destroyed when the static unique_ptr to // it is destroyed, i.e. in a normal full exit. The ThreadPoolExecutor // destructor ensures it has been stopped and waits for worker threads to // finish. The wait is important as it prevents intermittent crashes on // Windows when the process is doing a full exit. // // The Windows crashes appear to only occur with the MSVC static runtimes and // are more frequent with the debug static runtime. // // This also prevents intermittent deadlocks on exit with the MinGW runtime. static ManagedStatic<ThreadPoolExecutor, ThreadPoolExecutor::Creator, ThreadPoolExecutor::Deleter> ManagedExec; static std::unique_ptr<ThreadPoolExecutor> Exec(&(*ManagedExec)); return Exec.get(); } } // namespace static std::atomic<int> TaskGroupInstances; // Latch::sync() called by the dtor may cause one thread to block. If is a dead // lock if all threads in the default executor are blocked. To prevent the dead // lock, only allow the first TaskGroup to run tasks parallelly. In the scenario // of nested parallel_for_each(), only the outermost one runs parallelly. TaskGroup::TaskGroup() : Parallel(TaskGroupInstances++ == 0) {} TaskGroup::~TaskGroup() { --TaskGroupInstances; } void TaskGroup::spawn(std::function<void()> F) { if (Parallel) { L.inc(); Executor::getDefaultExecutor()->add([&, F] { F(); L.dec(); }); } else { F(); } } } // namespace detail } // namespace parallel } // namespace llvm #endif // LLVM_ENABLE_THREADS
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