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APFloat.h
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APInt.h
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APSInt.h
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AllocatorList.h
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Any.h
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ArrayRef.h
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BitVector.h
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Bitfields.h
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BitmaskEnum.h
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BreadthFirstIterator.h
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CachedHashString.h
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CoalescingBitVector.h
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DAGDeltaAlgorithm.h
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DeltaAlgorithm.h
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DenseMap.h
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DenseMapInfo.h
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DenseSet.h
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DepthFirstIterator.h
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DirectedGraph.h
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EnumeratedArray.h
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EpochTracker.h
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EquivalenceClasses.h
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FloatingPointMode.h
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FoldingSet.h
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FunctionExtras.h
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GraphTraits.h
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Hashing.h
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ImmutableList.h
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ImmutableMap.h
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ImmutableSet.h
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IndexedMap.h
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IntEqClasses.h
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IntervalMap.h
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IntrusiveRefCntPtr.h
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MapVector.h
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None.h
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Optional.h
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PackedVector.h
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PointerEmbeddedInt.h
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PointerIntPair.h
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PointerSumType.h
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PointerUnion.h
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PostOrderIterator.h
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PriorityQueue.h
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PriorityWorklist.h
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SCCIterator.h
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STLExtras.h
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ScopeExit.h
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ScopedHashTable.h
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Sequence.h
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SetOperations.h
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SetVector.h
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SmallBitVector.h
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SmallPtrSet.h
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SmallSet.h
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SmallString.h
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SmallVector.h
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SparseBitVector.h
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SparseMultiSet.h
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SparseSet.h
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Statistic.h
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StringExtras.h
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StringMap.h
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StringMapEntry.h
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StringRef.h
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StringSet.h
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StringSwitch.h
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TinyPtrVector.h
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Triple.h
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Twine.h
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TypeSwitch.h
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UniqueVector.h
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Waymarking.h
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bit.h
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edit_distance.h
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fallible_iterator.h
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ilist.h
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ilist_base.h
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ilist_iterator.h
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ilist_node.h
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ilist_node_base.h
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ilist_node_options.h
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iterator.h
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iterator_range.h
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simple_ilist.h
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Editing: PriorityQueue.h
//===- llvm/ADT/PriorityQueue.h - Priority queues ---------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the PriorityQueue class. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_PRIORITYQUEUE_H #define LLVM_ADT_PRIORITYQUEUE_H #include <algorithm> #include <queue> namespace llvm { /// PriorityQueue - This class behaves like std::priority_queue and /// provides a few additional convenience functions. /// template<class T, class Sequence = std::vector<T>, class Compare = std::less<typename Sequence::value_type> > class PriorityQueue : public std::priority_queue<T, Sequence, Compare> { public: explicit PriorityQueue(const Compare &compare = Compare(), const Sequence &sequence = Sequence()) : std::priority_queue<T, Sequence, Compare>(compare, sequence) {} template<class Iterator> PriorityQueue(Iterator begin, Iterator end, const Compare &compare = Compare(), const Sequence &sequence = Sequence()) : std::priority_queue<T, Sequence, Compare>(begin, end, compare, sequence) {} /// erase_one - Erase one element from the queue, regardless of its /// position. This operation performs a linear search to find an element /// equal to t, but then uses all logarithmic-time algorithms to do /// the erase operation. /// void erase_one(const T &t) { // Linear-search to find the element. typename Sequence::size_type i = find(this->c, t) - this->c.begin(); // Logarithmic-time heap bubble-up. while (i != 0) { typename Sequence::size_type parent = (i - 1) / 2; this->c[i] = this->c[parent]; i = parent; } // The element we want to remove is now at the root, so we can use // priority_queue's plain pop to remove it. this->pop(); } /// reheapify - If an element in the queue has changed in a way that /// affects its standing in the comparison function, the queue's /// internal state becomes invalid. Calling reheapify() resets the /// queue's state, making it valid again. This operation has time /// complexity proportional to the number of elements in the queue, /// so don't plan to use it a lot. /// void reheapify() { std::make_heap(this->c.begin(), this->c.end(), this->comp); } /// clear - Erase all elements from the queue. /// void clear() { this->c.clear(); } }; } // End llvm namespace #endif
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