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Address.h
(19.2 KB)
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AddressRange.h
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AddressResolver.h
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AddressResolverFileLine.h
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AddressResolverName.h
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Architecture.h
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Communication.h
(14.32 KB)
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Debugger.h
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Disassembler.h
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DumpDataExtractor.h
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DumpRegisterValue.h
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EmulateInstruction.h
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FileLineResolver.h
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FileSpecList.h
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FormatEntity.h
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Highlighter.h
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IOHandler.h
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IOHandlerCursesGUI.h
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IOStreamMacros.h
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LoadedModuleInfoList.h
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Mangled.h
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MappedHash.h
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Module.h
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ModuleChild.h
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ModuleList.h
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ModuleSpec.h
(11.82 KB)
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Opcode.h
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PluginInterface.h
(724 B)
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PluginManager.h
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PropertiesBase.td
(1.3 KB)
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RichManglingContext.h
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SearchFilter.h
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Section.h
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SourceManager.h
(5.59 KB)
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StreamAsynchronousIO.h
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StreamBuffer.h
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StreamFile.h
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StructuredDataImpl.h
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ThreadSafeDenseMap.h
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ThreadSafeDenseSet.h
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ThreadSafeValue.h
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UniqueCStringMap.h
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UserSettingsController.h
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Value.h
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ValueObject.h
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ValueObjectCast.h
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ValueObjectChild.h
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ValueObjectConstResult.h
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ValueObjectConstResultCast.h
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ValueObjectConstResultChild.h
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ValueObjectConstResultImpl.h
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ValueObjectDynamicValue.h
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ValueObjectList.h
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ValueObjectMemory.h
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ValueObjectRegister.h
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ValueObjectSyntheticFilter.h
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ValueObjectVariable.h
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dwarf.h
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Editing: PropertiesBase.td
// Base class for all options. class Property<string name, string type> { string Name = name; string Type = type; string Definition; } // Sets the description for the property that should be displayed to the user. class Desc<string description> { string Description = description; } // Marks the property as global. class Global { bit Global = 1; } class DefaultTrue { int DefaultUnsignedValue = 1; bit HasDefaultUnsignedValue = 1; bit HasDefaultBooleanValue = 1; } class DefaultFalse { int DefaultUnsignedValue = 0; bit HasDefaultUnsignedValue = 1; bit HasDefaultBooleanValue = 1; } // Gives the property a default string value. class DefaultStringValue<string value> { string DefaultStringValue = value; bit HasDefaultStringValue = 1; } // Gives the property a default enum value. class DefaultEnumValue<string value> { string DefaultEnumValue = value; bit HasDefaultEnumValue = 1; } // Gives the property a default string value. class DefaultUnsignedValue<int value> { int DefaultUnsignedValue = value; bit HasDefaultUnsignedValue = 1; } // Gives the property enum values. class EnumValues<string enum> { string EnumValues = enum; } // Determines the element type for arrays and dictionaries. class ElementType<string value> { string ElementType = value; bit HasElementType = 1; }
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