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AggressiveAntiDepBreaker.cpp
(37.23 KB)
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AggressiveAntiDepBreaker.h
(6.8 KB)
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AllocationOrder.cpp
(1.96 KB)
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AllocationOrder.h
(2.96 KB)
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Analysis.cpp
(32.62 KB)
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AsmPrinter
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AtomicExpandPass.cpp
(71.86 KB)
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BBSectionsPrepare.cpp
(18.8 KB)
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BasicTargetTransformInfo.cpp
(1.53 KB)
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BranchFolding.cpp
(77.92 KB)
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BranchFolding.h
(7.36 KB)
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BranchRelaxation.cpp
(19.45 KB)
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BreakFalseDeps.cpp
(9.79 KB)
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BuiltinGCs.cpp
(4.88 KB)
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CFGuardLongjmp.cpp
(3.73 KB)
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CFIInstrInserter.cpp
(17.53 KB)
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CalcSpillWeights.cpp
(10.22 KB)
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CallingConvLower.cpp
(10.4 KB)
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CodeGen.cpp
(5.28 KB)
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CodeGenPrepare.cpp
(295.01 KB)
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CommandFlags.cpp
(24.89 KB)
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CriticalAntiDepBreaker.cpp
(27.91 KB)
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CriticalAntiDepBreaker.h
(4.22 KB)
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DFAPacketizer.cpp
(10.91 KB)
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DeadMachineInstructionElim.cpp
(6.52 KB)
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DetectDeadLanes.cpp
(20.74 KB)
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DwarfEHPrepare.cpp
(9.01 KB)
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EarlyIfConversion.cpp
(37.51 KB)
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EdgeBundles.cpp
(3.21 KB)
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ExecutionDomainFix.cpp
(14.67 KB)
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ExpandMemCmp.cpp
(33.66 KB)
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ExpandPostRAPseudos.cpp
(7.28 KB)
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ExpandReductions.cpp
(7.23 KB)
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FEntryInserter.cpp
(1.81 KB)
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FaultMaps.cpp
(4.99 KB)
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FinalizeISel.cpp
(2.65 KB)
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FixupStatepointCallerSaved.cpp
(11.06 KB)
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FuncletLayout.cpp
(2.21 KB)
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GCMetadata.cpp
(5.1 KB)
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GCMetadataPrinter.cpp
(748 B)
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GCRootLowering.cpp
(11.46 KB)
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GCStrategy.cpp
(708 B)
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GlobalISel
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GlobalMerge.cpp
(24.52 KB)
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HardwareLoops.cpp
(18.44 KB)
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IfConversion.cpp
(89.43 KB)
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ImplicitNullChecks.cpp
(25.14 KB)
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IndirectBrExpandPass.cpp
(7.79 KB)
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InlineSpiller.cpp
(58.24 KB)
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InterferenceCache.cpp
(8.83 KB)
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InterferenceCache.h
(7.22 KB)
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InterleavedAccessPass.cpp
(16.59 KB)
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InterleavedLoadCombinePass.cpp
(42.35 KB)
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IntrinsicLowering.cpp
(17.08 KB)
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LLVMTargetMachine.cpp
(10.25 KB)
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LatencyPriorityQueue.cpp
(5.64 KB)
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LazyMachineBlockFrequencyInfo.cpp
(3.36 KB)
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LexicalScopes.cpp
(12.16 KB)
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LiveDebugValues.cpp
(78.98 KB)
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LiveDebugVariables.cpp
(51.79 KB)
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LiveDebugVariables.h
(2.15 KB)
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LiveInterval.cpp
(46.67 KB)
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LiveIntervalCalc.cpp
(7.62 KB)
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LiveIntervalUnion.cpp
(6.36 KB)
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LiveIntervals.cpp
(64.59 KB)
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LivePhysRegs.cpp
(11.08 KB)
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LiveRangeCalc.cpp
(15.72 KB)
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LiveRangeEdit.cpp
(17.03 KB)
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LiveRangeShrink.cpp
(8.69 KB)
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LiveRangeUtils.h
(2.12 KB)
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LiveRegMatrix.cpp
(7.47 KB)
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LiveRegUnits.cpp
(4.72 KB)
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LiveStacks.cpp
(2.95 KB)
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LiveVariables.cpp
(30.26 KB)
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LocalStackSlotAllocation.cpp
(17.26 KB)
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LoopTraversal.cpp
(2.89 KB)
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LowLevelType.cpp
(1.93 KB)
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LowerEmuTLS.cpp
(5.66 KB)
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MBFIWrapper.cpp
(1.57 KB)
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MIRCanonicalizerPass.cpp
(12.46 KB)
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MIRNamerPass.cpp
(2.16 KB)
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MIRParser
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MIRPrinter.cpp
(32.67 KB)
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MIRPrintingPass.cpp
(1.99 KB)
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MIRVRegNamerUtils.cpp
(6.04 KB)
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MIRVRegNamerUtils.h
(3.25 KB)
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MachineBasicBlock.cpp
(50.47 KB)
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MachineBlockFrequencyInfo.cpp
(10.13 KB)
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MachineBlockPlacement.cpp
(137.61 KB)
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MachineBranchProbabilityInfo.cpp
(3.5 KB)
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MachineCSE.cpp
(31.82 KB)
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MachineCombiner.cpp
(28.13 KB)
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MachineCopyPropagation.cpp
(29.21 KB)
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MachineDebugify.cpp
(6.47 KB)
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MachineDominanceFrontier.cpp
(1.83 KB)
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MachineDominators.cpp
(4.86 KB)
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MachineFrameInfo.cpp
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MachineFunction.cpp
(42.97 KB)
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MachineFunctionPass.cpp
(4.78 KB)
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MachineFunctionPrinterPass.cpp
(2.3 KB)
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MachineInstr.cpp
(76.39 KB)
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MachineInstrBundle.cpp
(11.49 KB)
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MachineLICM.cpp
(57.05 KB)
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MachineLoopInfo.cpp
(4.98 KB)
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MachineLoopUtils.cpp
(5.16 KB)
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MachineModuleInfo.cpp
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MachineModuleInfoImpls.cpp
(1.5 KB)
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MachineOperand.cpp
(39.6 KB)
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MachineOptimizationRemarkEmitter.cpp
(3.29 KB)
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MachineOutliner.cpp
(42.13 KB)
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MachinePipeliner.cpp
(111.33 KB)
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MachinePostDominators.cpp
(2.42 KB)
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MachineRegionInfo.cpp
(4.75 KB)
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MachineRegisterInfo.cpp
(22.97 KB)
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MachineSSAUpdater.cpp
(12.99 KB)
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MachineScheduler.cpp
(136.89 KB)
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MachineSink.cpp
(51.94 KB)
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MachineSizeOpts.cpp
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MachineStripDebug.cpp
(3.76 KB)
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MachineTraceMetrics.cpp
(49.58 KB)
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MachineVerifier.cpp
(107.98 KB)
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MacroFusion.cpp
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ModuloSchedule.cpp
(85.09 KB)
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NonRelocatableStringpool.cpp
(1.65 KB)
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OptimizePHIs.cpp
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PHIElimination.cpp
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PHIEliminationUtils.cpp
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PHIEliminationUtils.h
(972 B)
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ParallelCG.cpp
(3.71 KB)
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PatchableFunction.cpp
(3.44 KB)
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PeepholeOptimizer.cpp
(78.41 KB)
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PostRAHazardRecognizer.cpp
(3.5 KB)
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PostRASchedulerList.cpp
(24.31 KB)
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PreISelIntrinsicLowering.cpp
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ProcessImplicitDefs.cpp
(5.4 KB)
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PrologEpilogInserter.cpp
(50.45 KB)
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PseudoSourceValue.cpp
(4.71 KB)
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RDFGraph.cpp
(58.39 KB)
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RDFLiveness.cpp
(40.7 KB)
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RDFRegisters.cpp
(11.29 KB)
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ReachingDefAnalysis.cpp
(21.74 KB)
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RegAllocBase.cpp
(6.31 KB)
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RegAllocBase.h
(4.63 KB)
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RegAllocBasic.cpp
(11.33 KB)
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RegAllocFast.cpp
(45.78 KB)
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RegAllocGreedy.cpp
(123.32 KB)
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RegAllocPBQP.cpp
(33.14 KB)
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RegUsageInfoCollector.cpp
(7.39 KB)
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RegUsageInfoPropagate.cpp
(5.07 KB)
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RegisterClassInfo.cpp
(6.62 KB)
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RegisterCoalescer.cpp
(151.71 KB)
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RegisterCoalescer.h
(4.04 KB)
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RegisterPressure.cpp
(48.86 KB)
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RegisterScavenging.cpp
(27.48 KB)
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RegisterUsageInfo.cpp
(3.18 KB)
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RenameIndependentSubregs.cpp
(14.79 KB)
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ResetMachineFunctionPass.cpp
(3.48 KB)
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SafeStack.cpp
(34.12 KB)
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SafeStackLayout.cpp
(5.3 KB)
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SafeStackLayout.h
(2.41 KB)
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ScalarizeMaskedMemIntrin.cpp
(31.46 KB)
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ScheduleDAG.cpp
(21.34 KB)
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ScheduleDAGInstrs.cpp
(54.59 KB)
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ScheduleDAGPrinter.cpp
(3.21 KB)
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ScoreboardHazardRecognizer.cpp
(7.96 KB)
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SelectionDAG
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ShadowStackGCLowering.cpp
(14.16 KB)
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ShrinkWrap.cpp
(23.03 KB)
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SjLjEHPrepare.cpp
(18.93 KB)
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SlotIndexes.cpp
(9.35 KB)
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SpillPlacement.cpp
(12.58 KB)
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SpillPlacement.h
(6.67 KB)
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SplitKit.cpp
(66.39 KB)
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SplitKit.h
(23.7 KB)
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StackColoring.cpp
(49.03 KB)
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StackMapLivenessAnalysis.cpp
(6.16 KB)
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StackMaps.cpp
(19.74 KB)
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StackProtector.cpp
(22.94 KB)
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StackSlotColoring.cpp
(17.12 KB)
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SwiftErrorValueTracking.cpp
(11.37 KB)
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SwitchLoweringUtils.cpp
(18.33 KB)
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TailDuplication.cpp
(3.32 KB)
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TailDuplicator.cpp
(38.29 KB)
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TargetFrameLoweringImpl.cpp
(6.24 KB)
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TargetInstrInfo.cpp
(51.1 KB)
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TargetLoweringBase.cpp
(82.53 KB)
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TargetLoweringObjectFileImpl.cpp
(80.52 KB)
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TargetOptionsImpl.cpp
(2 KB)
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TargetPassConfig.cpp
(48.89 KB)
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TargetRegisterInfo.cpp
(19.15 KB)
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TargetSchedule.cpp
(13.16 KB)
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TargetSubtargetInfo.cpp
(1.89 KB)
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TwoAddressInstructionPass.cpp
(62.08 KB)
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TypePromotion.cpp
(32.46 KB)
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UnreachableBlockElim.cpp
(7.48 KB)
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ValueTypes.cpp
(19.87 KB)
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VirtRegMap.cpp
(21.4 KB)
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WasmEHPrepare.cpp
(17.48 KB)
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WinEHPrepare.cpp
(51.16 KB)
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XRayInstrumentation.cpp
(9.66 KB)
Editing: RegAllocBasic.cpp
//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines the RABasic function pass, which provides a minimal // implementation of the basic register allocator. // //===----------------------------------------------------------------------===// #include "AllocationOrder.h" #include "LiveDebugVariables.h" #include "RegAllocBase.h" #include "llvm/Analysis/AliasAnalysis.h" #include "llvm/CodeGen/CalcSpillWeights.h" #include "llvm/CodeGen/LiveIntervals.h" #include "llvm/CodeGen/LiveRangeEdit.h" #include "llvm/CodeGen/LiveRegMatrix.h" #include "llvm/CodeGen/LiveStacks.h" #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/CodeGen/MachineInstr.h" #include "llvm/CodeGen/MachineLoopInfo.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/CodeGen/Passes.h" #include "llvm/CodeGen/RegAllocRegistry.h" #include "llvm/CodeGen/Spiller.h" #include "llvm/CodeGen/TargetRegisterInfo.h" #include "llvm/CodeGen/VirtRegMap.h" #include "llvm/Pass.h" #include "llvm/Support/Debug.h" #include "llvm/Support/raw_ostream.h" #include <cstdlib> #include <queue> using namespace llvm; #define DEBUG_TYPE "regalloc" static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", createBasicRegisterAllocator); namespace { struct CompSpillWeight { bool operator()(LiveInterval *A, LiveInterval *B) const { return A->weight < B->weight; } }; } namespace { /// RABasic provides a minimal implementation of the basic register allocation /// algorithm. It prioritizes live virtual registers by spill weight and spills /// whenever a register is unavailable. This is not practical in production but /// provides a useful baseline both for measuring other allocators and comparing /// the speed of the basic algorithm against other styles of allocators. class RABasic : public MachineFunctionPass, public RegAllocBase, private LiveRangeEdit::Delegate { // context MachineFunction *MF; // state std::unique_ptr<Spiller> SpillerInstance; std::priority_queue<LiveInterval*, std::vector<LiveInterval*>, CompSpillWeight> Queue; // Scratch space. Allocated here to avoid repeated malloc calls in // selectOrSplit(). BitVector UsableRegs; bool LRE_CanEraseVirtReg(unsigned) override; void LRE_WillShrinkVirtReg(unsigned) override; public: RABasic(); /// Return the pass name. StringRef getPassName() const override { return "Basic Register Allocator"; } /// RABasic analysis usage. void getAnalysisUsage(AnalysisUsage &AU) const override; void releaseMemory() override; Spiller &spiller() override { return *SpillerInstance; } void enqueue(LiveInterval *LI) override { Queue.push(LI); } LiveInterval *dequeue() override { if (Queue.empty()) return nullptr; LiveInterval *LI = Queue.top(); Queue.pop(); return LI; } Register selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl<Register> &SplitVRegs) override; /// Perform register allocation. bool runOnMachineFunction(MachineFunction &mf) override; MachineFunctionProperties getRequiredProperties() const override { return MachineFunctionProperties().set( MachineFunctionProperties::Property::NoPHIs); } // Helper for spilling all live virtual registers currently unified under preg // that interfere with the most recently queried lvr. Return true if spilling // was successful, and append any new spilled/split intervals to splitLVRs. bool spillInterferences(LiveInterval &VirtReg, Register PhysReg, SmallVectorImpl<Register> &SplitVRegs); static char ID; }; char RABasic::ID = 0; } // end anonymous namespace char &llvm::RABasicID = RABasic::ID; INITIALIZE_PASS_BEGIN(RABasic, "regallocbasic", "Basic Register Allocator", false, false) INITIALIZE_PASS_DEPENDENCY(LiveDebugVariables) INITIALIZE_PASS_DEPENDENCY(SlotIndexes) INITIALIZE_PASS_DEPENDENCY(LiveIntervals) INITIALIZE_PASS_DEPENDENCY(RegisterCoalescer) INITIALIZE_PASS_DEPENDENCY(MachineScheduler) INITIALIZE_PASS_DEPENDENCY(LiveStacks) INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree) INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) INITIALIZE_PASS_DEPENDENCY(VirtRegMap) INITIALIZE_PASS_DEPENDENCY(LiveRegMatrix) INITIALIZE_PASS_END(RABasic, "regallocbasic", "Basic Register Allocator", false, false) bool RABasic::LRE_CanEraseVirtReg(unsigned VirtReg) { LiveInterval &LI = LIS->getInterval(VirtReg); if (VRM->hasPhys(VirtReg)) { Matrix->unassign(LI); aboutToRemoveInterval(LI); return true; } // Unassigned virtreg is probably in the priority queue. // RegAllocBase will erase it after dequeueing. // Nonetheless, clear the live-range so that the debug // dump will show the right state for that VirtReg. LI.clear(); return false; } void RABasic::LRE_WillShrinkVirtReg(unsigned VirtReg) { if (!VRM->hasPhys(VirtReg)) return; // Register is assigned, put it back on the queue for reassignment. LiveInterval &LI = LIS->getInterval(VirtReg); Matrix->unassign(LI); enqueue(&LI); } RABasic::RABasic(): MachineFunctionPass(ID) { } void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { AU.setPreservesCFG(); AU.addRequired<AAResultsWrapperPass>(); AU.addPreserved<AAResultsWrapperPass>(); AU.addRequired<LiveIntervals>(); AU.addPreserved<LiveIntervals>(); AU.addPreserved<SlotIndexes>(); AU.addRequired<LiveDebugVariables>(); AU.addPreserved<LiveDebugVariables>(); AU.addRequired<LiveStacks>(); AU.addPreserved<LiveStacks>(); AU.addRequired<MachineBlockFrequencyInfo>(); AU.addPreserved<MachineBlockFrequencyInfo>(); AU.addRequiredID(MachineDominatorsID); AU.addPreservedID(MachineDominatorsID); AU.addRequired<MachineLoopInfo>(); AU.addPreserved<MachineLoopInfo>(); AU.addRequired<VirtRegMap>(); AU.addPreserved<VirtRegMap>(); AU.addRequired<LiveRegMatrix>(); AU.addPreserved<LiveRegMatrix>(); MachineFunctionPass::getAnalysisUsage(AU); } void RABasic::releaseMemory() { SpillerInstance.reset(); } // Spill or split all live virtual registers currently unified under PhysReg // that interfere with VirtReg. The newly spilled or split live intervals are // returned by appending them to SplitVRegs. bool RABasic::spillInterferences(LiveInterval &VirtReg, Register PhysReg, SmallVectorImpl<Register> &SplitVRegs) { // Record each interference and determine if all are spillable before mutating // either the union or live intervals. SmallVector<LiveInterval*, 8> Intfs; // Collect interferences assigned to any alias of the physical register. for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) { LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units); Q.collectInterferingVRegs(); for (unsigned i = Q.interferingVRegs().size(); i; --i) { LiveInterval *Intf = Q.interferingVRegs()[i - 1]; if (!Intf->isSpillable() || Intf->weight > VirtReg.weight) return false; Intfs.push_back(Intf); } } LLVM_DEBUG(dbgs() << "spilling " << printReg(PhysReg, TRI) << " interferences with " << VirtReg << "\n"); assert(!Intfs.empty() && "expected interference"); // Spill each interfering vreg allocated to PhysReg or an alias. for (unsigned i = 0, e = Intfs.size(); i != e; ++i) { LiveInterval &Spill = *Intfs[i]; // Skip duplicates. if (!VRM->hasPhys(Spill.reg)) continue; // Deallocate the interfering vreg by removing it from the union. // A LiveInterval instance may not be in a union during modification! Matrix->unassign(Spill); // Spill the extracted interval. LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats); spiller().spill(LRE); } return true; } // Driver for the register assignment and splitting heuristics. // Manages iteration over the LiveIntervalUnions. // // This is a minimal implementation of register assignment and splitting that // spills whenever we run out of registers. // // selectOrSplit can only be called once per live virtual register. We then do a // single interference test for each register the correct class until we find an // available register. So, the number of interference tests in the worst case is // |vregs| * |machineregs|. And since the number of interference tests is // minimal, there is no value in caching them outside the scope of // selectOrSplit(). Register RABasic::selectOrSplit(LiveInterval &VirtReg, SmallVectorImpl<Register> &SplitVRegs) { // Populate a list of physical register spill candidates. SmallVector<Register, 8> PhysRegSpillCands; // Check for an available register in this class. AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo, Matrix); while (Register PhysReg = Order.next()) { // Check for interference in PhysReg switch (Matrix->checkInterference(VirtReg, PhysReg)) { case LiveRegMatrix::IK_Free: // PhysReg is available, allocate it. return PhysReg; case LiveRegMatrix::IK_VirtReg: // Only virtual registers in the way, we may be able to spill them. PhysRegSpillCands.push_back(PhysReg); continue; default: // RegMask or RegUnit interference. continue; } } // Try to spill another interfering reg with less spill weight. for (SmallVectorImpl<Register>::iterator PhysRegI = PhysRegSpillCands.begin(), PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) continue; assert(!Matrix->checkInterference(VirtReg, *PhysRegI) && "Interference after spill."); // Tell the caller to allocate to this newly freed physical register. return *PhysRegI; } // No other spill candidates were found, so spill the current VirtReg. LLVM_DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); if (!VirtReg.isSpillable()) return ~0u; LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats); spiller().spill(LRE); // The live virtual register requesting allocation was spilled, so tell // the caller not to allocate anything during this round. return 0; } bool RABasic::runOnMachineFunction(MachineFunction &mf) { LLVM_DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" << "********** Function: " << mf.getName() << '\n'); MF = &mf; RegAllocBase::init(getAnalysis<VirtRegMap>(), getAnalysis<LiveIntervals>(), getAnalysis<LiveRegMatrix>()); calculateSpillWeightsAndHints(*LIS, *MF, VRM, getAnalysis<MachineLoopInfo>(), getAnalysis<MachineBlockFrequencyInfo>()); SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); allocatePhysRegs(); postOptimization(); // Diagnostic output before rewriting LLVM_DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); releaseMemory(); return true; } FunctionPass* llvm::createBasicRegisterAllocator() { return new RABasic(); }
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