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AccelTable.h
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Analysis.h
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AntiDepBreaker.h
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AsmPrinter.h
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AsmPrinterHandler.h
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AtomicExpandUtils.h
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BasicTTIImpl.h
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BuiltinGCs.h
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CSEConfigBase.h
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CalcSpillWeights.h
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CallingConvLower.h
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CommandFlags.h
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CostTable.h
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DAGCombine.h
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DFAPacketizer.h
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DIE.h
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DIEValue.def
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DbgEntityHistoryCalculator.h
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DebugHandlerBase.h
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DwarfStringPoolEntry.h
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EdgeBundles.h
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ExecutionDomainFix.h
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ExpandReductions.h
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FastISel.h
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FaultMaps.h
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FunctionLoweringInfo.h
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GCMetadata.h
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GCMetadataPrinter.h
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GCStrategy.h
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GlobalISel
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ISDOpcodes.h
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IndirectThunks.h
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IntrinsicLowering.h
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LatencyPriorityQueue.h
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LazyMachineBlockFrequencyInfo.h
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LexicalScopes.h
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LinkAllAsmWriterComponents.h
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LinkAllCodegenComponents.h
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LiveInterval.h
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LiveIntervalCalc.h
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LiveIntervalUnion.h
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LiveIntervals.h
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LivePhysRegs.h
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LiveRangeCalc.h
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LiveRangeEdit.h
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LiveRegMatrix.h
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LiveRegUnits.h
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LiveStacks.h
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LiveVariables.h
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LoopTraversal.h
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LowLevelType.h
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MBFIWrapper.h
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MIRFormatter.h
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MIRParser
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MIRPrinter.h
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MIRYamlMapping.h
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MachORelocation.h
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MachineBasicBlock.h
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MachineBlockFrequencyInfo.h
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MachineBranchProbabilityInfo.h
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MachineCombinerPattern.h
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MachineConstantPool.h
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MachineDominanceFrontier.h
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MachineDominators.h
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MachineFrameInfo.h
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MachineFunction.h
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MachineFunctionPass.h
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MachineInstr.h
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MachineInstrBuilder.h
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MachineInstrBundle.h
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MachineInstrBundleIterator.h
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MachineJumpTableInfo.h
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MachineLoopInfo.h
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MachineLoopUtils.h
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MachineMemOperand.h
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MachineModuleInfo.h
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MachineModuleInfoImpls.h
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MachineOperand.h
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MachineOptimizationRemarkEmitter.h
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MachineOutliner.h
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MachinePassRegistry.h
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MachinePipeliner.h
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MachinePostDominators.h
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MachineRegionInfo.h
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MachineRegisterInfo.h
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MachineSSAUpdater.h
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MachineScheduler.h
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MachineSizeOpts.h
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MachineTraceMetrics.h
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MacroFusion.h
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ModuloSchedule.h
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NonRelocatableStringpool.h
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PBQP
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PBQPRAConstraint.h
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ParallelCG.h
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Passes.h
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PreISelIntrinsicLowering.h
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PseudoSourceValue.h
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RDFGraph.h
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RDFLiveness.h
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RDFRegisters.h
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ReachingDefAnalysis.h
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RegAllocPBQP.h
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RegAllocRegistry.h
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Register.h
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RegisterClassInfo.h
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RegisterPressure.h
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RegisterScavenging.h
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RegisterUsageInfo.h
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ResourcePriorityQueue.h
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RuntimeLibcalls.h
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SDNodeProperties.td
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ScheduleDAG.h
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ScheduleDAGInstrs.h
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ScheduleDAGMutation.h
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ScheduleDFS.h
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ScheduleHazardRecognizer.h
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SchedulerRegistry.h
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ScoreboardHazardRecognizer.h
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SelectionDAG.h
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SelectionDAGAddressAnalysis.h
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SelectionDAGISel.h
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SelectionDAGNodes.h
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SelectionDAGTargetInfo.h
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SlotIndexes.h
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Spiller.h
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StackMaps.h
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StackProtector.h
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SwiftErrorValueTracking.h
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SwitchLoweringUtils.h
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TailDuplicator.h
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TargetCallingConv.h
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TargetFrameLowering.h
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TargetInstrInfo.h
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TargetLowering.h
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TargetLoweringObjectFileImpl.h
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TargetOpcodes.h
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TargetPassConfig.h
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TargetRegisterInfo.h
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TargetSchedule.h
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TargetSubtargetInfo.h
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UnreachableBlockElim.h
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ValueTypes.h
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ValueTypes.td
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VirtRegMap.h
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WasmEHFuncInfo.h
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WinEHFuncInfo.h
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Editing: RegisterScavenging.h
//===- RegisterScavenging.h - Machine register scavenging -------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // /// \file /// This file declares the machine register scavenger class. It can provide /// information such as unused register at any point in a machine basic block. /// It also provides a mechanism to make registers available by evicting them /// to spill slots. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_REGISTERSCAVENGING_H #define LLVM_CODEGEN_REGISTERSCAVENGING_H #include "llvm/ADT/BitVector.h" #include "llvm/ADT/SmallVector.h" #include "llvm/CodeGen/LiveRegUnits.h" #include "llvm/CodeGen/MachineBasicBlock.h" #include "llvm/CodeGen/MachineRegisterInfo.h" #include "llvm/MC/LaneBitmask.h" namespace llvm { class MachineInstr; class TargetInstrInfo; class TargetRegisterClass; class TargetRegisterInfo; class RegScavenger { const TargetRegisterInfo *TRI; const TargetInstrInfo *TII; MachineRegisterInfo* MRI; MachineBasicBlock *MBB = nullptr; MachineBasicBlock::iterator MBBI; unsigned NumRegUnits = 0; /// True if RegScavenger is currently tracking the liveness of registers. bool Tracking = false; /// Information on scavenged registers (held in a spill slot). struct ScavengedInfo { ScavengedInfo(int FI = -1) : FrameIndex(FI) {} /// A spill slot used for scavenging a register post register allocation. int FrameIndex; /// If non-zero, the specific register is currently being /// scavenged. That is, it is spilled to this scavenging stack slot. Register Reg; /// The instruction that restores the scavenged register from stack. const MachineInstr *Restore = nullptr; }; /// A vector of information on scavenged registers. SmallVector<ScavengedInfo, 2> Scavenged; LiveRegUnits LiveUnits; // These BitVectors are only used internally to forward(). They are members // to avoid frequent reallocations. BitVector KillRegUnits, DefRegUnits; BitVector TmpRegUnits; public: RegScavenger() = default; /// Start tracking liveness from the begin of basic block \p MBB. void enterBasicBlock(MachineBasicBlock &MBB); /// Start tracking liveness from the end of basic block \p MBB. /// Use backward() to move towards the beginning of the block. This is /// preferred to enterBasicBlock() and forward() because it does not depend /// on the presence of kill flags. void enterBasicBlockEnd(MachineBasicBlock &MBB); /// Move the internal MBB iterator and update register states. void forward(); /// Move the internal MBB iterator and update register states until /// it has processed the specific iterator. void forward(MachineBasicBlock::iterator I) { if (!Tracking && MBB->begin() != I) forward(); while (MBBI != I) forward(); } /// Invert the behavior of forward() on the current instruction (undo the /// changes to the available registers made by forward()). void unprocess(); /// Unprocess instructions until you reach the provided iterator. void unprocess(MachineBasicBlock::iterator I) { while (MBBI != I) unprocess(); } /// Update internal register state and move MBB iterator backwards. /// Contrary to unprocess() this method gives precise results even in the /// absence of kill flags. void backward(); /// Call backward() as long as the internal iterator does not point to \p I. void backward(MachineBasicBlock::iterator I) { while (MBBI != I) backward(); } /// Move the internal MBB iterator but do not update register states. void skipTo(MachineBasicBlock::iterator I) { if (I == MachineBasicBlock::iterator(nullptr)) Tracking = false; MBBI = I; } MachineBasicBlock::iterator getCurrentPosition() const { return MBBI; } /// Return if a specific register is currently used. bool isRegUsed(Register Reg, bool includeReserved = true) const; /// Return all available registers in the register class in Mask. BitVector getRegsAvailable(const TargetRegisterClass *RC); /// Find an unused register of the specified register class. /// Return 0 if none is found. Register FindUnusedReg(const TargetRegisterClass *RC) const; /// Add a scavenging frame index. void addScavengingFrameIndex(int FI) { Scavenged.push_back(ScavengedInfo(FI)); } /// Query whether a frame index is a scavenging frame index. bool isScavengingFrameIndex(int FI) const { for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(), IE = Scavenged.end(); I != IE; ++I) if (I->FrameIndex == FI) return true; return false; } /// Get an array of scavenging frame indices. void getScavengingFrameIndices(SmallVectorImpl<int> &A) const { for (SmallVectorImpl<ScavengedInfo>::const_iterator I = Scavenged.begin(), IE = Scavenged.end(); I != IE; ++I) if (I->FrameIndex >= 0) A.push_back(I->FrameIndex); } /// Make a register of the specific register class /// available and do the appropriate bookkeeping. SPAdj is the stack /// adjustment due to call frame, it's passed along to eliminateFrameIndex(). /// Returns the scavenged register. /// This is deprecated as it depends on the quality of the kill flags being /// present; Use scavengeRegisterBackwards() instead! /// /// If \p AllowSpill is false, fail if a spill is required to make the /// register available, and return NoRegister. Register scavengeRegister(const TargetRegisterClass *RC, MachineBasicBlock::iterator I, int SPAdj, bool AllowSpill = true); Register scavengeRegister(const TargetRegisterClass *RegClass, int SPAdj, bool AllowSpill = true) { return scavengeRegister(RegClass, MBBI, SPAdj, AllowSpill); } /// Make a register of the specific register class available from the current /// position backwards to the place before \p To. If \p RestoreAfter is true /// this includes the instruction following the current position. /// SPAdj is the stack adjustment due to call frame, it's passed along to /// eliminateFrameIndex(). /// Returns the scavenged register. /// /// If \p AllowSpill is false, fail if a spill is required to make the /// register available, and return NoRegister. Register scavengeRegisterBackwards(const TargetRegisterClass &RC, MachineBasicBlock::iterator To, bool RestoreAfter, int SPAdj, bool AllowSpill = true); /// Tell the scavenger a register is used. void setRegUsed(Register Reg, LaneBitmask LaneMask = LaneBitmask::getAll()); private: /// Returns true if a register is reserved. It is never "unused". bool isReserved(Register Reg) const { return MRI->isReserved(Reg); } /// setUsed / setUnused - Mark the state of one or a number of register units. /// void setUsed(const BitVector &RegUnits) { LiveUnits.addUnits(RegUnits); } void setUnused(const BitVector &RegUnits) { LiveUnits.removeUnits(RegUnits); } /// Processes the current instruction and fill the KillRegUnits and /// DefRegUnits bit vectors. void determineKillsAndDefs(); /// Add all Reg Units that Reg contains to BV. void addRegUnits(BitVector &BV, Register Reg); /// Remove all Reg Units that \p Reg contains from \p BV. void removeRegUnits(BitVector &BV, Register Reg); /// Return the candidate register that is unused for the longest after /// StartMI. UseMI is set to the instruction where the search stopped. /// /// No more than InstrLimit instructions are inspected. Register findSurvivorReg(MachineBasicBlock::iterator StartMI, BitVector &Candidates, unsigned InstrLimit, MachineBasicBlock::iterator &UseMI); /// Initialize RegisterScavenger. void init(MachineBasicBlock &MBB); /// Mark live-in registers of basic block as used. void setLiveInsUsed(const MachineBasicBlock &MBB); /// Spill a register after position \p After and reload it before position /// \p UseMI. ScavengedInfo &spill(Register Reg, const TargetRegisterClass &RC, int SPAdj, MachineBasicBlock::iterator Before, MachineBasicBlock::iterator &UseMI); }; /// Replaces all frame index virtual registers with physical registers. Uses the /// register scavenger to find an appropriate register to use. void scavengeFrameVirtualRegs(MachineFunction &MF, RegScavenger &RS); } // end namespace llvm #endif // LLVM_CODEGEN_REGISTERSCAVENGING_H
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