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AccelTable.h
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Analysis.h
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AntiDepBreaker.h
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AsmPrinter.h
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AsmPrinterHandler.h
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AtomicExpandUtils.h
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BasicTTIImpl.h
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BuiltinGCs.h
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CSEConfigBase.h
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CalcSpillWeights.h
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CallingConvLower.h
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CommandFlags.h
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CostTable.h
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DAGCombine.h
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DFAPacketizer.h
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DIE.h
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DIEValue.def
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DbgEntityHistoryCalculator.h
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DebugHandlerBase.h
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DwarfStringPoolEntry.h
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EdgeBundles.h
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ExecutionDomainFix.h
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ExpandReductions.h
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FastISel.h
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FaultMaps.h
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FunctionLoweringInfo.h
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GCMetadata.h
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GCMetadataPrinter.h
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GCStrategy.h
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GlobalISel
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ISDOpcodes.h
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IndirectThunks.h
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IntrinsicLowering.h
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LatencyPriorityQueue.h
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LazyMachineBlockFrequencyInfo.h
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LexicalScopes.h
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LinkAllAsmWriterComponents.h
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LinkAllCodegenComponents.h
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LiveInterval.h
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LiveIntervalCalc.h
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LiveIntervalUnion.h
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LiveIntervals.h
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LivePhysRegs.h
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LiveRangeCalc.h
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LiveRangeEdit.h
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LiveRegMatrix.h
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LiveRegUnits.h
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LiveStacks.h
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LiveVariables.h
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LoopTraversal.h
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LowLevelType.h
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MBFIWrapper.h
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MIRFormatter.h
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MIRParser
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MIRPrinter.h
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MIRYamlMapping.h
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MachORelocation.h
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MachineBasicBlock.h
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MachineBlockFrequencyInfo.h
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MachineBranchProbabilityInfo.h
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MachineCombinerPattern.h
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MachineConstantPool.h
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MachineDominanceFrontier.h
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MachineDominators.h
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MachineFrameInfo.h
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MachineFunction.h
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MachineFunctionPass.h
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MachineInstr.h
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MachineInstrBuilder.h
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MachineInstrBundle.h
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MachineInstrBundleIterator.h
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MachineJumpTableInfo.h
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MachineLoopInfo.h
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MachineLoopUtils.h
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MachineMemOperand.h
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MachineModuleInfo.h
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MachineModuleInfoImpls.h
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MachineOperand.h
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MachineOptimizationRemarkEmitter.h
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MachineOutliner.h
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MachinePassRegistry.h
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MachinePipeliner.h
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MachinePostDominators.h
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MachineRegionInfo.h
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MachineRegisterInfo.h
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MachineSSAUpdater.h
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MachineScheduler.h
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MachineSizeOpts.h
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MachineTraceMetrics.h
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MacroFusion.h
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ModuloSchedule.h
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NonRelocatableStringpool.h
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PBQP
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PBQPRAConstraint.h
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ParallelCG.h
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Passes.h
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PreISelIntrinsicLowering.h
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PseudoSourceValue.h
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RDFGraph.h
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RDFLiveness.h
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RDFRegisters.h
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ReachingDefAnalysis.h
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RegAllocPBQP.h
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RegAllocRegistry.h
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Register.h
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RegisterClassInfo.h
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RegisterPressure.h
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RegisterScavenging.h
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RegisterUsageInfo.h
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ResourcePriorityQueue.h
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RuntimeLibcalls.h
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SDNodeProperties.td
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ScheduleDAG.h
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ScheduleDAGInstrs.h
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ScheduleDAGMutation.h
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ScheduleDFS.h
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ScheduleHazardRecognizer.h
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SchedulerRegistry.h
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ScoreboardHazardRecognizer.h
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SelectionDAG.h
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SelectionDAGAddressAnalysis.h
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SelectionDAGISel.h
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SelectionDAGNodes.h
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SelectionDAGTargetInfo.h
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SlotIndexes.h
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Spiller.h
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StackMaps.h
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StackProtector.h
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SwiftErrorValueTracking.h
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SwitchLoweringUtils.h
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TailDuplicator.h
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TargetCallingConv.h
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TargetFrameLowering.h
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TargetInstrInfo.h
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TargetLowering.h
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TargetLoweringObjectFileImpl.h
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TargetOpcodes.h
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TargetPassConfig.h
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TargetRegisterInfo.h
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TargetSchedule.h
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TargetSubtargetInfo.h
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UnreachableBlockElim.h
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ValueTypes.h
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ValueTypes.td
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VirtRegMap.h
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WasmEHFuncInfo.h
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WinEHFuncInfo.h
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Editing: ResourcePriorityQueue.h
//===----- ResourcePriorityQueue.h - A DFA-oriented priority queue -------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements the ResourcePriorityQueue class, which is a // SchedulingPriorityQueue that schedules using DFA state to // reduce the length of the critical path through the basic block // on VLIW platforms. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_RESOURCEPRIORITYQUEUE_H #define LLVM_CODEGEN_RESOURCEPRIORITYQUEUE_H #include "llvm/CodeGen/ScheduleDAG.h" namespace llvm { class DFAPacketizer; class InstrItineraryData; class ResourcePriorityQueue; class SelectionDAGISel; class TargetInstrInfo; class TargetRegisterInfo; /// Sorting functions for the Available queue. struct resource_sort { ResourcePriorityQueue *PQ; explicit resource_sort(ResourcePriorityQueue *pq) : PQ(pq) {} bool operator()(const SUnit* LHS, const SUnit* RHS) const; }; class ResourcePriorityQueue : public SchedulingPriorityQueue { /// SUnits - The SUnits for the current graph. std::vector<SUnit> *SUnits; /// NumNodesSolelyBlocking - This vector contains, for every node in the /// Queue, the number of nodes that the node is the sole unscheduled /// predecessor for. This is used as a tie-breaker heuristic for better /// mobility. std::vector<unsigned> NumNodesSolelyBlocking; /// Queue - The queue. std::vector<SUnit*> Queue; /// RegPressure - Tracking current reg pressure per register class. /// std::vector<unsigned> RegPressure; /// RegLimit - Tracking the number of allocatable registers per register /// class. std::vector<unsigned> RegLimit; resource_sort Picker; const TargetRegisterInfo *TRI; const TargetLowering *TLI; const TargetInstrInfo *TII; const InstrItineraryData* InstrItins; /// ResourcesModel - Represents VLIW state. /// Not limited to VLIW targets per say, but assumes /// definition of DFA by a target. std::unique_ptr<DFAPacketizer> ResourcesModel; /// Resource model - packet/bundle model. Purely /// internal at the time. std::vector<SUnit*> Packet; /// Heuristics for estimating register pressure. unsigned ParallelLiveRanges; int HorizontalVerticalBalance; public: ResourcePriorityQueue(SelectionDAGISel *IS); bool isBottomUp() const override { return false; } void initNodes(std::vector<SUnit> &sunits) override; void addNode(const SUnit *SU) override { NumNodesSolelyBlocking.resize(SUnits->size(), 0); } void updateNode(const SUnit *SU) override {} void releaseState() override { SUnits = nullptr; } unsigned getLatency(unsigned NodeNum) const { assert(NodeNum < (*SUnits).size()); return (*SUnits)[NodeNum].getHeight(); } unsigned getNumSolelyBlockNodes(unsigned NodeNum) const { assert(NodeNum < NumNodesSolelyBlocking.size()); return NumNodesSolelyBlocking[NodeNum]; } /// Single cost function reflecting benefit of scheduling SU /// in the current cycle. int SUSchedulingCost (SUnit *SU); /// InitNumRegDefsLeft - Determine the # of regs defined by this node. /// void initNumRegDefsLeft(SUnit *SU); void updateNumRegDefsLeft(SUnit *SU); int regPressureDelta(SUnit *SU, bool RawPressure = false); int rawRegPressureDelta (SUnit *SU, unsigned RCId); bool empty() const override { return Queue.empty(); } void push(SUnit *U) override; SUnit *pop() override; void remove(SUnit *SU) override; /// scheduledNode - Main resource tracking point. void scheduledNode(SUnit *SU) override; bool isResourceAvailable(SUnit *SU); void reserveResources(SUnit *SU); private: void adjustPriorityOfUnscheduledPreds(SUnit *SU); SUnit *getSingleUnscheduledPred(SUnit *SU); unsigned numberRCValPredInSU (SUnit *SU, unsigned RCId); unsigned numberRCValSuccInSU (SUnit *SU, unsigned RCId); }; } #endif
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