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APFloat.h
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APInt.h
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APSInt.h
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AllocatorList.h
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Any.h
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ArrayRef.h
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BitVector.h
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Bitfields.h
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BitmaskEnum.h
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BreadthFirstIterator.h
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CachedHashString.h
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CoalescingBitVector.h
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DAGDeltaAlgorithm.h
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DeltaAlgorithm.h
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DenseMap.h
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DenseMapInfo.h
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DenseSet.h
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DepthFirstIterator.h
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DirectedGraph.h
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EnumeratedArray.h
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EpochTracker.h
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EquivalenceClasses.h
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FloatingPointMode.h
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FoldingSet.h
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FunctionExtras.h
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GraphTraits.h
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Hashing.h
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ImmutableList.h
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ImmutableMap.h
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ImmutableSet.h
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IndexedMap.h
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IntEqClasses.h
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IntervalMap.h
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IntrusiveRefCntPtr.h
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MapVector.h
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None.h
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Optional.h
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PackedVector.h
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PointerEmbeddedInt.h
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PointerIntPair.h
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PointerSumType.h
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PointerUnion.h
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PostOrderIterator.h
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PriorityQueue.h
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PriorityWorklist.h
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SCCIterator.h
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STLExtras.h
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ScopeExit.h
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ScopedHashTable.h
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Sequence.h
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SetOperations.h
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SetVector.h
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SmallBitVector.h
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SmallPtrSet.h
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SmallSet.h
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SmallString.h
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SmallVector.h
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SparseBitVector.h
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SparseMultiSet.h
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SparseSet.h
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Statistic.h
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StringExtras.h
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StringMap.h
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StringMapEntry.h
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StringRef.h
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StringSet.h
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StringSwitch.h
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TinyPtrVector.h
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Triple.h
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Twine.h
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TypeSwitch.h
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UniqueVector.h
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Waymarking.h
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bit.h
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edit_distance.h
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fallible_iterator.h
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ilist.h
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ilist_base.h
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ilist_iterator.h
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ilist_node.h
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ilist_node_base.h
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ilist_node_options.h
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iterator.h
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iterator_range.h
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simple_ilist.h
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Editing: SetOperations.h
//===-- llvm/ADT/SetOperations.h - Generic Set Operations -------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file defines generic set operations that may be used on set's of // different types, and different element types. // //===----------------------------------------------------------------------===// #ifndef LLVM_ADT_SETOPERATIONS_H #define LLVM_ADT_SETOPERATIONS_H namespace llvm { /// set_union(A, B) - Compute A := A u B, return whether A changed. /// template <class S1Ty, class S2Ty> bool set_union(S1Ty &S1, const S2Ty &S2) { bool Changed = false; for (typename S2Ty::const_iterator SI = S2.begin(), SE = S2.end(); SI != SE; ++SI) if (S1.insert(*SI).second) Changed = true; return Changed; } /// set_intersect(A, B) - Compute A := A ^ B /// Identical to set_intersection, except that it works on set<>'s and /// is nicer to use. Functionally, this iterates through S1, removing /// elements that are not contained in S2. /// template <class S1Ty, class S2Ty> void set_intersect(S1Ty &S1, const S2Ty &S2) { for (typename S1Ty::iterator I = S1.begin(); I != S1.end();) { const auto &E = *I; ++I; if (!S2.count(E)) S1.erase(E); // Erase element if not in S2 } } /// set_difference(A, B) - Return A - B /// template <class S1Ty, class S2Ty> S1Ty set_difference(const S1Ty &S1, const S2Ty &S2) { S1Ty Result; for (typename S1Ty::const_iterator SI = S1.begin(), SE = S1.end(); SI != SE; ++SI) if (!S2.count(*SI)) // if the element is not in set2 Result.insert(*SI); return Result; } /// set_subtract(A, B) - Compute A := A - B /// template <class S1Ty, class S2Ty> void set_subtract(S1Ty &S1, const S2Ty &S2) { for (typename S2Ty::const_iterator SI = S2.begin(), SE = S2.end(); SI != SE; ++SI) S1.erase(*SI); } /// set_is_subset(A, B) - Return true iff A in B /// template <class S1Ty, class S2Ty> bool set_is_subset(const S1Ty &S1, const S2Ty &S2) { if (S1.size() > S2.size()) return false; for (auto &It : S1) if (!S2.count(It)) return false; return true; } /// set_is_strict_subset(A, B) - Return true iff A in B and and A != B /// template <class S1Ty, class S2Ty> bool set_is_strict_subset(const S1Ty &S1, const S2Ty &S2) { if (S1.size() >= S2.size()) return false; return set_is_subset(S1, S2); } } // End llvm namespace #endif
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