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Setup.sample
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__init__.py
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__pycache__
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includetest.rst
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support.py
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test_archive_util.py
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test_bdist.py
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test_bdist_dumb.py
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test_bdist_msi.py
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test_bdist_rpm.py
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test_bdist_wininst.py
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test_build.py
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test_build_clib.py
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test_build_ext.py
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test_build_py.py
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test_build_scripts.py
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test_check.py
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test_clean.py
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test_cmd.py
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test_config.py
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test_config_cmd.py
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test_core.py
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test_cygwinccompiler.py
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test_dep_util.py
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test_dir_util.py
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test_dist.py
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test_extension.py
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test_file_util.py
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test_filelist.py
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test_install.py
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test_install_data.py
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test_install_headers.py
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test_install_lib.py
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test_install_scripts.py
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test_log.py
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test_msvc9compiler.py
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test_msvccompiler.py
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test_register.py
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test_sdist.py
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test_spawn.py
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test_sysconfig.py
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test_text_file.py
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test_unixccompiler.py
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test_upload.py
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test_util.py
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test_version.py
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test_versionpredicate.py
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xxmodule.c
(12.61 KB)
Editing: Setup.sample
# Setup file from the pygame project #--StartConfig SDL = -I/usr/include/SDL -D_REENTRANT -lSDL FONT = -lSDL_ttf IMAGE = -lSDL_image MIXER = -lSDL_mixer SMPEG = -lsmpeg PNG = -lpng JPEG = -ljpeg SCRAP = -lX11 PORTMIDI = -lportmidi PORTTIME = -lporttime #--EndConfig #DEBUG = -C-W -C-Wall DEBUG = #the following modules are optional. you will want to compile #everything you can, but you can ignore ones you don't have #dependencies for, just comment them out imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG) font src/font.c $(SDL) $(FONT) $(DEBUG) mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG) mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG) _numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG) _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG) movie src/movie.c $(SDL) $(SMPEG) $(DEBUG) scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG) _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG) pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG) GFX = src/SDL_gfx/SDL_gfxPrimitives.c #GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG) #these modules are required for pygame to run. they only require #SDL as a dependency. these should not be altered base src/base.c $(SDL) $(DEBUG) cdrom src/cdrom.c $(SDL) $(DEBUG) color src/color.c $(SDL) $(DEBUG) constants src/constants.c $(SDL) $(DEBUG) display src/display.c $(SDL) $(DEBUG) event src/event.c $(SDL) $(DEBUG) fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG) key src/key.c $(SDL) $(DEBUG) mouse src/mouse.c $(SDL) $(DEBUG) rect src/rect.c $(SDL) $(DEBUG) rwobject src/rwobject.c $(SDL) $(DEBUG) surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG) surflock src/surflock.c $(SDL) $(DEBUG) time src/time.c $(SDL) $(DEBUG) joystick src/joystick.c $(SDL) $(DEBUG) draw src/draw.c $(SDL) $(DEBUG) image src/image.c $(SDL) $(DEBUG) overlay src/overlay.c $(SDL) $(DEBUG) transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG) mask src/mask.c src/bitmask.c $(SDL) $(DEBUG) bufferproxy src/bufferproxy.c $(SDL) $(DEBUG) pixelarray src/pixelarray.c $(SDL) $(DEBUG) _arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
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