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AggressiveAntiDepBreaker.cpp
(37.23 KB)
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AggressiveAntiDepBreaker.h
(6.8 KB)
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AllocationOrder.cpp
(1.96 KB)
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AllocationOrder.h
(2.96 KB)
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Analysis.cpp
(32.62 KB)
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AsmPrinter
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AtomicExpandPass.cpp
(71.86 KB)
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BBSectionsPrepare.cpp
(18.8 KB)
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BasicTargetTransformInfo.cpp
(1.53 KB)
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BranchFolding.cpp
(77.92 KB)
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BranchFolding.h
(7.36 KB)
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BranchRelaxation.cpp
(19.45 KB)
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BreakFalseDeps.cpp
(9.79 KB)
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BuiltinGCs.cpp
(4.88 KB)
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CFGuardLongjmp.cpp
(3.73 KB)
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CFIInstrInserter.cpp
(17.53 KB)
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CalcSpillWeights.cpp
(10.22 KB)
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CallingConvLower.cpp
(10.4 KB)
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CodeGen.cpp
(5.28 KB)
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CodeGenPrepare.cpp
(295.01 KB)
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CommandFlags.cpp
(24.89 KB)
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CriticalAntiDepBreaker.cpp
(27.91 KB)
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CriticalAntiDepBreaker.h
(4.22 KB)
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DFAPacketizer.cpp
(10.91 KB)
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DeadMachineInstructionElim.cpp
(6.52 KB)
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DetectDeadLanes.cpp
(20.74 KB)
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DwarfEHPrepare.cpp
(9.01 KB)
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EarlyIfConversion.cpp
(37.51 KB)
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EdgeBundles.cpp
(3.21 KB)
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ExecutionDomainFix.cpp
(14.67 KB)
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ExpandMemCmp.cpp
(33.66 KB)
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ExpandPostRAPseudos.cpp
(7.28 KB)
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ExpandReductions.cpp
(7.23 KB)
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FEntryInserter.cpp
(1.81 KB)
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FaultMaps.cpp
(4.99 KB)
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FinalizeISel.cpp
(2.65 KB)
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FixupStatepointCallerSaved.cpp
(11.06 KB)
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FuncletLayout.cpp
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GCMetadata.cpp
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GCMetadataPrinter.cpp
(748 B)
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GCRootLowering.cpp
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GCStrategy.cpp
(708 B)
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GlobalISel
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GlobalMerge.cpp
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HardwareLoops.cpp
(18.44 KB)
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IfConversion.cpp
(89.43 KB)
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ImplicitNullChecks.cpp
(25.14 KB)
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IndirectBrExpandPass.cpp
(7.79 KB)
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InlineSpiller.cpp
(58.24 KB)
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InterferenceCache.cpp
(8.83 KB)
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InterferenceCache.h
(7.22 KB)
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InterleavedAccessPass.cpp
(16.59 KB)
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InterleavedLoadCombinePass.cpp
(42.35 KB)
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IntrinsicLowering.cpp
(17.08 KB)
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LLVMTargetMachine.cpp
(10.25 KB)
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LatencyPriorityQueue.cpp
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LazyMachineBlockFrequencyInfo.cpp
(3.36 KB)
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LexicalScopes.cpp
(12.16 KB)
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LiveDebugValues.cpp
(78.98 KB)
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LiveDebugVariables.cpp
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LiveDebugVariables.h
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LiveInterval.cpp
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LiveIntervalCalc.cpp
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LiveIntervalUnion.cpp
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LiveIntervals.cpp
(64.59 KB)
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LivePhysRegs.cpp
(11.08 KB)
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LiveRangeCalc.cpp
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LiveRangeEdit.cpp
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LiveRangeShrink.cpp
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LiveRangeUtils.h
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LiveRegMatrix.cpp
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LiveRegUnits.cpp
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LiveStacks.cpp
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LiveVariables.cpp
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LocalStackSlotAllocation.cpp
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LoopTraversal.cpp
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LowLevelType.cpp
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LowerEmuTLS.cpp
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MBFIWrapper.cpp
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MIRCanonicalizerPass.cpp
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MIRNamerPass.cpp
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MIRParser
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MIRPrinter.cpp
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MIRPrintingPass.cpp
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MIRVRegNamerUtils.cpp
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MIRVRegNamerUtils.h
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MachineBasicBlock.cpp
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MachineBlockFrequencyInfo.cpp
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MachineBlockPlacement.cpp
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MachineBranchProbabilityInfo.cpp
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MachineCSE.cpp
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MachineCombiner.cpp
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MachineCopyPropagation.cpp
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MachineDebugify.cpp
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MachineDominanceFrontier.cpp
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MachineDominators.cpp
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MachineFrameInfo.cpp
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MachineFunction.cpp
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MachineFunctionPass.cpp
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MachineFunctionPrinterPass.cpp
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MachineInstr.cpp
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MachineInstrBundle.cpp
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MachineLICM.cpp
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MachineLoopInfo.cpp
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MachineLoopUtils.cpp
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MachineModuleInfo.cpp
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MachineModuleInfoImpls.cpp
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MachineOperand.cpp
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MachineOptimizationRemarkEmitter.cpp
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MachineOutliner.cpp
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MachinePipeliner.cpp
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MachinePostDominators.cpp
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MachineRegionInfo.cpp
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MachineRegisterInfo.cpp
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MachineSSAUpdater.cpp
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MachineScheduler.cpp
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MachineSink.cpp
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MachineSizeOpts.cpp
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MachineStripDebug.cpp
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MachineTraceMetrics.cpp
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MachineVerifier.cpp
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MacroFusion.cpp
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ModuloSchedule.cpp
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NonRelocatableStringpool.cpp
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OptimizePHIs.cpp
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PHIElimination.cpp
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PHIEliminationUtils.cpp
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PHIEliminationUtils.h
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ParallelCG.cpp
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PatchableFunction.cpp
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PeepholeOptimizer.cpp
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PostRAHazardRecognizer.cpp
(3.5 KB)
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PostRASchedulerList.cpp
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PreISelIntrinsicLowering.cpp
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ProcessImplicitDefs.cpp
(5.4 KB)
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PrologEpilogInserter.cpp
(50.45 KB)
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PseudoSourceValue.cpp
(4.71 KB)
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RDFGraph.cpp
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RDFLiveness.cpp
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RDFRegisters.cpp
(11.29 KB)
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ReachingDefAnalysis.cpp
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RegAllocBase.cpp
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RegAllocBase.h
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RegAllocBasic.cpp
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RegAllocFast.cpp
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RegAllocGreedy.cpp
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RegAllocPBQP.cpp
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RegUsageInfoCollector.cpp
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RegUsageInfoPropagate.cpp
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RegisterClassInfo.cpp
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RegisterCoalescer.cpp
(151.71 KB)
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RegisterCoalescer.h
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RegisterPressure.cpp
(48.86 KB)
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RegisterScavenging.cpp
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RegisterUsageInfo.cpp
(3.18 KB)
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RenameIndependentSubregs.cpp
(14.79 KB)
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ResetMachineFunctionPass.cpp
(3.48 KB)
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SafeStack.cpp
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SafeStackLayout.cpp
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SafeStackLayout.h
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ScalarizeMaskedMemIntrin.cpp
(31.46 KB)
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ScheduleDAG.cpp
(21.34 KB)
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ScheduleDAGInstrs.cpp
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ScheduleDAGPrinter.cpp
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ScoreboardHazardRecognizer.cpp
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SelectionDAG
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ShadowStackGCLowering.cpp
(14.16 KB)
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ShrinkWrap.cpp
(23.03 KB)
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SjLjEHPrepare.cpp
(18.93 KB)
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SlotIndexes.cpp
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SpillPlacement.cpp
(12.58 KB)
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SpillPlacement.h
(6.67 KB)
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SplitKit.cpp
(66.39 KB)
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SplitKit.h
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StackColoring.cpp
(49.03 KB)
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StackMapLivenessAnalysis.cpp
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StackMaps.cpp
(19.74 KB)
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StackProtector.cpp
(22.94 KB)
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StackSlotColoring.cpp
(17.12 KB)
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SwiftErrorValueTracking.cpp
(11.37 KB)
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SwitchLoweringUtils.cpp
(18.33 KB)
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TailDuplication.cpp
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TailDuplicator.cpp
(38.29 KB)
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TargetFrameLoweringImpl.cpp
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TargetInstrInfo.cpp
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TargetLoweringBase.cpp
(82.53 KB)
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TargetLoweringObjectFileImpl.cpp
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TargetOptionsImpl.cpp
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TargetPassConfig.cpp
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TargetRegisterInfo.cpp
(19.15 KB)
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TargetSchedule.cpp
(13.16 KB)
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TargetSubtargetInfo.cpp
(1.89 KB)
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TwoAddressInstructionPass.cpp
(62.08 KB)
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TypePromotion.cpp
(32.46 KB)
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UnreachableBlockElim.cpp
(7.48 KB)
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ValueTypes.cpp
(19.87 KB)
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VirtRegMap.cpp
(21.4 KB)
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WasmEHPrepare.cpp
(17.48 KB)
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WinEHPrepare.cpp
(51.16 KB)
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XRayInstrumentation.cpp
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Editing: SpillPlacement.h
//===- SpillPlacement.h - Optimal Spill Code Placement ---------*- C++ -*--===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This analysis computes the optimal spill code placement between basic blocks. // // The runOnMachineFunction() method only precomputes some profiling information // about the CFG. The real work is done by prepare(), addConstraints(), and // finish() which are called by the register allocator. // // Given a variable that is live across multiple basic blocks, and given // constraints on the basic blocks where the variable is live, determine which // edge bundles should have the variable in a register and which edge bundles // should have the variable in a stack slot. // // The returned bit vector can be used to place optimal spill code at basic // block entries and exits. Spill code placement inside a basic block is not // considered. // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_CODEGEN_SPILLPLACEMENT_H #define LLVM_LIB_CODEGEN_SPILLPLACEMENT_H #include "llvm/ADT/ArrayRef.h" #include "llvm/ADT/SmallVector.h" #include "llvm/ADT/SparseSet.h" #include "llvm/CodeGen/MachineFunctionPass.h" #include "llvm/Support/BlockFrequency.h" namespace llvm { class BitVector; class EdgeBundles; class MachineBlockFrequencyInfo; class MachineFunction; class MachineLoopInfo; class SpillPlacement : public MachineFunctionPass { struct Node; const MachineFunction *MF; const EdgeBundles *bundles; const MachineLoopInfo *loops; const MachineBlockFrequencyInfo *MBFI; Node *nodes = nullptr; // Nodes that are active in the current computation. Owned by the prepare() // caller. BitVector *ActiveNodes; // Nodes with active links. Populated by scanActiveBundles. SmallVector<unsigned, 8> Linked; // Nodes that went positive during the last call to scanActiveBundles or // iterate. SmallVector<unsigned, 8> RecentPositive; // Block frequencies are computed once. Indexed by block number. SmallVector<BlockFrequency, 8> BlockFrequencies; /// Decision threshold. A node gets the output value 0 if the weighted sum of /// its inputs falls in the open interval (-Threshold;Threshold). BlockFrequency Threshold; /// List of nodes that need to be updated in ::iterate. SparseSet<unsigned> TodoList; public: static char ID; // Pass identification, replacement for typeid. SpillPlacement() : MachineFunctionPass(ID) {} ~SpillPlacement() override { releaseMemory(); } /// BorderConstraint - A basic block has separate constraints for entry and /// exit. enum BorderConstraint { DontCare, ///< Block doesn't care / variable not live. PrefReg, ///< Block entry/exit prefers a register. PrefSpill, ///< Block entry/exit prefers a stack slot. PrefBoth, ///< Block entry prefers both register and stack. MustSpill ///< A register is impossible, variable must be spilled. }; /// BlockConstraint - Entry and exit constraints for a basic block. struct BlockConstraint { unsigned Number; ///< Basic block number (from MBB::getNumber()). BorderConstraint Entry : 8; ///< Constraint on block entry. BorderConstraint Exit : 8; ///< Constraint on block exit. /// True when this block changes the value of the live range. This means /// the block has a non-PHI def. When this is false, a live-in value on /// the stack can be live-out on the stack without inserting a spill. bool ChangesValue; }; /// prepare - Reset state and prepare for a new spill placement computation. /// @param RegBundles Bit vector to receive the edge bundles where the /// variable should be kept in a register. Each bit /// corresponds to an edge bundle, a set bit means the /// variable should be kept in a register through the /// bundle. A clear bit means the variable should be /// spilled. This vector is retained. void prepare(BitVector &RegBundles); /// addConstraints - Add constraints and biases. This method may be called /// more than once to accumulate constraints. /// @param LiveBlocks Constraints for blocks that have the variable live in or /// live out. void addConstraints(ArrayRef<BlockConstraint> LiveBlocks); /// addPrefSpill - Add PrefSpill constraints to all blocks listed. This is /// equivalent to calling addConstraint with identical BlockConstraints with /// Entry = Exit = PrefSpill, and ChangesValue = false. /// /// @param Blocks Array of block numbers that prefer to spill in and out. /// @param Strong When true, double the negative bias for these blocks. void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong); /// addLinks - Add transparent blocks with the given numbers. void addLinks(ArrayRef<unsigned> Links); /// scanActiveBundles - Perform an initial scan of all bundles activated by /// addConstraints and addLinks, updating their state. Add all the bundles /// that now prefer a register to RecentPositive. /// Prepare internal data structures for iterate. /// Return true is there are any positive nodes. bool scanActiveBundles(); /// iterate - Update the network iteratively until convergence, or new bundles /// are found. void iterate(); /// getRecentPositive - Return an array of bundles that became positive during /// the previous call to scanActiveBundles or iterate. ArrayRef<unsigned> getRecentPositive() { return RecentPositive; } /// finish - Compute the optimal spill code placement given the /// constraints. No MustSpill constraints will be violated, and the smallest /// possible number of PrefX constraints will be violated, weighted by /// expected execution frequencies. /// The selected bundles are returned in the bitvector passed to prepare(). /// @return True if a perfect solution was found, allowing the variable to be /// in a register through all relevant bundles. bool finish(); /// getBlockFrequency - Return the estimated block execution frequency per /// function invocation. BlockFrequency getBlockFrequency(unsigned Number) const { return BlockFrequencies[Number]; } private: bool runOnMachineFunction(MachineFunction &mf) override; void getAnalysisUsage(AnalysisUsage &AU) const override; void releaseMemory() override; void activate(unsigned n); void setThreshold(const BlockFrequency &Entry); bool update(unsigned n); }; } // end namespace llvm #endif // LLVM_LIB_CODEGEN_SPILLPLACEMENT_H
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