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AArch64ErrataFix.cpp
(25.49 KB)
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AArch64ErrataFix.h
(1.35 KB)
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ARMErrataFix.cpp
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ARMErrataFix.h
(1.38 KB)
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Arch
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CallGraphSort.cpp
(8.81 KB)
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CallGraphSort.h
(652 B)
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Config.h
(10.49 KB)
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DWARF.cpp
(5.75 KB)
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DWARF.h
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Driver.cpp
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Driver.h
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DriverUtils.cpp
(8.74 KB)
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EhFrame.cpp
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EhFrame.h
(680 B)
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ICF.cpp
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ICF.h
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InputFiles.cpp
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InputFiles.h
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InputSection.cpp
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InputSection.h
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LTO.cpp
(12.64 KB)
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LTO.h
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LinkerScript.cpp
(44.6 KB)
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LinkerScript.h
(10.59 KB)
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MapFile.cpp
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MapFile.h
(581 B)
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MarkLive.cpp
(14.18 KB)
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MarkLive.h
(566 B)
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Options.td
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OutputSections.cpp
(19.23 KB)
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OutputSections.h
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README.md
(20 B)
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Relocations.cpp
(81.61 KB)
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Relocations.h
(5.89 KB)
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ScriptLexer.cpp
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ScriptLexer.h
(1.31 KB)
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ScriptParser.cpp
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ScriptParser.h
(961 B)
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SymbolTable.cpp
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SymbolTable.h
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Symbols.cpp
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Symbols.h
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SyntheticSections.cpp
(134.95 KB)
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SyntheticSections.h
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Target.cpp
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Target.h
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Thunks.cpp
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Thunks.h
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Writer.cpp
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Writer.h
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Editing: SymbolTable.h
//===- SymbolTable.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLD_ELF_SYMBOL_TABLE_H #define LLD_ELF_SYMBOL_TABLE_H #include "InputFiles.h" #include "Symbols.h" #include "lld/Common/Strings.h" #include "llvm/ADT/CachedHashString.h" #include "llvm/ADT/DenseMap.h" #include "llvm/ADT/STLExtras.h" namespace lld { namespace elf { // SymbolTable is a bucket of all known symbols, including defined, // undefined, or lazy symbols (the last one is symbols in archive // files whose archive members are not yet loaded). // // We put all symbols of all files to a SymbolTable, and the // SymbolTable selects the "best" symbols if there are name // conflicts. For example, obviously, a defined symbol is better than // an undefined symbol. Or, if there's a conflict between a lazy and a // undefined, it'll read an archive member to read a real definition // to replace the lazy symbol. The logic is implemented in the // add*() functions, which are called by input files as they are parsed. There // is one add* function per symbol type. class SymbolTable { struct FilterOutPlaceholder { bool operator()(Symbol *S) const { return !S->isPlaceholder(); } }; using iterator = llvm::filter_iterator<std::vector<Symbol *>::const_iterator, FilterOutPlaceholder>; public: llvm::iterator_range<iterator> symbols() const { return llvm::make_filter_range(symVector, FilterOutPlaceholder()); } void wrap(Symbol *sym, Symbol *real, Symbol *wrap); Symbol *insert(StringRef name); Symbol *addSymbol(const Symbol &newSym); void scanVersionScript(); Symbol *find(StringRef name); void handleDynamicList(); // Set of .so files to not link the same shared object file more than once. llvm::DenseMap<StringRef, SharedFile *> soNames; // Comdat groups define "link once" sections. If two comdat groups have the // same name, only one of them is linked, and the other is ignored. This map // is used to uniquify them. llvm::DenseMap<llvm::CachedHashStringRef, const InputFile *> comdatGroups; private: std::vector<Symbol *> findByVersion(SymbolVersion ver); std::vector<Symbol *> findAllByVersion(SymbolVersion ver); llvm::StringMap<std::vector<Symbol *>> &getDemangledSyms(); void assignExactVersion(SymbolVersion ver, uint16_t versionId, StringRef versionName); void assignWildcardVersion(SymbolVersion ver, uint16_t versionId); // The order the global symbols are in is not defined. We can use an arbitrary // order, but it has to be reproducible. That is true even when cross linking. // The default hashing of StringRef produces different results on 32 and 64 // bit systems so we use a map to a vector. That is arbitrary, deterministic // but a bit inefficient. // FIXME: Experiment with passing in a custom hashing or sorting the symbols // once symbol resolution is finished. llvm::DenseMap<llvm::CachedHashStringRef, int> symMap; std::vector<Symbol *> symVector; // A map from demangled symbol names to their symbol objects. // This mapping is 1:N because two symbols with different versions // can have the same name. We use this map to handle "extern C++ {}" // directive in version scripts. llvm::Optional<llvm::StringMap<std::vector<Symbol *>>> demangledSyms; }; extern SymbolTable *symtab; } // namespace elf } // namespace lld #endif
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