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AsmParser
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Disassembler
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MCTargetDesc
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README.txt
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SystemZ.h
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SystemZ.td
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SystemZAsmPrinter.cpp
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SystemZAsmPrinter.h
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SystemZCallingConv.cpp
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SystemZCallingConv.h
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SystemZCallingConv.td
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SystemZConstantPoolValue.cpp
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SystemZConstantPoolValue.h
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SystemZCopyPhysRegs.cpp
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SystemZElimCompare.cpp
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SystemZFeatures.td
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SystemZFrameLowering.cpp
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SystemZFrameLowering.h
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SystemZHazardRecognizer.cpp
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SystemZHazardRecognizer.h
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SystemZISelDAGToDAG.cpp
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SystemZISelLowering.cpp
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SystemZISelLowering.h
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SystemZInstrBuilder.h
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SystemZInstrDFP.td
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SystemZInstrFP.td
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SystemZInstrFormats.td
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SystemZInstrHFP.td
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SystemZInstrInfo.cpp
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SystemZInstrInfo.h
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SystemZInstrInfo.td
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SystemZInstrSystem.td
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SystemZInstrVector.td
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SystemZLDCleanup.cpp
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SystemZLongBranch.cpp
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SystemZMCInstLower.cpp
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SystemZMCInstLower.h
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SystemZMachineFunctionInfo.cpp
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SystemZMachineFunctionInfo.h
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SystemZMachineScheduler.cpp
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SystemZMachineScheduler.h
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SystemZOperands.td
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SystemZOperators.td
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SystemZPatterns.td
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SystemZPostRewrite.cpp
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SystemZProcessors.td
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SystemZRegisterInfo.cpp
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SystemZRegisterInfo.h
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SystemZRegisterInfo.td
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SystemZSchedule.td
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SystemZScheduleZ13.td
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SystemZScheduleZ14.td
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SystemZScheduleZ15.td
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SystemZScheduleZ196.td
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SystemZScheduleZEC12.td
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SystemZSelectionDAGInfo.cpp
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SystemZSelectionDAGInfo.h
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SystemZShortenInst.cpp
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SystemZSubtarget.cpp
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SystemZSubtarget.h
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SystemZTDC.cpp
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SystemZTargetMachine.cpp
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SystemZTargetMachine.h
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SystemZTargetTransformInfo.cpp
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SystemZTargetTransformInfo.h
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TargetInfo
Editing: SystemZMachineFunctionInfo.h
//=== SystemZMachineFunctionInfo.h - SystemZ machine function info -*- C++ -*-// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H #define LLVM_LIB_TARGET_SYSTEMZ_SYSTEMZMACHINEFUNCTIONINFO_H #include "llvm/CodeGen/MachineFunction.h" namespace llvm { namespace SystemZ { // A struct to hold the low and high GPR registers to be saved/restored as // well as the offset into the register save area of the low register. struct GPRRegs { unsigned LowGPR; unsigned HighGPR; unsigned GPROffset; GPRRegs() : LowGPR(0), HighGPR(0), GPROffset(0) {} }; } class SystemZMachineFunctionInfo : public MachineFunctionInfo { virtual void anchor(); SystemZ::GPRRegs SpillGPRRegs; SystemZ::GPRRegs RestoreGPRRegs; Register VarArgsFirstGPR; Register VarArgsFirstFPR; unsigned VarArgsFrameIndex; unsigned RegSaveFrameIndex; int FramePointerSaveIndex; bool ManipulatesSP; unsigned NumLocalDynamics; public: explicit SystemZMachineFunctionInfo(MachineFunction &MF) : VarArgsFirstGPR(0), VarArgsFirstFPR(0), VarArgsFrameIndex(0), RegSaveFrameIndex(0), FramePointerSaveIndex(0), ManipulatesSP(false), NumLocalDynamics(0) {} // Get and set the first and last call-saved GPR that should be saved by // this function and the SP offset for the STMG. These are 0 if no GPRs // need to be saved or restored. SystemZ::GPRRegs getSpillGPRRegs() const { return SpillGPRRegs; } void setSpillGPRRegs(Register Low, Register High, unsigned Offs) { SpillGPRRegs.LowGPR = Low; SpillGPRRegs.HighGPR = High; SpillGPRRegs.GPROffset = Offs; } // Get and set the first and last call-saved GPR that should be restored by // this function and the SP offset for the LMG. These are 0 if no GPRs // need to be saved or restored. SystemZ::GPRRegs getRestoreGPRRegs() const { return RestoreGPRRegs; } void setRestoreGPRRegs(Register Low, Register High, unsigned Offs) { RestoreGPRRegs.LowGPR = Low; RestoreGPRRegs.HighGPR = High; RestoreGPRRegs.GPROffset = Offs; } // Get and set the number of fixed (as opposed to variable) arguments // that are passed in GPRs to this function. Register getVarArgsFirstGPR() const { return VarArgsFirstGPR; } void setVarArgsFirstGPR(Register GPR) { VarArgsFirstGPR = GPR; } // Likewise FPRs. Register getVarArgsFirstFPR() const { return VarArgsFirstFPR; } void setVarArgsFirstFPR(Register FPR) { VarArgsFirstFPR = FPR; } // Get and set the frame index of the first stack vararg. unsigned getVarArgsFrameIndex() const { return VarArgsFrameIndex; } void setVarArgsFrameIndex(unsigned FI) { VarArgsFrameIndex = FI; } // Get and set the frame index of the register save area // (i.e. the incoming stack pointer). unsigned getRegSaveFrameIndex() const { return RegSaveFrameIndex; } void setRegSaveFrameIndex(unsigned FI) { RegSaveFrameIndex = FI; } // Get and set the frame index of where the old frame pointer is stored. int getFramePointerSaveIndex() const { return FramePointerSaveIndex; } void setFramePointerSaveIndex(int Idx) { FramePointerSaveIndex = Idx; } // Get and set whether the function directly manipulates the stack pointer, // e.g. through STACKSAVE or STACKRESTORE. bool getManipulatesSP() const { return ManipulatesSP; } void setManipulatesSP(bool MSP) { ManipulatesSP = MSP; } // Count number of local-dynamic TLS symbols used. unsigned getNumLocalDynamicTLSAccesses() const { return NumLocalDynamics; } void incNumLocalDynamicTLSAccesses() { ++NumLocalDynamics; } }; } // end namespace llvm #endif
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