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AccelTable.h
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Analysis.h
(6.04 KB)
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AntiDepBreaker.h
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AsmPrinter.h
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AsmPrinterHandler.h
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AtomicExpandUtils.h
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BasicTTIImpl.h
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BuiltinGCs.h
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CSEConfigBase.h
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CalcSpillWeights.h
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CallingConvLower.h
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CommandFlags.h
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CostTable.h
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DAGCombine.h
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DFAPacketizer.h
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DIE.h
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DIEValue.def
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DbgEntityHistoryCalculator.h
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DebugHandlerBase.h
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DwarfStringPoolEntry.h
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EdgeBundles.h
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ExecutionDomainFix.h
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ExpandReductions.h
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FastISel.h
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FaultMaps.h
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FunctionLoweringInfo.h
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GCMetadata.h
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GCMetadataPrinter.h
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GCStrategy.h
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GlobalISel
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ISDOpcodes.h
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IndirectThunks.h
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IntrinsicLowering.h
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LatencyPriorityQueue.h
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LazyMachineBlockFrequencyInfo.h
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LexicalScopes.h
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LinkAllAsmWriterComponents.h
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LinkAllCodegenComponents.h
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LiveInterval.h
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LiveIntervalCalc.h
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LiveIntervalUnion.h
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LiveIntervals.h
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LivePhysRegs.h
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LiveRangeCalc.h
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LiveRangeEdit.h
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LiveRegMatrix.h
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LiveRegUnits.h
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LiveStacks.h
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LiveVariables.h
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LoopTraversal.h
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LowLevelType.h
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MBFIWrapper.h
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MIRFormatter.h
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MIRParser
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MIRPrinter.h
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MIRYamlMapping.h
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MachORelocation.h
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MachineBasicBlock.h
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MachineBlockFrequencyInfo.h
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MachineBranchProbabilityInfo.h
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MachineCombinerPattern.h
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MachineConstantPool.h
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MachineDominanceFrontier.h
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MachineDominators.h
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MachineFrameInfo.h
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MachineFunction.h
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MachineFunctionPass.h
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MachineInstr.h
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MachineInstrBuilder.h
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MachineInstrBundle.h
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MachineInstrBundleIterator.h
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MachineJumpTableInfo.h
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MachineLoopInfo.h
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MachineLoopUtils.h
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MachineMemOperand.h
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MachineModuleInfo.h
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MachineModuleInfoImpls.h
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MachineOperand.h
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MachineOptimizationRemarkEmitter.h
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MachineOutliner.h
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MachinePassRegistry.h
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MachinePipeliner.h
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MachinePostDominators.h
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MachineRegionInfo.h
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MachineRegisterInfo.h
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MachineSSAUpdater.h
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MachineScheduler.h
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MachineSizeOpts.h
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MachineTraceMetrics.h
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MacroFusion.h
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ModuloSchedule.h
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NonRelocatableStringpool.h
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PBQP
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PBQPRAConstraint.h
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ParallelCG.h
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Passes.h
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PreISelIntrinsicLowering.h
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PseudoSourceValue.h
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RDFGraph.h
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RDFLiveness.h
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RDFRegisters.h
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ReachingDefAnalysis.h
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RegAllocPBQP.h
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RegAllocRegistry.h
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Register.h
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RegisterClassInfo.h
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RegisterPressure.h
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RegisterScavenging.h
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RegisterUsageInfo.h
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ResourcePriorityQueue.h
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RuntimeLibcalls.h
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SDNodeProperties.td
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ScheduleDAG.h
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ScheduleDAGInstrs.h
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ScheduleDAGMutation.h
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ScheduleDFS.h
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ScheduleHazardRecognizer.h
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SchedulerRegistry.h
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ScoreboardHazardRecognizer.h
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SelectionDAG.h
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SelectionDAGAddressAnalysis.h
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SelectionDAGISel.h
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SelectionDAGNodes.h
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SelectionDAGTargetInfo.h
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SlotIndexes.h
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Spiller.h
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StackMaps.h
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StackProtector.h
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SwiftErrorValueTracking.h
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SwitchLoweringUtils.h
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TailDuplicator.h
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TargetCallingConv.h
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TargetFrameLowering.h
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TargetInstrInfo.h
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TargetLowering.h
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TargetLoweringObjectFileImpl.h
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TargetOpcodes.h
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TargetPassConfig.h
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TargetRegisterInfo.h
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TargetSchedule.h
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TargetSubtargetInfo.h
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UnreachableBlockElim.h
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ValueTypes.h
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ValueTypes.td
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VirtRegMap.h
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WasmEHFuncInfo.h
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WinEHFuncInfo.h
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Editing: TargetFrameLowering.h
//===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // Interface to describe the layout of a stack frame on the target machine. // //===----------------------------------------------------------------------===// #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H #define LLVM_CODEGEN_TARGETFRAMELOWERING_H #include "llvm/CodeGen/MachineBasicBlock.h" #include <vector> namespace llvm { class BitVector; class CalleeSavedInfo; class MachineFunction; class RegScavenger; namespace TargetStackID { enum Value { Default = 0, SGPRSpill = 1, SVEVector = 2, NoAlloc = 255 }; } /// Information about stack frame layout on the target. It holds the direction /// of stack growth, the known stack alignment on entry to each function, and /// the offset to the locals area. /// /// The offset to the local area is the offset from the stack pointer on /// function entry to the first location where function data (local variables, /// spill locations) can be stored. class TargetFrameLowering { public: enum StackDirection { StackGrowsUp, // Adding to the stack increases the stack address StackGrowsDown // Adding to the stack decreases the stack address }; // Maps a callee saved register to a stack slot with a fixed offset. struct SpillSlot { unsigned Reg; int Offset; // Offset relative to stack pointer on function entry. }; struct DwarfFrameBase { // The frame base may be either a register (the default), the CFA, // or a WebAssembly-specific location description. enum FrameBaseKind { Register, CFA, WasmFrameBase } Kind; struct WasmFrameBase { unsigned Kind; // Wasm local, global, or value stack unsigned Index; }; union { unsigned Reg; struct WasmFrameBase WasmLoc; } Location; }; private: StackDirection StackDir; Align StackAlignment; Align TransientStackAlignment; int LocalAreaOffset; bool StackRealignable; public: TargetFrameLowering(StackDirection D, Align StackAl, int LAO, Align TransAl = Align(1), bool StackReal = true) : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl), LocalAreaOffset(LAO), StackRealignable(StackReal) {} virtual ~TargetFrameLowering(); // These methods return information that describes the abstract stack layout // of the target machine. /// getStackGrowthDirection - Return the direction the stack grows /// StackDirection getStackGrowthDirection() const { return StackDir; } /// getStackAlignment - This method returns the number of bytes to which the /// stack pointer must be aligned on entry to a function. Typically, this /// is the largest alignment for any data object in the target. /// unsigned getStackAlignment() const { return StackAlignment.value(); } /// getStackAlignment - This method returns the number of bytes to which the /// stack pointer must be aligned on entry to a function. Typically, this /// is the largest alignment for any data object in the target. /// Align getStackAlign() const { return StackAlignment; } /// alignSPAdjust - This method aligns the stack adjustment to the correct /// alignment. /// int alignSPAdjust(int SPAdj) const { if (SPAdj < 0) { SPAdj = -alignTo(-SPAdj, StackAlignment); } else { SPAdj = alignTo(SPAdj, StackAlignment); } return SPAdj; } /// getTransientStackAlignment - This method returns the number of bytes to /// which the stack pointer must be aligned at all times, even between /// calls. /// LLVM_ATTRIBUTE_DEPRECATED(unsigned getTransientStackAlignment() const, "Use getTransientStackAlign instead") { return TransientStackAlignment.value(); } /// getTransientStackAlignment - This method returns the number of bytes to /// which the stack pointer must be aligned at all times, even between /// calls. /// Align getTransientStackAlign() const { return TransientStackAlignment; } /// isStackRealignable - This method returns whether the stack can be /// realigned. bool isStackRealignable() const { return StackRealignable; } /// Return the skew that has to be applied to stack alignment under /// certain conditions (e.g. stack was adjusted before function \p MF /// was called). virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const; /// This method returns whether or not it is safe for an object with the /// given stack id to be bundled into the local area. virtual bool isStackIdSafeForLocalArea(unsigned StackId) const { return true; } /// getOffsetOfLocalArea - This method returns the offset of the local area /// from the stack pointer on entrance to a function. /// int getOffsetOfLocalArea() const { return LocalAreaOffset; } /// isFPCloseToIncomingSP - Return true if the frame pointer is close to /// the incoming stack pointer, false if it is close to the post-prologue /// stack pointer. virtual bool isFPCloseToIncomingSP() const { return true; } /// assignCalleeSavedSpillSlots - Allows target to override spill slot /// assignment logic. If implemented, assignCalleeSavedSpillSlots() should /// assign frame slots to all CSI entries and return true. If this method /// returns false, spill slots will be assigned using generic implementation. /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of /// CSI. virtual bool assignCalleeSavedSpillSlots(MachineFunction &MF, const TargetRegisterInfo *TRI, std::vector<CalleeSavedInfo> &CSI) const { return false; } /// getCalleeSavedSpillSlots - This method returns a pointer to an array of /// pairs, that contains an entry for each callee saved register that must be /// spilled to a particular stack location if it is spilled. /// /// Each entry in this array contains a <register,offset> pair, indicating the /// fixed offset from the incoming stack pointer that each register should be /// spilled at. If a register is not listed here, the code generator is /// allowed to spill it anywhere it chooses. /// virtual const SpillSlot * getCalleeSavedSpillSlots(unsigned &NumEntries) const { NumEntries = 0; return nullptr; } /// targetHandlesStackFrameRounding - Returns true if the target is /// responsible for rounding up the stack frame (probably at emitPrologue /// time). virtual bool targetHandlesStackFrameRounding() const { return false; } /// Returns true if the target will correctly handle shrink wrapping. virtual bool enableShrinkWrapping(const MachineFunction &MF) const { return false; } /// Returns true if the stack slot holes in the fixed and callee-save stack /// area should be used when allocating other stack locations to reduce stack /// size. virtual bool enableStackSlotScavenging(const MachineFunction &MF) const { return false; } /// Returns true if the target can safely skip saving callee-saved registers /// for noreturn nounwind functions. virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const; /// emitProlog/emitEpilog - These methods insert prolog and epilog code into /// the function. virtual void emitPrologue(MachineFunction &MF, MachineBasicBlock &MBB) const = 0; virtual void emitEpilogue(MachineFunction &MF, MachineBasicBlock &MBB) const = 0; /// With basic block sections, emit callee saved frame moves for basic blocks /// that are in a different section. virtual void emitCalleeSavedFrameMoves(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI) const {} virtual void emitCalleeSavedFrameMoves(MachineBasicBlock &MBB, MachineBasicBlock::iterator MBBI, const DebugLoc &DL, bool IsPrologue) const {} /// Replace a StackProbe stub (if any) with the actual probe code inline virtual void inlineStackProbe(MachineFunction &MF, MachineBasicBlock &PrologueMBB) const {} /// Adjust the prologue to have the function use segmented stacks. This works /// by adding a check even before the "normal" function prologue. virtual void adjustForSegmentedStacks(MachineFunction &MF, MachineBasicBlock &PrologueMBB) const {} /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in /// the assembly prologue to explicitly handle the stack. virtual void adjustForHiPEPrologue(MachineFunction &MF, MachineBasicBlock &PrologueMBB) const {} /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee /// saved registers and returns true if it isn't possible / profitable to do /// so by issuing a series of store instructions via /// storeRegToStackSlot(). Returns false otherwise. virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, ArrayRef<CalleeSavedInfo> CSI, const TargetRegisterInfo *TRI) const { return false; } /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee /// saved registers and returns true if it isn't possible / profitable to do /// so by issuing a series of load instructions via loadRegToStackSlot(). /// If it returns true, and any of the registers in CSI is not restored, /// it sets the corresponding Restored flag in CSI to false. /// Returns false otherwise. virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB, MachineBasicBlock::iterator MI, MutableArrayRef<CalleeSavedInfo> CSI, const TargetRegisterInfo *TRI) const { return false; } /// Return true if the target wants to keep the frame pointer regardless of /// the function attribute "frame-pointer". virtual bool keepFramePointer(const MachineFunction &MF) const { return false; } /// hasFP - Return true if the specified function should have a dedicated /// frame pointer register. For most targets this is true only if the function /// has variable sized allocas or if frame pointer elimination is disabled. virtual bool hasFP(const MachineFunction &MF) const = 0; /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is /// not required, we reserve argument space for call sites in the function /// immediately on entry to the current function. This eliminates the need for /// add/sub sp brackets around call sites. Returns true if the call frame is /// included as part of the stack frame. virtual bool hasReservedCallFrame(const MachineFunction &MF) const { return !hasFP(MF); } /// canSimplifyCallFramePseudos - When possible, it's best to simplify the /// call frame pseudo ops before doing frame index elimination. This is /// possible only when frame index references between the pseudos won't /// need adjusting for the call frame adjustments. Normally, that's true /// if the function has a reserved call frame or a frame pointer. Some /// targets (Thumb2, for example) may have more complicated criteria, /// however, and can override this behavior. virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const { return hasReservedCallFrame(MF) || hasFP(MF); } // needsFrameIndexResolution - Do we need to perform FI resolution for // this function. Normally, this is required only when the function // has any stack objects. However, targets may want to override this. virtual bool needsFrameIndexResolution(const MachineFunction &MF) const; /// getFrameIndexReference - This method should return the base register /// and offset used to reference a frame index location. The offset is /// returned directly, and the base register is returned via FrameReg. virtual int getFrameIndexReference(const MachineFunction &MF, int FI, Register &FrameReg) const; /// Same as \c getFrameIndexReference, except that the stack pointer (as /// opposed to the frame pointer) will be the preferred value for \p /// FrameReg. This is generally used for emitting statepoint or EH tables that /// use offsets from RSP. If \p IgnoreSPUpdates is true, the returned /// offset is only guaranteed to be valid with respect to the value of SP at /// the end of the prologue. virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI, Register &FrameReg, bool IgnoreSPUpdates) const { // Always safe to dispatch to getFrameIndexReference. return getFrameIndexReference(MF, FI, FrameReg); } /// getNonLocalFrameIndexReference - This method returns the offset used to /// reference a frame index location. The offset can be from either FP/BP/SP /// based on which base register is returned by llvm.localaddress. virtual int getNonLocalFrameIndexReference(const MachineFunction &MF, int FI) const { // By default, dispatch to getFrameIndexReference. Interested targets can // override this. Register FrameReg; return getFrameIndexReference(MF, FI, FrameReg); } /// Returns the callee-saved registers as computed by determineCalleeSaves /// in the BitVector \p SavedRegs. virtual void getCalleeSaves(const MachineFunction &MF, BitVector &SavedRegs) const; /// This method determines which of the registers reported by /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved. /// The default implementation checks populates the \p SavedRegs bitset with /// all registers which are modified in the function, targets may override /// this function to save additional registers. /// This method also sets up the register scavenger ensuring there is a free /// register or a frameindex available. /// This method should not be called by any passes outside of PEI, because /// it may change state passed in by \p MF and \p RS. The preferred /// interface outside PEI is getCalleeSaves. virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs, RegScavenger *RS = nullptr) const; /// processFunctionBeforeFrameFinalized - This method is called immediately /// before the specified function's frame layout (MF.getFrameInfo()) is /// finalized. Once the frame is finalized, MO_FrameIndex operands are /// replaced with direct constants. This method is optional. /// virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF, RegScavenger *RS = nullptr) const { } /// processFunctionBeforeFrameIndicesReplaced - This method is called /// immediately before MO_FrameIndex operands are eliminated, but after the /// frame is finalized. This method is optional. virtual void processFunctionBeforeFrameIndicesReplaced(MachineFunction &MF, RegScavenger *RS = nullptr) const {} virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const { report_fatal_error("WinEH not implemented for this target"); } /// This method is called during prolog/epilog code insertion to eliminate /// call frame setup and destroy pseudo instructions (but only if the Target /// is using them). It is responsible for eliminating these instructions, /// replacing them with concrete instructions. This method need only be /// implemented if using call frame setup/destroy pseudo instructions. /// Returns an iterator pointing to the instruction after the replaced one. virtual MachineBasicBlock::iterator eliminateCallFramePseudoInstr(MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator MI) const { llvm_unreachable("Call Frame Pseudo Instructions do not exist on this " "target!"); } /// Order the symbols in the local stack frame. /// The list of objects that we want to order is in \p objectsToAllocate as /// indices into the MachineFrameInfo. The array can be reordered in any way /// upon return. The contents of the array, however, may not be modified (i.e. /// only their order may be changed). /// By default, just maintain the original order. virtual void orderFrameObjects(const MachineFunction &MF, SmallVectorImpl<int> &objectsToAllocate) const { } /// Check whether or not the given \p MBB can be used as a prologue /// for the target. /// The prologue will be inserted first in this basic block. /// This method is used by the shrink-wrapping pass to decide if /// \p MBB will be correctly handled by the target. /// As soon as the target enable shrink-wrapping without overriding /// this method, we assume that each basic block is a valid /// prologue. virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const { return true; } /// Check whether or not the given \p MBB can be used as a epilogue /// for the target. /// The epilogue will be inserted before the first terminator of that block. /// This method is used by the shrink-wrapping pass to decide if /// \p MBB will be correctly handled by the target. /// As soon as the target enable shrink-wrapping without overriding /// this method, we assume that each basic block is a valid /// epilogue. virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const { return true; } /// Returns the StackID that scalable vectors should be associated with. virtual TargetStackID::Value getStackIDForScalableVectors() const { return TargetStackID::Default; } virtual bool isSupportedStackID(TargetStackID::Value ID) const { switch (ID) { default: return false; case TargetStackID::Default: case TargetStackID::NoAlloc: return true; } } /// Check if given function is safe for not having callee saved registers. /// This is used when interprocedural register allocation is enabled. static bool isSafeForNoCSROpt(const Function &F); /// Check if the no-CSR optimisation is profitable for the given function. virtual bool isProfitableForNoCSROpt(const Function &F) const { return true; } /// Return initial CFA offset value i.e. the one valid at the beginning of the /// function (before any stack operations). virtual int getInitialCFAOffset(const MachineFunction &MF) const; /// Return initial CFA register value i.e. the one valid at the beginning of /// the function (before any stack operations). virtual Register getInitialCFARegister(const MachineFunction &MF) const; /// Return the frame base information to be encoded in the DWARF subprogram /// debug info. virtual DwarfFrameBase getDwarfFrameBase(const MachineFunction &MF) const; }; } // End llvm namespace #endif
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