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ABI.h
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AssertFrameRecognizer.h
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DynamicLoader.h
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ExecutionContext.h
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ExecutionContextScope.h
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InstrumentationRuntime.h
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InstrumentationRuntimeStopInfo.h
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JITLoader.h
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JITLoaderList.h
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Language.h
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LanguageRuntime.h
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Memory.h
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MemoryHistory.h
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MemoryRegionInfo.h
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ModuleCache.h
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OperatingSystem.h
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PathMappingList.h
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Platform.h
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Process.h
(110.8 KB)
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ProcessStructReader.h
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Queue.h
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QueueItem.h
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QueueList.h
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RegisterCheckpoint.h
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RegisterContext.h
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RegisterContextUnwind.h
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RegisterNumber.h
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RemoteAwarePlatform.h
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SectionLoadHistory.h
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SectionLoadList.h
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StackFrame.h
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StackFrameList.h
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StackFrameRecognizer.h
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StackID.h
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StopInfo.h
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StructuredDataPlugin.h
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SystemRuntime.h
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Target.h
(49.2 KB)
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TargetList.h
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Thread.h
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ThreadCollection.h
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ThreadList.h
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ThreadPlan.h
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ThreadPlanBase.h
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ThreadPlanCallFunction.h
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ThreadPlanCallFunctionUsingABI.h
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ThreadPlanCallOnFunctionExit.h
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ThreadPlanCallUserExpression.h
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ThreadPlanPython.h
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ThreadPlanRunToAddress.h
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ThreadPlanShouldStopHere.h
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ThreadPlanStack.h
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ThreadPlanStepInRange.h
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ThreadPlanStepInstruction.h
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ThreadPlanStepOut.h
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ThreadPlanStepOverBreakpoint.h
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ThreadPlanStepOverRange.h
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ThreadPlanStepRange.h
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ThreadPlanStepThrough.h
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ThreadPlanStepUntil.h
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ThreadPlanTracer.h
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ThreadSpec.h
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UnixSignals.h
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Unwind.h
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UnwindAssembly.h
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UnwindLLDB.h
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Editing: ThreadList.h
//===-- ThreadList.h --------------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef LLDB_TARGET_THREADLIST_H #define LLDB_TARGET_THREADLIST_H #include <mutex> #include <vector> #include "lldb/Target/Thread.h" #include "lldb/Target/ThreadCollection.h" #include "lldb/Utility/Iterable.h" #include "lldb/Utility/UserID.h" #include "lldb/lldb-private.h" namespace lldb_private { // This is a thread list with lots of functionality for use only by the process // for which this is the thread list. A generic container class with iterator // functionality is ThreadCollection. class ThreadList : public ThreadCollection { friend class Process; public: ThreadList(Process *process); ThreadList(const ThreadList &rhs); ~ThreadList() override; const ThreadList &operator=(const ThreadList &rhs); uint32_t GetSize(bool can_update = true); // Return the selected thread if there is one. Otherwise, return the thread // selected at index 0. lldb::ThreadSP GetSelectedThread(); // Manage the thread to use for running expressions. This is usually the // Selected thread, but sometimes (e.g. when evaluating breakpoint conditions // & stop hooks) it isn't. class ExpressionExecutionThreadPusher { public: ExpressionExecutionThreadPusher(ThreadList &thread_list, lldb::tid_t tid) : m_thread_list(&thread_list), m_tid(tid) { m_thread_list->PushExpressionExecutionThread(m_tid); } ExpressionExecutionThreadPusher(lldb::ThreadSP thread_sp); ~ExpressionExecutionThreadPusher() { if (m_thread_list && m_tid != LLDB_INVALID_THREAD_ID) m_thread_list->PopExpressionExecutionThread(m_tid); } private: ThreadList *m_thread_list; lldb::tid_t m_tid; }; lldb::ThreadSP GetExpressionExecutionThread(); protected: void PushExpressionExecutionThread(lldb::tid_t tid); void PopExpressionExecutionThread(lldb::tid_t tid); public: bool SetSelectedThreadByID(lldb::tid_t tid, bool notify = false); bool SetSelectedThreadByIndexID(uint32_t index_id, bool notify = false); void Clear(); void Flush(); void Destroy(); // Note that "idx" is not the same as the "thread_index". It is a zero based // index to accessing the current threads, whereas "thread_index" is a unique // index assigned lldb::ThreadSP GetThreadAtIndex(uint32_t idx, bool can_update = true); lldb::ThreadSP FindThreadByID(lldb::tid_t tid, bool can_update = true); lldb::ThreadSP FindThreadByProtocolID(lldb::tid_t tid, bool can_update = true); lldb::ThreadSP RemoveThreadByID(lldb::tid_t tid, bool can_update = true); lldb::ThreadSP RemoveThreadByProtocolID(lldb::tid_t tid, bool can_update = true); lldb::ThreadSP FindThreadByIndexID(uint32_t index_id, bool can_update = true); lldb::ThreadSP GetThreadSPForThreadPtr(Thread *thread_ptr); lldb::ThreadSP GetBackingThread(const lldb::ThreadSP &real_thread); bool ShouldStop(Event *event_ptr); Vote ShouldReportStop(Event *event_ptr); Vote ShouldReportRun(Event *event_ptr); void RefreshStateAfterStop(); /// The thread list asks tells all the threads it is about to resume. /// If a thread can "resume" without having to resume the target, it /// will return false for WillResume, and then the process will not be /// restarted. /// /// \return /// \b true instructs the process to resume normally, /// \b false means start & stopped events will be generated, but /// the process will not actually run. The thread must then return /// the correct StopInfo when asked. /// bool WillResume(); void DidResume(); void DidStop(); void DiscardThreadPlans(); uint32_t GetStopID() const; void SetStopID(uint32_t stop_id); std::recursive_mutex &GetMutex() const override; void Update(ThreadList &rhs); protected: void SetShouldReportStop(Vote vote); void NotifySelectedThreadChanged(lldb::tid_t tid); // Classes that inherit from Process can see and modify these Process *m_process; ///< The process that manages this thread list. uint32_t m_stop_id; ///< The process stop ID that this thread list is valid for. lldb::tid_t m_selected_tid; ///< For targets that need the notion of a current thread. std::vector<lldb::tid_t> m_expression_tid_stack; private: ThreadList() = delete; }; } // namespace lldb_private #endif // LLDB_TARGET_THREADLIST_H
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