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AArch64TargetParser.def
(12.01 KB)
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AArch64TargetParser.h
(4.89 KB)
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AMDGPUMetadata.h
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AMDHSAKernelDescriptor.h
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ARMAttributeParser.h
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ARMBuildAttributes.h
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ARMEHABI.h
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ARMTargetParser.def
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ARMTargetParser.h
(8.76 KB)
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ARMWinEH.h
(18.27 KB)
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AlignOf.h
(1.56 KB)
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Alignment.h
(12.95 KB)
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Allocator.h
(16.54 KB)
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AllocatorBase.h
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ArrayRecycler.h
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Atomic.h
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AtomicOrdering.h
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Automaton.h
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Base64.h
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BinaryByteStream.h
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BinaryItemStream.h
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BinaryStream.h
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BinaryStreamArray.h
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BinaryStreamError.h
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BinaryStreamReader.h
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BinaryStreamRef.h
(10.09 KB)
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BinaryStreamWriter.h
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BlockFrequency.h
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BranchProbability.h
(7.92 KB)
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BuryPointer.h
(1.03 KB)
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CBindingWrapping.h
(1.86 KB)
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CFGDiff.h
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CFGUpdate.h
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COM.h
(1004 B)
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CRC.h
(1.63 KB)
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CachePruning.h
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Capacity.h
(972 B)
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Casting.h
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CheckedArithmetic.h
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Chrono.h
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CodeGen.h
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CodeGenCoverage.h
(1.18 KB)
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CommandLine.h
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Compiler.h
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Compression.h
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ConvertUTF.h
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CrashRecoveryContext.h
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DJB.h
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DOTGraphTraits.h
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DataExtractor.h
(30.28 KB)
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DataTypes.h
(775 B)
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Debug.h
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DebugCounter.h
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DynamicLibrary.h
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ELFAttributeParser.h
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ELFAttributes.h
(1.02 KB)
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Endian.h
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EndianStream.h
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Errc.h
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Errno.h
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Error.h
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ErrorHandling.h
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ErrorOr.h
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ExtensibleRTTI.h
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FileCheck.h
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FileCollector.h
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FileOutputBuffer.h
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FileSystem.h
(53.03 KB)
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FileUtilities.h
(3.83 KB)
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Format.h
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FormatAdapters.h
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FormatCommon.h
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FormatProviders.h
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FormatVariadic.h
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FormatVariadicDetails.h
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FormattedStream.h
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GenericDomTree.h
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GenericDomTreeConstruction.h
(63.42 KB)
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GenericIteratedDominanceFrontier.h
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GlobPattern.h
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GraphWriter.h
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Host.h
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InitLLVM.h
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ItaniumManglingCanonicalizer.h
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JSON.h
(28.25 KB)
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KnownBits.h
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LEB128.h
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LineIterator.h
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Locale.h
(223 B)
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LockFileManager.h
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LowLevelTypeImpl.h
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MD5.h
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MSVCErrorWorkarounds.h
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MachineValueType.h
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ManagedStatic.h
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MathExtras.h
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MemAlloc.h
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Memory.h
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MemoryBuffer.h
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MipsABIFlags.h
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Mutex.h
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NativeFormatting.h
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OnDiskHashTable.h
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OptimizedStructLayout.h
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Parallel.h
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Path.h
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PluginLoader.h
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PointerLikeTypeTraits.h
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PrettyStackTrace.h
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Printable.h
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Process.h
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Program.h
(10.35 KB)
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RISCVAttributeParser.h
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RISCVAttributes.h
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RISCVTargetParser.def
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RWMutex.h
(5.65 KB)
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RandomNumberGenerator.h
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Recycler.h
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RecyclingAllocator.h
(2.38 KB)
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Regex.h
(4.37 KB)
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Registry.h
(5.14 KB)
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ReverseIteration.h
(360 B)
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SHA1.h
(2.37 KB)
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SMLoc.h
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SMTAPI.h
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SaveAndRestore.h
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ScaledNumber.h
(30.65 KB)
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ScopedPrinter.h
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Signals.h
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Signposts.h
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SmallVectorMemoryBuffer.h
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Solaris
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SourceMgr.h
(10.37 KB)
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SpecialCaseList.h
(6.01 KB)
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StringSaver.h
(1.94 KB)
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SuffixTree.h
(13.15 KB)
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SwapByteOrder.h
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SymbolRemappingReader.h
(4.36 KB)
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SystemUtils.h
(1.02 KB)
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TarWriter.h
(941 B)
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TargetOpcodes.def
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TargetParser.h
(4.08 KB)
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TargetRegistry.h
(46.87 KB)
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TargetSelect.h
(6.2 KB)
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TaskQueue.h
(4.24 KB)
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ThreadLocal.h
(2.08 KB)
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ThreadPool.h
(3.44 KB)
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Threading.h
(10.62 KB)
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TimeProfiler.h
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Timer.h
(8.93 KB)
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ToolOutputFile.h
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TrailingObjects.h
(15.19 KB)
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TrigramIndex.h
(2.84 KB)
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TypeName.h
(2.13 KB)
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TypeSize.h
(8.53 KB)
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Unicode.h
(2.5 KB)
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UnicodeCharRanges.h
(3.27 KB)
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Valgrind.h
(1.16 KB)
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VersionTuple.h
(5.22 KB)
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VirtualFileSystem.h
(28.28 KB)
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Watchdog.h
(1.15 KB)
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Win64EH.h
(4.82 KB)
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Windows
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WindowsError.h
(541 B)
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WithColor.h
(4.64 KB)
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X86DisassemblerDecoderCommon.h
(29.39 KB)
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X86TargetParser.def
(8.21 KB)
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X86TargetParser.h
(3.57 KB)
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YAMLParser.h
(16.29 KB)
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YAMLTraits.h
(67.62 KB)
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circular_raw_ostream.h
(4.97 KB)
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raw_os_ostream.h
(1.29 KB)
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raw_ostream.h
(20.82 KB)
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raw_sha1_ostream.h
(1.29 KB)
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thread.h
(1.33 KB)
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type_traits.h
(6.75 KB)
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xxhash.h
(1.92 KB)
Editing: Threading.h
//===-- llvm/Support/Threading.h - Control multithreading mode --*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file declares helper functions for running LLVM in a multi-threaded // environment. // //===----------------------------------------------------------------------===// #ifndef LLVM_SUPPORT_THREADING_H #define LLVM_SUPPORT_THREADING_H #include "llvm/ADT/BitVector.h" #include "llvm/ADT/FunctionExtras.h" #include "llvm/ADT/SmallVector.h" #include "llvm/Config/llvm-config.h" // for LLVM_ON_UNIX #include "llvm/Support/Compiler.h" #include <ciso646> // So we can check the C++ standard lib macros. #include <functional> #if defined(_MSC_VER) // MSVC's call_once implementation worked since VS 2015, which is the minimum // supported version as of this writing. #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #elif defined(LLVM_ON_UNIX) && \ (defined(_LIBCPP_VERSION) || \ !(defined(__NetBSD__) || defined(__OpenBSD__) || \ (defined(__ppc__) || defined(__PPC__)))) // std::call_once from libc++ is used on all Unix platforms. Other // implementations like libstdc++ are known to have problems on NetBSD, // OpenBSD and PowerPC. #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #elif defined(LLVM_ON_UNIX) && \ ((defined(__ppc__) || defined(__PPC__)) && defined(__LITTLE_ENDIAN__)) #define LLVM_THREADING_USE_STD_CALL_ONCE 1 #else #define LLVM_THREADING_USE_STD_CALL_ONCE 0 #endif #if LLVM_THREADING_USE_STD_CALL_ONCE #include <mutex> #else #include "llvm/Support/Atomic.h" #endif namespace llvm { class Twine; /// Returns true if LLVM is compiled with support for multi-threading, and /// false otherwise. bool llvm_is_multithreaded(); /// Execute the given \p UserFn on a separate thread, passing it the provided \p /// UserData and waits for thread completion. /// /// This function does not guarantee that the code will actually be executed /// on a separate thread or honoring the requested stack size, but tries to do /// so where system support is available. /// /// \param UserFn - The callback to execute. /// \param UserData - An argument to pass to the callback function. /// \param StackSizeInBytes - A requested size (in bytes) for the thread stack /// (or None for default) void llvm_execute_on_thread( void (*UserFn)(void *), void *UserData, llvm::Optional<unsigned> StackSizeInBytes = llvm::None); /// Schedule the given \p Func for execution on a separate thread, then return /// to the caller immediately. Roughly equivalent to /// `std::thread(Func).detach()`, except it allows requesting a specific stack /// size, if supported for the platform. /// /// This function would report a fatal error if it can't execute the code /// on a separate thread. /// /// \param Func - The callback to execute. /// \param StackSizeInBytes - A requested size (in bytes) for the thread stack /// (or None for default) void llvm_execute_on_thread_async( llvm::unique_function<void()> Func, llvm::Optional<unsigned> StackSizeInBytes = llvm::None); #if LLVM_THREADING_USE_STD_CALL_ONCE typedef std::once_flag once_flag; #else enum InitStatus { Uninitialized = 0, Wait = 1, Done = 2 }; /// The llvm::once_flag structure /// /// This type is modeled after std::once_flag to use with llvm::call_once. /// This structure must be used as an opaque object. It is a struct to force /// autoinitialization and behave like std::once_flag. struct once_flag { volatile sys::cas_flag status = Uninitialized; }; #endif /// Execute the function specified as a parameter once. /// /// Typical usage: /// \code /// void foo() {...}; /// ... /// static once_flag flag; /// call_once(flag, foo); /// \endcode /// /// \param flag Flag used for tracking whether or not this has run. /// \param F Function to call once. template <typename Function, typename... Args> void call_once(once_flag &flag, Function &&F, Args &&... ArgList) { #if LLVM_THREADING_USE_STD_CALL_ONCE std::call_once(flag, std::forward<Function>(F), std::forward<Args>(ArgList)...); #else // For other platforms we use a generic (if brittle) version based on our // atomics. sys::cas_flag old_val = sys::CompareAndSwap(&flag.status, Wait, Uninitialized); if (old_val == Uninitialized) { std::forward<Function>(F)(std::forward<Args>(ArgList)...); sys::MemoryFence(); TsanIgnoreWritesBegin(); TsanHappensBefore(&flag.status); flag.status = Done; TsanIgnoreWritesEnd(); } else { // Wait until any thread doing the call has finished. sys::cas_flag tmp = flag.status; sys::MemoryFence(); while (tmp != Done) { tmp = flag.status; sys::MemoryFence(); } } TsanHappensAfter(&flag.status); #endif } /// This tells how a thread pool will be used class ThreadPoolStrategy { public: // The default value (0) means all available threads should be used, // taking the affinity mask into account. If set, this value only represents // a suggested high bound, the runtime might choose a lower value (not // higher). unsigned ThreadsRequested = 0; // If SMT is active, use hyper threads. If false, there will be only one // std::thread per core. bool UseHyperThreads = true; // If set, will constrain 'ThreadsRequested' to the number of hardware // threads, or hardware cores. bool Limit = false; /// Retrieves the max available threads for the current strategy. This /// accounts for affinity masks and takes advantage of all CPU sockets. unsigned compute_thread_count() const; /// Assign the current thread to an ideal hardware CPU or NUMA node. In a /// multi-socket system, this ensures threads are assigned to all CPU /// sockets. \p ThreadPoolNum represents a number bounded by [0, /// compute_thread_count()). void apply_thread_strategy(unsigned ThreadPoolNum) const; /// Finds the CPU socket where a thread should go. Returns 'None' if the /// thread shall remain on the actual CPU socket. Optional<unsigned> compute_cpu_socket(unsigned ThreadPoolNum) const; }; /// Build a strategy from a number of threads as a string provided in \p Num. /// When Num is above the max number of threads specified by the \p Default /// strategy, we attempt to equally allocate the threads on all CPU sockets. /// "0" or an empty string will return the \p Default strategy. /// "all" for using all hardware threads. Optional<ThreadPoolStrategy> get_threadpool_strategy(StringRef Num, ThreadPoolStrategy Default = {}); /// Returns a thread strategy for tasks requiring significant memory or other /// resources. To be used for workloads where hardware_concurrency() proves to /// be less efficient. Avoid this strategy if doing lots of I/O. Currently /// based on physical cores, if available for the host system, otherwise falls /// back to hardware_concurrency(). Returns 1 when LLVM is configured with /// LLVM_ENABLE_THREADS = OFF. inline ThreadPoolStrategy heavyweight_hardware_concurrency(unsigned ThreadCount = 0) { ThreadPoolStrategy S; S.UseHyperThreads = false; S.ThreadsRequested = ThreadCount; return S; } /// Like heavyweight_hardware_concurrency() above, but builds a strategy /// based on the rules described for get_threadpool_strategy(). /// If \p Num is invalid, returns a default strategy where one thread per /// hardware core is used. inline ThreadPoolStrategy heavyweight_hardware_concurrency(StringRef Num) { Optional<ThreadPoolStrategy> S = get_threadpool_strategy(Num, heavyweight_hardware_concurrency()); if (S) return *S; return heavyweight_hardware_concurrency(); } /// Returns a default thread strategy where all available hardware ressources /// are to be used, except for those initially excluded by an affinity mask. /// This function takes affinity into consideration. Returns 1 when LLVM is /// configured with LLVM_ENABLE_THREADS=OFF. inline ThreadPoolStrategy hardware_concurrency(unsigned ThreadCount = 0) { ThreadPoolStrategy S; S.ThreadsRequested = ThreadCount; return S; } /// Return the current thread id, as used in various OS system calls. /// Note that not all platforms guarantee that the value returned will be /// unique across the entire system, so portable code should not assume /// this. uint64_t get_threadid(); /// Get the maximum length of a thread name on this platform. /// A value of 0 means there is no limit. uint32_t get_max_thread_name_length(); /// Set the name of the current thread. Setting a thread's name can /// be helpful for enabling useful diagnostics under a debugger or when /// logging. The level of support for setting a thread's name varies /// wildly across operating systems, and we only make a best effort to /// perform the operation on supported platforms. No indication of success /// or failure is returned. void set_thread_name(const Twine &Name); /// Get the name of the current thread. The level of support for /// getting a thread's name varies wildly across operating systems, and it /// is not even guaranteed that if you can successfully set a thread's name /// that you can later get it back. This function is intended for diagnostic /// purposes, and as with setting a thread's name no indication of whether /// the operation succeeded or failed is returned. void get_thread_name(SmallVectorImpl<char> &Name); /// Returns a mask that represents on which hardware thread, core, CPU, NUMA /// group, the calling thread can be executed. On Windows, threads cannot /// cross CPU sockets boundaries. llvm::BitVector get_thread_affinity_mask(); /// Returns how many physical CPUs or NUMA groups the system has. unsigned get_cpus(); enum class ThreadPriority { Background = 0, Default = 1, }; /// If priority is Background tries to lower current threads priority such /// that it does not affect foreground tasks significantly. Can be used for /// long-running, latency-insensitive tasks to make sure cpu is not hogged by /// this task. /// If the priority is default tries to restore current threads priority to /// default scheduling priority. enum class SetThreadPriorityResult { FAILURE, SUCCESS }; SetThreadPriorityResult set_thread_priority(ThreadPriority Priority); } #endif
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