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alone_decoder.c
(5.53 KB)
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alone_decoder.h
(601 B)
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alone_encoder.c
(3.66 KB)
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auto_decoder.c
(4.79 KB)
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block_buffer_decoder.c
(2.31 KB)
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block_buffer_encoder.c
(9.89 KB)
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block_buffer_encoder.h
(763 B)
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block_decoder.c
(6.82 KB)
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block_decoder.h
(576 B)
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block_encoder.c
(5.63 KB)
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block_encoder.h
(1.85 KB)
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block_header_decoder.c
(3.62 KB)
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block_header_encoder.c
(3.27 KB)
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block_util.c
(2.58 KB)
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common.c
(10.4 KB)
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common.h
(10.22 KB)
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easy_buffer_encoder.c
(840 B)
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easy_decoder_memusage.c
(668 B)
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easy_encoder.c
(678 B)
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easy_encoder_memusage.c
(654 B)
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easy_preset.c
(727 B)
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easy_preset.h
(921 B)
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filter_buffer_decoder.c
(2.45 KB)
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filter_buffer_encoder.c
(1.5 KB)
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filter_common.c
(8.5 KB)
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filter_common.h
(1.23 KB)
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filter_decoder.c
(4.32 KB)
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filter_decoder.h
(617 B)
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filter_encoder.c
(7.17 KB)
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filter_encoder.h
(732 B)
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filter_flags_decoder.c
(1.16 KB)
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filter_flags_encoder.c
(1.37 KB)
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hardware_cputhreads.c
(526 B)
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hardware_physmem.c
(683 B)
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index.c
(34.61 KB)
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index.h
(1.93 KB)
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index_decoder.c
(8.4 KB)
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index_encoder.c
(5.72 KB)
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index_encoder.h
(584 B)
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index_hash.c
(8.77 KB)
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memcmplen.h
(4.71 KB)
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outqueue.c
(4.48 KB)
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outqueue.h
(4.88 KB)
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stream_buffer_decoder.c
(2.72 KB)
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stream_buffer_encoder.c
(3.96 KB)
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stream_decoder.c
(12.7 KB)
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stream_decoder.h
(599 B)
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stream_encoder.c
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stream_encoder_mt.c
(29.64 KB)
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stream_flags_common.c
(1.29 KB)
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stream_flags_common.h
(883 B)
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stream_flags_decoder.c
(2.23 KB)
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stream_flags_encoder.c
(2.01 KB)
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vli_decoder.c
(2.5 KB)
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vli_encoder.c
(1.89 KB)
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vli_size.c
(630 B)
Editing: block_buffer_decoder.c
/////////////////////////////////////////////////////////////////////////////// // /// \file block_buffer_decoder.c /// \brief Single-call .xz Block decoder // // Author: Lasse Collin // // This file has been put into the public domain. // You can do whatever you want with this file. // /////////////////////////////////////////////////////////////////////////////// #include "block_decoder.h" extern LZMA_API(lzma_ret) lzma_block_buffer_decode(lzma_block *block, const lzma_allocator *allocator, const uint8_t *in, size_t *in_pos, size_t in_size, uint8_t *out, size_t *out_pos, size_t out_size) { if (in_pos == NULL || (in == NULL && *in_pos != in_size) || *in_pos > in_size || out_pos == NULL || (out == NULL && *out_pos != out_size) || *out_pos > out_size) return LZMA_PROG_ERROR; // Initialize the Block decoder. lzma_next_coder block_decoder = LZMA_NEXT_CODER_INIT; lzma_ret ret = lzma_block_decoder_init( &block_decoder, allocator, block); if (ret == LZMA_OK) { // Save the positions so that we can restore them in case // an error occurs. const size_t in_start = *in_pos; const size_t out_start = *out_pos; // Do the actual decoding. ret = block_decoder.code(block_decoder.coder, allocator, in, in_pos, in_size, out, out_pos, out_size, LZMA_FINISH); if (ret == LZMA_STREAM_END) { ret = LZMA_OK; } else { if (ret == LZMA_OK) { // Either the input was truncated or the // output buffer was too small. assert(*in_pos == in_size || *out_pos == out_size); // If all the input was consumed, then the // input is truncated, even if the output // buffer is also full. This is because // processing the last byte of the Block // never produces output. // // NOTE: This assumption may break when new // filters are added, if the end marker of // the filter doesn't consume at least one // complete byte. if (*in_pos == in_size) ret = LZMA_DATA_ERROR; else ret = LZMA_BUF_ERROR; } // Restore the positions. *in_pos = in_start; *out_pos = out_start; } } // Free the decoder memory. This needs to be done even if // initialization fails, because the internal API doesn't // require the initialization function to free its memory on error. lzma_next_end(&block_decoder, allocator); return ret; }
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