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lutok.pc.in
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m4
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operations.hpp
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operations_test.cpp
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stack_cleaner.hpp
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stack_cleaner_test.cpp
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state.cpp
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state.hpp
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state.ipp
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state_test.cpp
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test_utils.hpp
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Editing: debug.hpp
// Copyright 2011 Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file debug.hpp /// Provides the debug wrapper class for the Lua C debug state. #if !defined(LUTOK_DEBUG_HPP) #define LUTOK_DEBUG_HPP #include <string> #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L #include <memory> #else #include <tr1/memory> #endif namespace lutok { class state; /// A model for the Lua debug state. /// /// This extremely-simple class provides a mechanism to hide the internals of /// the C native lua_Debug type, exposing its internal fields using friendlier /// C++ types. /// /// This class also acts as a complement to the state class by exposing any /// state-related functions as methods of this function. For example, while it /// might seem that get_info() belongs in state, we expose it from here because /// its result is really mutating a debug object, not the state object. class debug { struct impl; /// Pointer to the shared internal implementation. #if defined(_LIBCPP_VERSION) || __cplusplus >= 201103L std::shared_ptr< impl > _pimpl; #else std::tr1::shared_ptr< impl > _pimpl; #endif public: debug(void); ~debug(void); void get_info(state&, const std::string&); void get_stack(state&, const int); int event(void) const; std::string name(void) const; std::string name_what(void) const; std::string what(void) const; std::string source(void) const; int current_line(void) const; int n_ups(void) const; int line_defined(void) const; int last_line_defined(void) const; std::string short_src(void) const; }; } // namespace lutok #endif // !defined(LUTOK_DEBUG_HPP)
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