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README.txt
(14.85 KB)
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aarch64
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absvdi2.c
(815 B)
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absvsi2.c
(815 B)
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absvti2.c
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adddf3.c
(859 B)
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addsf3.c
(853 B)
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addtf3.c
(730 B)
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addvdi3.c
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addvsi3.c
(819 B)
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addvti3.c
(868 B)
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apple_versioning.c
(13.1 KB)
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arm
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ashldi3.c
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ashlti3.c
(1.15 KB)
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ashrdi3.c
(1.27 KB)
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ashrti3.c
(1.25 KB)
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assembly.h
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atomic.c
(16.86 KB)
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atomic_flag_clear.c
(791 B)
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atomic_flag_clear_explicit.c
(859 B)
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atomic_flag_test_and_set.c
(823 B)
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atomic_flag_test_and_set_explicit.c
(898 B)
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atomic_signal_fence.c
(761 B)
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atomic_thread_fence.c
(761 B)
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bswapdi2.c
(958 B)
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bswapsi2.c
(743 B)
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clear_cache.c
(6.13 KB)
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clzdi2.c
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clzsi2.c
(1.48 KB)
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clzti2.c
(884 B)
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cmpdi2.c
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cmpti2.c
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comparedf2.c
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comparesf2.c
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comparetf2.c
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cpu_model.c
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ctzdi2.c
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ctzsi2.c
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ctzti2.c
(884 B)
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divdc3.c
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divdf3.c
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divdi3.c
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divmoddi4.c
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divmodsi4.c
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divsc3.c
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divsf3.c
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divsi3.c
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divtc3.c
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divtf3.c
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divti3.c
(1.18 KB)
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divxc3.c
(2.17 KB)
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emutls.c
(12.39 KB)
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enable_execute_stack.c
(2.08 KB)
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eprintf.c
(953 B)
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extenddftf2.c
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extendhfsf2.c
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extendsfdf2.c
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extendsftf2.c
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ffsdi2.c
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ffssi2.c
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ffsti2.c
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fixdfdi.c
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fixdfsi.c
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fixdfti.c
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fixsfdi.c
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fixsfsi.c
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fixsfti.c
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fixtfdi.c
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fixtfsi.c
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fixtfti.c
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fixunsdfdi.c
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fixunsdfsi.c
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fixunsdfti.c
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fixunssfdi.c
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fixunssfsi.c
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fixunssfti.c
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fixunstfdi.c
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fixunstfsi.c
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fixunstfti.c
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fixunsxfdi.c
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fixunsxfsi.c
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fixunsxfti.c
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fixxfdi.c
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fixxfti.c
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floatdidf.c
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floatdisf.c
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floatditf.c
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floatdixf.c
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floatsidf.c
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floatsisf.c
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floatsitf.c
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floattidf.c
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floattisf.c
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floattitf.c
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floattixf.c
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floatundidf.c
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floatundisf.c
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floatunditf.c
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floatundixf.c
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floatunsidf.c
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floatunsisf.c
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floatunsitf.c
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floatuntidf.c
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floatuntisf.c
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floatuntitf.c
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floatuntixf.c
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fp_add_impl.inc
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fp_extend.h
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fp_extend_impl.inc
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fp_fixint_impl.inc
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fp_fixuint_impl.inc
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fp_lib.h
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fp_mode.c
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fp_mode.h
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fp_mul_impl.inc
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fp_trunc.h
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fp_trunc_impl.inc
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gcc_personality_v0.c
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hexagon
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i386
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int_div_impl.inc
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int_endianness.h
(2.75 KB)
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int_lib.h
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int_math.h
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int_types.h
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int_util.c
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int_util.h
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lshrdi3.c
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lshrti3.c
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mingw_fixfloat.c
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moddi3.c
(1004 B)
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modsi3.c
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modti3.c
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muldc3.c
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muldf3.c
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muldi3.c
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mulodi4.c
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mulosi4.c
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muloti4.c
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mulsc3.c
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mulsf3.c
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multc3.c
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multf3.c
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multi3.c
(1.53 KB)
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mulvdi3.c
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mulvsi3.c
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mulvti3.c
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mulxc3.c
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negdf2.c
(832 B)
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negdi2.c
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negsf2.c
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negti2.c
(768 B)
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negvdi2.c
(768 B)
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negvsi2.c
(768 B)
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negvti2.c
(817 B)
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os_version_check.c
(8.07 KB)
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paritydi2.c
(712 B)
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paritysi2.c
(751 B)
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parityti2.c
(761 B)
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popcountdi2.c
(1.33 KB)
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popcountsi2.c
(1.13 KB)
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popcountti2.c
(1.69 KB)
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powidf2.c
(786 B)
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powisf2.c
(783 B)
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powitf2.c
(888 B)
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powixf2.c
(825 B)
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ppc
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riscv
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sparc64
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subdf3.c
(917 B)
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subsf3.c
(917 B)
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subtf3.c
(825 B)
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subvdi3.c
(819 B)
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subvsi3.c
(819 B)
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subvti3.c
(868 B)
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trampoline_setup.c
(1.75 KB)
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truncdfhf2.c
(715 B)
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truncdfsf2.c
(711 B)
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truncsfhf2.c
(940 B)
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trunctfdf2.c
(625 B)
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trunctfsf2.c
(624 B)
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ucmpdi2.c
(1.13 KB)
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ucmpti2.c
(978 B)
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udivdi3.c
(724 B)
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udivmoddi4.c
(5.4 KB)
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udivmodsi4.c
(715 B)
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udivmodti4.c
(4.87 KB)
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udivsi3.c
(802 B)
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udivti3.c
(699 B)
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umoddi3.c
(724 B)
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umodsi3.c
(724 B)
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umodti3.c
(717 B)
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unwind-ehabi-helpers.h
(1.86 KB)
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ve
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x86_64
Editing: divsf3.c
//===-- lib/divsf3.c - Single-precision division ------------------*- C -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements single-precision soft-float division // with the IEEE-754 default rounding (to nearest, ties to even). // // For simplicity, this implementation currently flushes denormals to zero. // It should be a fairly straightforward exercise to implement gradual // underflow with correct rounding. // //===----------------------------------------------------------------------===// #define SINGLE_PRECISION #include "fp_lib.h" COMPILER_RT_ABI fp_t __divsf3(fp_t a, fp_t b) { const unsigned int aExponent = toRep(a) >> significandBits & maxExponent; const unsigned int bExponent = toRep(b) >> significandBits & maxExponent; const rep_t quotientSign = (toRep(a) ^ toRep(b)) & signBit; rep_t aSignificand = toRep(a) & significandMask; rep_t bSignificand = toRep(b) & significandMask; int scale = 0; // Detect if a or b is zero, denormal, infinity, or NaN. if (aExponent - 1U >= maxExponent - 1U || bExponent - 1U >= maxExponent - 1U) { const rep_t aAbs = toRep(a) & absMask; const rep_t bAbs = toRep(b) & absMask; // NaN / anything = qNaN if (aAbs > infRep) return fromRep(toRep(a) | quietBit); // anything / NaN = qNaN if (bAbs > infRep) return fromRep(toRep(b) | quietBit); if (aAbs == infRep) { // infinity / infinity = NaN if (bAbs == infRep) return fromRep(qnanRep); // infinity / anything else = +/- infinity else return fromRep(aAbs | quotientSign); } // anything else / infinity = +/- 0 if (bAbs == infRep) return fromRep(quotientSign); if (!aAbs) { // zero / zero = NaN if (!bAbs) return fromRep(qnanRep); // zero / anything else = +/- zero else return fromRep(quotientSign); } // anything else / zero = +/- infinity if (!bAbs) return fromRep(infRep | quotientSign); // One or both of a or b is denormal. The other (if applicable) is a // normal number. Renormalize one or both of a and b, and set scale to // include the necessary exponent adjustment. if (aAbs < implicitBit) scale += normalize(&aSignificand); if (bAbs < implicitBit) scale -= normalize(&bSignificand); } // Set the implicit significand bit. If we fell through from the // denormal path it was already set by normalize( ), but setting it twice // won't hurt anything. aSignificand |= implicitBit; bSignificand |= implicitBit; int quotientExponent = aExponent - bExponent + scale; // 0x7504F333 / 2^32 + 1 = 3/4 + 1/sqrt(2) // Align the significand of b as a Q31 fixed-point number in the range // [1, 2.0) and get a Q32 approximate reciprocal using a small minimax // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This // is accurate to about 3.5 binary digits. uint32_t q31b = bSignificand << 8; uint32_t reciprocal = UINT32_C(0x7504f333) - q31b; // Now refine the reciprocal estimate using a Newton-Raphson iteration: // // x1 = x0 * (2 - x0 * b) // // This doubles the number of correct binary digits in the approximation // with each iteration. uint32_t correction; correction = -((uint64_t)reciprocal * q31b >> 32); reciprocal = (uint64_t)reciprocal * correction >> 31; correction = -((uint64_t)reciprocal * q31b >> 32); reciprocal = (uint64_t)reciprocal * correction >> 31; correction = -((uint64_t)reciprocal * q31b >> 32); reciprocal = (uint64_t)reciprocal * correction >> 31; // Adust the final 32-bit reciprocal estimate downward to ensure that it is // strictly smaller than the infinitely precise exact reciprocal. Because // the computation of the Newton-Raphson step is truncating at every step, // this adjustment is small; most of the work is already done. reciprocal -= 2; // The numerical reciprocal is accurate to within 2^-28, lies in the // interval [0x1.000000eep-1, 0x1.fffffffcp-1], and is strictly smaller // than the true reciprocal of b. Multiplying a by this reciprocal thus // gives a numerical q = a/b in Q24 with the following properties: // // 1. q < a/b // 2. q is in the interval [0x1.000000eep-1, 0x1.fffffffcp0) // 3. The error in q is at most 2^-24 + 2^-27 -- the 2^24 term comes // from the fact that we truncate the product, and the 2^27 term // is the error in the reciprocal of b scaled by the maximum // possible value of a. As a consequence of this error bound, // either q or nextafter(q) is the correctly rounded. rep_t quotient = (uint64_t)reciprocal * (aSignificand << 1) >> 32; // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0). // In either case, we are going to compute a residual of the form // // r = a - q*b // // We know from the construction of q that r satisfies: // // 0 <= r < ulp(q)*b // // If r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we // already have the correct result. The exact halfway case cannot occur. // We also take this time to right shift quotient if it falls in the [1,2) // range and adjust the exponent accordingly. rep_t residual; if (quotient < (implicitBit << 1)) { residual = (aSignificand << 24) - quotient * bSignificand; quotientExponent--; } else { quotient >>= 1; residual = (aSignificand << 23) - quotient * bSignificand; } const int writtenExponent = quotientExponent + exponentBias; if (writtenExponent >= maxExponent) { // If we have overflowed the exponent, return infinity. return fromRep(infRep | quotientSign); } else if (writtenExponent < 1) { if (writtenExponent == 0) { // Check whether the rounded result is normal. const bool round = (residual << 1) > bSignificand; // Clear the implicit bit. rep_t absResult = quotient & significandMask; // Round. absResult += round; if (absResult & ~significandMask) { // The rounded result is normal; return it. return fromRep(absResult | quotientSign); } } // Flush denormals to zero. In the future, it would be nice to add // code to round them correctly. return fromRep(quotientSign); } else { const bool round = (residual << 1) > bSignificand; // Clear the implicit bit. rep_t absResult = quotient & significandMask; // Insert the exponent. absResult |= (rep_t)writtenExponent << significandBits; // Round. absResult += round; // Insert the sign and return. return fromRep(absResult | quotientSign); } } #if defined(__ARM_EABI__) #if defined(COMPILER_RT_ARMHF_TARGET) AEABI_RTABI fp_t __aeabi_fdiv(fp_t a, fp_t b) { return __divsf3(a, b); } #else COMPILER_RT_ALIAS(__divsf3, __aeabi_fdiv) #endif #endif
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