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README.txt
(14.85 KB)
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aarch64
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absvdi2.c
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absvsi2.c
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absvti2.c
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adddf3.c
(859 B)
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addsf3.c
(853 B)
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addtf3.c
(730 B)
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addvdi3.c
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addvsi3.c
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addvti3.c
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apple_versioning.c
(13.1 KB)
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arm
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ashldi3.c
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ashlti3.c
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ashrdi3.c
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ashrti3.c
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assembly.h
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atomic.c
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atomic_flag_clear.c
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atomic_flag_clear_explicit.c
(859 B)
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atomic_flag_test_and_set.c
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atomic_flag_test_and_set_explicit.c
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atomic_signal_fence.c
(761 B)
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atomic_thread_fence.c
(761 B)
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bswapdi2.c
(958 B)
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bswapsi2.c
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clear_cache.c
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clzdi2.c
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clzsi2.c
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clzti2.c
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cmpdi2.c
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cmpti2.c
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comparedf2.c
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comparesf2.c
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comparetf2.c
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cpu_model.c
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ctzdi2.c
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ctzsi2.c
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ctzti2.c
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divdc3.c
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divdf3.c
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divdi3.c
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divmoddi4.c
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divmodsi4.c
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divsc3.c
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divsf3.c
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divsi3.c
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divtc3.c
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divtf3.c
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divti3.c
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divxc3.c
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emutls.c
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enable_execute_stack.c
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eprintf.c
(953 B)
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extenddftf2.c
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extendhfsf2.c
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extendsfdf2.c
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extendsftf2.c
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ffsdi2.c
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ffssi2.c
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ffsti2.c
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fixdfdi.c
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fixdfsi.c
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fixdfti.c
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fixsfdi.c
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fixsfsi.c
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fixsfti.c
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fixtfdi.c
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fixtfsi.c
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fixtfti.c
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fixunsdfdi.c
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fixunsdfsi.c
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fixunsdfti.c
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fixunssfdi.c
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fixunssfsi.c
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fixunssfti.c
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fixunstfdi.c
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fixunstfsi.c
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fixunstfti.c
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fixunsxfdi.c
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fixunsxfsi.c
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fixunsxfti.c
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fixxfdi.c
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fixxfti.c
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floatdidf.c
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floatdisf.c
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floatditf.c
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floatdixf.c
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floatsidf.c
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floatsisf.c
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floatsitf.c
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floattidf.c
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floattisf.c
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floattitf.c
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floattixf.c
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floatundidf.c
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floatundisf.c
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floatunditf.c
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floatundixf.c
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floatunsidf.c
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floatunsisf.c
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floatunsitf.c
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floatuntidf.c
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floatuntisf.c
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floatuntitf.c
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floatuntixf.c
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fp_add_impl.inc
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fp_extend.h
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fp_extend_impl.inc
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fp_fixint_impl.inc
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fp_fixuint_impl.inc
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fp_lib.h
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fp_mode.c
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fp_mode.h
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fp_mul_impl.inc
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fp_trunc.h
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fp_trunc_impl.inc
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gcc_personality_v0.c
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hexagon
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i386
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int_div_impl.inc
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int_endianness.h
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int_lib.h
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int_math.h
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int_types.h
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int_util.c
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int_util.h
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lshrdi3.c
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lshrti3.c
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mingw_fixfloat.c
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moddi3.c
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modsi3.c
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modti3.c
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muldc3.c
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muldf3.c
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muldi3.c
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mulodi4.c
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mulosi4.c
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muloti4.c
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mulsc3.c
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mulsf3.c
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multc3.c
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multf3.c
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multi3.c
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mulvdi3.c
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mulvsi3.c
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mulvti3.c
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mulxc3.c
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negdf2.c
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negdi2.c
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negsf2.c
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negti2.c
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negvdi2.c
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negvsi2.c
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negvti2.c
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os_version_check.c
(8.07 KB)
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paritydi2.c
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paritysi2.c
(751 B)
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parityti2.c
(761 B)
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popcountdi2.c
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popcountsi2.c
(1.13 KB)
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popcountti2.c
(1.69 KB)
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powidf2.c
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powisf2.c
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powitf2.c
(888 B)
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powixf2.c
(825 B)
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ppc
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riscv
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sparc64
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subdf3.c
(917 B)
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subsf3.c
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subtf3.c
(825 B)
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subvdi3.c
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subvsi3.c
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subvti3.c
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trampoline_setup.c
(1.75 KB)
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truncdfhf2.c
(715 B)
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truncdfsf2.c
(711 B)
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truncsfhf2.c
(940 B)
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trunctfdf2.c
(625 B)
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trunctfsf2.c
(624 B)
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ucmpdi2.c
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ucmpti2.c
(978 B)
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udivdi3.c
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udivmoddi4.c
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udivmodsi4.c
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udivmodti4.c
(4.87 KB)
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udivsi3.c
(802 B)
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udivti3.c
(699 B)
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umoddi3.c
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umodsi3.c
(724 B)
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umodti3.c
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unwind-ehabi-helpers.h
(1.86 KB)
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ve
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x86_64
Editing: fp_add_impl.inc
//===----- lib/fp_add_impl.inc - floaing point addition -----------*- C -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // This file implements soft-float addition with the IEEE-754 default rounding // (to nearest, ties to even). // //===----------------------------------------------------------------------===// #include "fp_lib.h" #include "fp_mode.h" static __inline fp_t __addXf3__(fp_t a, fp_t b) { rep_t aRep = toRep(a); rep_t bRep = toRep(b); const rep_t aAbs = aRep & absMask; const rep_t bAbs = bRep & absMask; // Detect if a or b is zero, infinity, or NaN. if (aAbs - REP_C(1) >= infRep - REP_C(1) || bAbs - REP_C(1) >= infRep - REP_C(1)) { // NaN + anything = qNaN if (aAbs > infRep) return fromRep(toRep(a) | quietBit); // anything + NaN = qNaN if (bAbs > infRep) return fromRep(toRep(b) | quietBit); if (aAbs == infRep) { // +/-infinity + -/+infinity = qNaN if ((toRep(a) ^ toRep(b)) == signBit) return fromRep(qnanRep); // +/-infinity + anything remaining = +/- infinity else return a; } // anything remaining + +/-infinity = +/-infinity if (bAbs == infRep) return b; // zero + anything = anything if (!aAbs) { // We need to get the sign right for zero + zero. if (!bAbs) return fromRep(toRep(a) & toRep(b)); else return b; } // anything + zero = anything if (!bAbs) return a; } // Swap a and b if necessary so that a has the larger absolute value. if (bAbs > aAbs) { const rep_t temp = aRep; aRep = bRep; bRep = temp; } // Extract the exponent and significand from the (possibly swapped) a and b. int aExponent = aRep >> significandBits & maxExponent; int bExponent = bRep >> significandBits & maxExponent; rep_t aSignificand = aRep & significandMask; rep_t bSignificand = bRep & significandMask; // Normalize any denormals, and adjust the exponent accordingly. if (aExponent == 0) aExponent = normalize(&aSignificand); if (bExponent == 0) bExponent = normalize(&bSignificand); // The sign of the result is the sign of the larger operand, a. If they // have opposite signs, we are performing a subtraction. Otherwise, we // perform addition. const rep_t resultSign = aRep & signBit; const bool subtraction = (aRep ^ bRep) & signBit; // Shift the significands to give us round, guard and sticky, and set the // implicit significand bit. If we fell through from the denormal path it // was already set by normalize( ), but setting it twice won't hurt // anything. aSignificand = (aSignificand | implicitBit) << 3; bSignificand = (bSignificand | implicitBit) << 3; // Shift the significand of b by the difference in exponents, with a sticky // bottom bit to get rounding correct. const unsigned int align = aExponent - bExponent; if (align) { if (align < typeWidth) { const bool sticky = (bSignificand << (typeWidth - align)) != 0; bSignificand = bSignificand >> align | sticky; } else { bSignificand = 1; // Set the sticky bit. b is known to be non-zero. } } if (subtraction) { aSignificand -= bSignificand; // If a == -b, return +zero. if (aSignificand == 0) return fromRep(0); // If partial cancellation occured, we need to left-shift the result // and adjust the exponent. if (aSignificand < implicitBit << 3) { const int shift = rep_clz(aSignificand) - rep_clz(implicitBit << 3); aSignificand <<= shift; aExponent -= shift; } } else /* addition */ { aSignificand += bSignificand; // If the addition carried up, we need to right-shift the result and // adjust the exponent. if (aSignificand & implicitBit << 4) { const bool sticky = aSignificand & 1; aSignificand = aSignificand >> 1 | sticky; aExponent += 1; } } // If we have overflowed the type, return +/- infinity. if (aExponent >= maxExponent) return fromRep(infRep | resultSign); if (aExponent <= 0) { // The result is denormal before rounding. The exponent is zero and we // need to shift the significand. const int shift = 1 - aExponent; const bool sticky = (aSignificand << (typeWidth - shift)) != 0; aSignificand = aSignificand >> shift | sticky; aExponent = 0; } // Low three bits are round, guard, and sticky. const int roundGuardSticky = aSignificand & 0x7; // Shift the significand into place, and mask off the implicit bit. rep_t result = aSignificand >> 3 & significandMask; // Insert the exponent and sign. result |= (rep_t)aExponent << significandBits; result |= resultSign; // Perform the final rounding. The result may overflow to infinity, but // that is the correct result in that case. switch (__fe_getround()) { case FE_TONEAREST: if (roundGuardSticky > 0x4) result++; if (roundGuardSticky == 0x4) result += result & 1; break; case FE_DOWNWARD: if (resultSign && roundGuardSticky) result++; break; case FE_UPWARD: if (!resultSign && roundGuardSticky) result++; break; case FE_TOWARDZERO: break; } if (roundGuardSticky) __fe_raise_inexact(); return fromRep(result); }
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