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acorn
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adi
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adventure
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algol68
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allegro
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android
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aout
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basis
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ber
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bflt
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bhl
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bioinformatics
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biosig
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blackberry
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blender
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blit
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bout
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bsi
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btsnoop
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c-lang
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c64
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cad
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cafebabe
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cbor
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cddb
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chord
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claris
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clojure
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coff
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commands
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compress
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console
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convex
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coverage
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cracklib
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ctags
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ctf
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cubemap
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cups
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dact
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database
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dataone
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dbpf
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der
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dolby
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dump
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dyadic
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ebml
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edid
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editors
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elf
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encore
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flash
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forth
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freebsd
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fusecompress
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games
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gcc
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gconv
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geo
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grace
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graphviz
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gringotts
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guile
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hardware
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hitachi-sh
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hp
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human68k
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ibm370
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ibm6000
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icc
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iff
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images
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inform
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intel
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interleaf
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ispell
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isz
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java
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jpeg
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karma
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kde
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keepass
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kerberos
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kicad
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kml
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lex
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lif
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linux
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lisp
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llvm
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lua
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luks
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m4
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mach
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macos
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magic
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mail.news
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make
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map
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maple
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marc21
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mathcad
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mathematica
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matroska
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mcrypt
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measure
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metastore
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meteorological
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microfocus
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mime
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mips
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mirage
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misctools
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mkid
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mlssa
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mmdf
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modem
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modulefile
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motorola
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mozilla
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msdos
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msooxml
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msvc
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msx
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mup
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music
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natinst
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ncr
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neko
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netbsd
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netscape
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netware
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news
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nitpicker
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numpy
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oasis
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ocaml
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octave
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ole2compounddocs
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olf
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openfst
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opentimestamps
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os2
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os400
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os9
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osf1
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palm
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parix
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parrot
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pascal
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pbf
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pbm
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pc88
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pc98
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pdf
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pdp
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perl
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pgf
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pgp
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pkgadd
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plan9
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plus5
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pmem
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polyml
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printer
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project
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psdbms
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psl
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pulsar
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pwsafe
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pyramid
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qt
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revision
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riff
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rpi
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rpm
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rpmsg
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rst
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rtf
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ruby
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sc
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sccs
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scientific
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securitycerts
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selinux
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sendmail
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sequent
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sereal
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sgi
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sgml
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sharc
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sinclair
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sisu
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sketch
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smalltalk
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smile
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sniffer
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softquad
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sosi
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spec
(600 B)
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spectrum
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sql
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ssh
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ssl
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sun
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sylk
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symbos
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sysex
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tcl
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teapot
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terminfo
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tex
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tgif
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ti-8x
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timezone
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tplink
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troff
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tuxedo
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typeset
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unicode
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unisig
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unknown
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usd
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uterus
(468 B)
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uuencode
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vacuum-cleaner
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varied.out
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varied.script
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vax
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vicar
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virtual
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virtutech
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visx
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vms
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vmware
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vorbis
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vxl
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warc
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weak
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web
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webassembly
(633 B)
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windows
(37.27 KB)
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wireless
(295 B)
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wordprocessors
(10.51 KB)
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wsdl
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x68000
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xdelta
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xenix
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xilinx
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xo65
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xwindows
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yara
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zfs
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zilog
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zip
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zyxel
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Editing: games
#------------------------------------------------------------------------------ # $File: games,v 1.20 2020/02/01 16:32:33 christos Exp $ # games: file(1) for games # Fabio Bonelli <fabiobonelli@libero.it> # Quake II - III data files 0 string IDP2 Quake II 3D Model file, >20 long x %u skin(s), >8 long x (%u x >12 long x %u), >40 long x %u frame(s), >16 long x Frame size %u bytes, >24 long x %u vertices/frame, >28 long x %u texture coordinates, >32 long x %u triangles/frame 0 string IBSP Quake >4 long 0x26 II Map file (BSP) >4 long 0x2E III Map file (BSP) 0 string IDS2 Quake II SP2 sprite file #--------------------------------------------------------------------------- # Doom and Quake # submitted by Nicolas Patrois 0 string \xcb\x1dBoom\xe6\xff\x03\x01 Boom or linuxdoom demo # some doom lmp files don't match, I've got one beginning with \x6d\x02\x01\x01 24 string LxD\ 203 Linuxdoom save >0 string x , name=%s >44 string x , world=%s # Quake # Update: Joerg Jenderek # URL: http://fileformats.archiveteam.org/wiki/PAK # reference: https://quakewiki.org/wiki/.pak # GRR: line below is too general as it matches also Acorn PackDir compressed Archive # and Git pack ./revision 0 string PACK # real Quake examples like pak0.pak have only some hundreds like 150 files # So test for few files >8 ulelong <0x01000000 # in file version 5.32 test for null terminator is only true for # offset ~< FILE_BYTES_MAX = 1 MB defined in ../../src/file.h # look for null terminator of 1st entry name >>(4.l+55) ubyte 0 Quake I or II world or extension !:mime application/x-dzip !:ext pak #>>>8 ulelong x \b, table size %u # dividing this by entry size (64) gives number of files >>>8 ulelong/64 x \b, %u files # offset to the beginning of the file table >>>4 ulelong x \b, offset 0x%x # 1st file entry >>>(4.l) use pak-entry # 2nd file entry #>>>4 ulelong+64 x \b, offset 0x%x #>>>(4.l+64) use pak-entry # # display file table entry of Quake PAK archive 0 name pak-entry # normally entry start after header which implies offset 12 or higher >56 ulelong >11 # the offset from the beginning of pak to beginning of this entry file contents >>56 ulelong x at 0x%x # the size of file for this entry >>60 ulelong x %u bytes # 56 byte null-terminated entry name string includes path like maps/e1m1.bsp >>0 string x '%-.56s' # inspect entry content by jumping to entry offset >>(56) indirect x \b: #0 string -1\x0a Quake I demo #>30 string x version %.4s #>61 string x level %s #0 string 5\x0a Quake I save # The levels # Quake 1 0 string 5\x0aIntroduction Quake I save: start Introduction 0 string 5\x0athe_Slipgate_Complex Quake I save: e1m1 The slipgate complex 0 string 5\x0aCastle_of_the_Damned Quake I save: e1m2 Castle of the damned 0 string 5\x0athe_Necropolis Quake I save: e1m3 The necropolis 0 string 5\x0athe_Grisly_Grotto Quake I save: e1m4 The grisly grotto 0 string 5\x0aZiggurat_Vertigo Quake I save: e1m8 Ziggurat vertigo (secret) 0 string 5\x0aGloom_Keep Quake I save: e1m5 Gloom keep 0 string 5\x0aThe_Door_To_Chthon Quake I save: e1m6 The door to Chthon 0 string 5\x0aThe_House_of_Chthon Quake I save: e1m7 The house of Chthon 0 string 5\x0athe_Installation Quake I save: e2m1 The installation 0 string 5\x0athe_Ogre_Citadel Quake I save: e2m2 The ogre citadel 0 string 5\x0athe_Crypt_of_Decay Quake I save: e2m3 The crypt of decay (dopefish lives!) 0 string 5\x0aUnderearth Quake I save: e2m7 Underearth (secret) 0 string 5\x0athe_Ebon_Fortress Quake I save: e2m4 The ebon fortress 0 string 5\x0athe_Wizard's_Manse Quake I save: e2m5 The wizard's manse 0 string 5\x0athe_Dismal_Oubliette Quake I save: e2m6 The dismal oubliette 0 string 5\x0aTermination_Central Quake I save: e3m1 Termination central 0 string 5\x0aVaults_of_Zin Quake I save: e3m2 Vaults of Zin 0 string 5\x0athe_Tomb_of_Terror Quake I save: e3m3 The tomb of terror 0 string 5\x0aSatan's_Dark_Delight Quake I save: e3m4 Satan's dark delight 0 string 5\x0athe_Haunted_Halls Quake I save: e3m7 The haunted halls (secret) 0 string 5\x0aWind_Tunnels Quake I save: e3m5 Wind tunnels 0 string 5\x0aChambers_of_Torment Quake I save: e3m6 Chambers of torment 0 string 5\x0athe_Sewage_System Quake I save: e4m1 The sewage system 0 string 5\x0aThe_Tower_of_Despair Quake I save: e4m2 The tower of despair 0 string 5\x0aThe_Elder_God_Shrine Quake I save: e4m3 The elder god shrine 0 string 5\x0athe_Palace_of_Hate Quake I save: e4m4 The palace of hate 0 string 5\x0aHell's_Atrium Quake I save: e4m5 Hell's atrium 0 string 5\x0athe_Nameless_City Quake I save: e4m8 The nameless city (secret) 0 string 5\x0aThe_Pain_Maze Quake I save: e4m6 The pain maze 0 string 5\x0aAzure_Agony Quake I save: e4m7 Azure agony 0 string 5\x0aShub-Niggurath's_Pit Quake I save: end Shub-Niggurath's pit # Quake DeathMatch levels 0 string 5\x0aPlace_of_Two_Deaths Quake I save: dm1 Place of two deaths 0 string 5\x0aClaustrophobopolis Quake I save: dm2 Claustrophobopolis 0 string 5\x0aThe_Abandoned_Base Quake I save: dm3 The abandoned base 0 string 5\x0aThe_Bad_Place Quake I save: dm4 The bad place 0 string 5\x0aThe_Cistern Quake I save: dm5 The cistern 0 string 5\x0aThe_Dark_Zone Quake I save: dm6 The dark zone # Scourge of Armagon 0 string 5\x0aCommand_HQ Quake I save: start Command HQ 0 string 5\x0aThe_Pumping_Station Quake I save: hip1m1 The pumping station 0 string 5\x0aStorage_Facility Quake I save: hip1m2 Storage facility 0 string 5\x0aMilitary_Complex Quake I save: hip1m5 Military complex (secret) 0 string 5\x0athe_Lost_Mine Quake I save: hip1m3 The lost mine 0 string 5\x0aResearch_Facility Quake I save: hip1m4 Research facility 0 string 5\x0aAncient_Realms Quake I save: hip2m1 Ancient realms 0 string 5\x0aThe_Gremlin's_Domain Quake I save: hip2m6 The gremlin's domain (secret) 0 string 5\x0aThe_Black_Cathedral Quake I save: hip2m2 The black cathedral 0 string 5\x0aThe_Catacombs Quake I save: hip2m3 The catacombs 0 string 5\x0athe_Crypt__ Quake I save: hip2m4 The crypt 0 string 5\x0aMortum's_Keep Quake I save: hip2m5 Mortum's keep 0 string 5\x0aTur_Torment Quake I save: hip3m1 Tur torment 0 string 5\x0aPandemonium Quake I save: hip3m2 Pandemonium 0 string 5\x0aLimbo Quake I save: hip3m3 Limbo 0 string 5\x0athe_Edge_of_Oblivion Quake I save: hipdm1 The edge of oblivion (secret) 0 string 5\x0aThe_Gauntlet Quake I save: hip3m4 The gauntlet 0 string 5\x0aArmagon's_Lair Quake I save: hipend Armagon's lair # Malice 0 string 5\x0aThe_Academy Quake I save: start The academy 0 string 5\x0aThe_Lab Quake I save: d1 The lab 0 string 5\x0aArea_33 Quake I save: d1b Area 33 0 string 5\x0aSECRET_MISSIONS Quake I save: d3b Secret missions 0 string 5\x0aThe_Hospital Quake I save: d10 The hospital (secret) 0 string 5\x0aThe_Genetics_Lab Quake I save: d11 The genetics lab (secret) 0 string 5\x0aBACK_2_MALICE Quake I save: d4b Back to Malice 0 string 5\x0aArea44 Quake I save: d1c Area 44 0 string 5\x0aTakahiro_Towers Quake I save: d2 Takahiro towers 0 string 5\x0aA_Rat's_Life Quake I save: d3 A rat's life 0 string 5\x0aInto_The_Flood Quake I save: d4 Into the flood 0 string 5\x0aThe_Flood Quake I save: d5 The flood 0 string 5\x0aNuclear_Plant Quake I save: d6 Nuclear plant 0 string 5\x0aThe_Incinerator_Plant Quake I save: d7 The incinerator plant 0 string 5\x0aThe_Foundry Quake I save: d7b The foundry 0 string 5\x0aThe_Underwater_Base Quake I save: d8 The underwater base 0 string 5\x0aTakahiro_Base Quake I save: d9 Takahiro base 0 string 5\x0aTakahiro_Laboratories Quake I save: d12 Takahiro laboratories 0 string 5\x0aStayin'_Alive Quake I save: d13 Stayin' alive 0 string 5\x0aB.O.S.S._HQ Quake I save: d14 B.O.S.S. HQ 0 string 5\x0aSHOWDOWN! Quake I save: d15 Showdown! # Malice DeathMatch levels 0 string 5\x0aThe_Seventh_Precinct Quake I save: ddm1 The seventh precinct 0 string 5\x0aSub_Station Quake I save: ddm2 Sub station 0 string 5\x0aCrazy_Eights! Quake I save: ddm3 Crazy eights! 0 string 5\x0aEast_Side_Invertationa Quake I save: ddm4 East side invertationa 0 string 5\x0aSlaughterhouse Quake I save: ddm5 Slaughterhouse 0 string 5\x0aDOMINO Quake I save: ddm6 Domino 0 string 5\x0aSANDRA'S_LADDER Quake I save: ddm7 Sandra's ladder 0 string MComprHD MAME CHD compressed hard disk image, >12 belong x version %u # doom - submitted by Jon Dowland 0 string =IWAD doom main IWAD data >4 lelong x containing %d lumps 0 string =PWAD doom patch PWAD data >4 lelong x containing %d lumps # Build engine group files (Duke Nukem, Shadow Warrior, ...) # Extension: .grp # Created by: "Ganael Laplanche" <ganael.laplanche@martymac.org> 0 string KenSilverman Build engine group file >12 lelong x containing %d files # Summary: Warcraft 3 save # Extension: .w3g # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com> 0 string Warcraft\ III\ recorded\ game %s # Summary: Warcraft 3 map # Extension: .w3m # Created by: "Nelson A. de Oliveira" <naoliv@gmail.com> 0 string HM3W Warcraft III map file # Summary: SGF Smart Game Format # Extension: .sgf # Reference: https://www.red-bean.com/sgf/ # Created by: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar> # Modified by (1): Abel Cheung (regex, more game format) # FIXME: Some games don't have GM (game type) 0 regex \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format >2 search/0x200/b GM[ >>&0 string 1] (Go) >>&0 string 2] (Othello) >>&0 string 3] (chess) >>&0 string 4] (Gomoku+Renju) >>&0 string 5] (Nine Men's Morris) >>&0 string 6] (Backgammon) >>&0 string 7] (Chinese chess) >>&0 string 8] (Shogi) >>&0 string 9] (Lines of Action) >>&0 string 10] (Ataxx) >>&0 string 11] (Hex) >>&0 string 12] (Jungle) >>&0 string 13] (Neutron) >>&0 string 14] (Philosopher's Football) >>&0 string 15] (Quadrature) >>&0 string 16] (Trax) >>&0 string 17] (Tantrix) >>&0 string 18] (Amazons) >>&0 string 19] (Octi) >>&0 string 20] (Gess) >>&0 string 21] (Twixt) >>&0 string 22] (Zertz) >>&0 string 23] (Plateau) >>&0 string 24] (Yinsh) >>&0 string 25] (Punct) >>&0 string 26] (Gobblet) >>&0 string 27] (hive) >>&0 string 28] (Exxit) >>&0 string 29] (Hnefatal) >>&0 string 30] (Kuba) >>&0 string 31] (Tripples) >>&0 string 32] (Chase) >>&0 string 33] (Tumbling Down) >>&0 string 34] (Sahara) >>&0 string 35] (Byte) >>&0 string 36] (Focus) >>&0 string 37] (Dvonn) >>&0 string 38] (Tamsk) >>&0 string 39] (Gipf) >>&0 string 40] (Kropki) ############################################## # NetImmerse/Gamebryo game engine entries # Summary: Gamebryo game engine file # Extension: .nif, .kf # Created by: Abel Cheung <abelcheung@gmail.com> 0 string Gamebryo\ File\ Format,\ Version\ Gamebryo game engine file >&0 regex [0-9a-z.]+ \b, version %s # Summary: Gamebryo game engine file # Extension: .kfm # Created by: Abel Cheung <abelcheung@gmail.com> 0 string ;Gamebryo\ KFM\ File\ Version\ Gamebryo game engine animation File >&0 regex [0-9a-z.]+ \b, version %s # Summary: NetImmerse game engine file # Extension .nif # Created by: Abel Cheung <abelcheung@gmail.com> 0 string NetImmerse\ File\ Format,\ Versio >&0 string n\ NetImmerse game engine file >>&0 regex [0-9a-z.]+ \b, version %s # Type: SGF Smart Game Format # URL: https://www.red-bean.com/sgf/ # From: Eduardo Sabbatella <eduardo_sabbatella@yahoo.com.ar> 2 regex/c \\(;.*GM\\[[0-9]{1,2}\\] Smart Game Format >2 regex/c GM\\[1\\] - Go Game >2 regex/c GM\\[6\\] - BackGammon Game >2 regex/c GM\\[11\\] - Hex Game >2 regex/c GM\\[18\\] - Amazons Game >2 regex/c GM\\[19\\] - Octi Game >2 regex/c GM\\[20\\] - Gess Game >2 regex/c GM\\[21\\] - twix Game # Epic Games/Unreal Engine Package # 0 lelong 0x9E2A83C1 Unreal Engine Package, >4 leshort x version: %i >12 lelong !0 \b, names: %i >28 lelong !0 \b, imports: %i >20 lelong !0 \b, exports: %i 0 string ESVG >4 lelong 0x00160000 >10 string TOC\020 Empire Deluxe for DOS saved game # Sid Meier's Civilization V/VI # From: Benjamin Lowry <ben@ben.gmbh> 0 string CIV5 >4 byte 0x08 Sid Meier's Civilization V saved game, >>12 regex [0-9a-z.]+ saved by game version %s >4 byte 0x01 Sid Meier's Civilization V replay data, >>12 regex [0-9a-z.]+ saved by game version %s 0 string CIV6 Sid Meier's Civilization VI saved game
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