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Makefile.inc
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Symbol.map
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_Exit.c
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a64l.3
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a64l.c
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abort.3
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abort.c
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abs.3
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abs.c
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alloca.3
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at_quick_exit.3
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atexit.3
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atexit.c
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atexit.h
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atof.3
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atof.c
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atoi.3
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atoi.c
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atol.3
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atol.c
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atoll.c
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bsearch.3
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bsearch.c
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bsearch_b.c
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cxa_thread_atexit.c
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cxa_thread_atexit_impl.c
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div.3
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div.c
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exit.3
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exit.c
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getenv.3
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getenv.c
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getopt.3
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getopt.c
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getopt_long.3
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getopt_long.c
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getsubopt.3
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getsubopt.c
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hcreate.3
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hcreate.c
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hcreate_r.c
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hdestroy_r.c
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heapsort.c
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heapsort_b.c
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hsearch.h
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hsearch_r.c
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imaxabs.3
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imaxabs.c
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imaxdiv.3
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imaxdiv.c
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insque.3
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insque.c
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jemalloc
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l64a.c
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labs.3
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labs.c
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ldiv.3
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ldiv.c
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llabs.3
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llabs.c
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lldiv.3
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lldiv.c
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lsearch.3
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lsearch.c
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memory.3
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merge.c
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mergesort_b.c
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ptsname.3
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ptsname.c
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qsort.3
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qsort.c
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qsort_r.c
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qsort_s.c
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quick_exit.3
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quick_exit.c
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radixsort.3
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radixsort.c
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rand.3
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rand.c
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random.3
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random.c
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random.h
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reallocarray.3
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reallocarray.c
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reallocf.3
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reallocf.c
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realpath.3
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realpath.c
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remque.c
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set_constraint_handler_s.3
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set_constraint_handler_s.c
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strfmon.3
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strfmon.c
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strtod.3
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strtoimax.c
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strtol.3
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strtol.c
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strtold.c
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strtoll.c
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strtonum.3
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strtonum.c
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strtoq.c
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strtoul.3
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strtoul.c
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strtoull.c
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strtoumax.c
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strtouq.c
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system.3
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system.c
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tdelete.c
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tfind.c
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tsearch.3
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tsearch.c
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tsearch_path.h
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twalk.c
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Editing: insque.c
/* * Initial implementation: * Copyright (c) 2002 Robert Drehmel * All rights reserved. * * As long as the above copyright statement and this notice remain * unchanged, you can do what ever you want with this file. */ #include <sys/cdefs.h> __FBSDID("$FreeBSD$"); #define _SEARCH_PRIVATE #include <search.h> #ifdef DEBUG #include <stdio.h> #else #include <stdlib.h> /* for NULL */ #endif void insque(void *element, void *pred) { struct que_elem *prev, *next, *elem; elem = (struct que_elem *)element; prev = (struct que_elem *)pred; if (prev == NULL) { elem->prev = elem->next = NULL; return; } next = prev->next; if (next != NULL) { #ifdef DEBUG if (next->prev != prev) { fprintf(stderr, "insque: Inconsistency detected:" " next(%p)->prev(%p) != prev(%p)\n", next, next->prev, prev); } #endif next->prev = elem; } prev->next = elem; elem->prev = prev; elem->next = next; }
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