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Makefile
(7.34 KB)
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lapi.c
(34.08 KB)
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lapi.h
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lauxlib.c
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lauxlib.h
(8.64 KB)
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lbaselib.c
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lcode.c
(49.85 KB)
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lcode.h
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lcorolib.c
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lctype.c
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lctype.h
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ldblib.c
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ldebug.c
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ldebug.h
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ldo.c
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ldo.h
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ldump.c
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lfunc.c
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lfunc.h
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lgc.c
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lgc.h
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linit.c
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liolib.c
(21.25 KB)
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ljumptab.h
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llex.c
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llex.h
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llimits.h
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lmathlib.c
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lmem.c
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lmem.h
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loadlib.c
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lobject.c
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lobject.h
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lopcodes.c
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lopcodes.h
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lopnames.h
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loslib.c
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lparser.c
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lparser.h
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lprefix.h
(828 B)
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lstate.c
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lstate.h
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lstring.c
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lstring.h
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lstrlib.c
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ltable.c
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ltable.h
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ltablib.c
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ltm.c
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ltm.h
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lua.c
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lua.h
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lua.hpp
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luac.c
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luaconf.h.dist
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lualib.h
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lundump.c
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lundump.h
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lutf8lib.c
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lvm.c
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lvm.h
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lzio.c
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lzio.h
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Editing: linit.c
/* ** $Id: linit.c $ ** Initialization of libraries for lua.c and other clients ** See Copyright Notice in lua.h */ #define linit_c #define LUA_LIB /* ** If you embed Lua in your program and need to open the standard ** libraries, call luaL_openlibs in your program. If you need a ** different set of libraries, copy this file to your project and edit ** it to suit your needs. ** ** You can also *preload* libraries, so that a later 'require' can ** open the library, which is already linked to the application. ** For that, do the following code: ** ** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE); ** lua_pushcfunction(L, luaopen_modname); ** lua_setfield(L, -2, modname); ** lua_pop(L, 1); // remove PRELOAD table */ #include "lprefix.h" #include <stddef.h> #include "lua.h" #include "lualib.h" #include "lauxlib.h" /* ** these libs are loaded by lua.c and are readily available to any Lua ** program */ static const luaL_Reg loadedlibs[] = { {LUA_GNAME, luaopen_base}, {LUA_LOADLIBNAME, luaopen_package}, {LUA_COLIBNAME, luaopen_coroutine}, {LUA_TABLIBNAME, luaopen_table}, {LUA_IOLIBNAME, luaopen_io}, {LUA_OSLIBNAME, luaopen_os}, {LUA_STRLIBNAME, luaopen_string}, {LUA_MATHLIBNAME, luaopen_math}, {LUA_UTF8LIBNAME, luaopen_utf8}, {LUA_DBLIBNAME, luaopen_debug}, {NULL, NULL} }; LUALIB_API void luaL_openlibs (lua_State *L) { const luaL_Reg *lib; /* "require" functions from 'loadedlibs' and set results to global table */ for (lib = loadedlibs; lib->func; lib++) { luaL_requiref(L, lib->name, lib->func, 1); lua_pop(L, 1); /* remove lib */ } }
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