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Editing: msx
#------------------------------------------------------------------------------ # msx: file(1) magic for the MSX Home Computer # v1.3 # Fabio R. Schmidlin <sd-snatcher@users.sourceforge.net> ############## MSX Music file formats ############## # Gigamix MGSDRV music file 0 string/b MGS MSX Gigamix MGSDRV3 music file, >6 ubeshort 0x0D0A >>3 byte x \bv%c >>4 byte x \b.%c >>5 byte x \b%c >>8 string >\0 \b, title: %s 1 string/b mgs2\ MSX Gigamix MGSDRV2 music file >6 uleshort 0x80 >>0x2E uleshort 0 >>>0x30 string >\0 \b, title: %s # KSS music file 0 string/b KSCC KSS music file v1.03 >0xE byte 0 >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) >>0xF byte&0x02 2 \b, soundchip(s): SN76489 >>>0xF byte&0x04 4 stereo >>0xF byte&0x01 1 \b, YM2413 >>0xF byte&0x08 8 \b, Y8950 0 string/b KSSX KSS music file v1.20 >0xE byte&0xEF 0 >>0xF byte&0x40 0x00 \b, 60Hz >>0xF byte&0x40 0x40 \b, 50Hz >>0xF byte&0x02 0 \b, soundchips: AY-3-8910, SCC(+) >>0xF byte&0x02 0x02 \b, soundchips: SN76489 >>>0xF byte&0x04 0x04 stereo >>0xF byte&0x01 0x01 \b, >>>0xF byte&0x18 0x00 \bYM2413 >>>0xF byte&0x18 0x08 \bYM2413, Y8950 >>>0xF byte&0x18 0x18 \bYM2413+Y8950 pseudostereo >>0xF byte&0x18 0x10 \b, Majyutsushi DAC # Moonblaster for Moonsound 0 string/b MBMS >4 byte 0x10 MSX Moonblaster for MoonSound music # Music Player K-kaz 0 string/b MPK MSX Music Player K-kaz song >6 ubeshort 0x0D0A >>3 byte x v%c >>4 byte x \b.%c >>5 byte x \b%c # I don't know why these don't work #0 search/0xFFFF \r\n.FM9 #>0 search/0xFFFF \r\n#FORMAT MSX Music Player K-kaz source MML file #0 search/0xFFFF \r\nFM1\ \= #>0 search/0xFFFF \r\nPSG1\= #>>0 search/0xFFFF \r\nSCC1\= MSX MuSiCa MML source file # OPX Music file 0x35 beshort 0x0d0a >0x7B beshort 0x0d0a >>0x7D byte 0x1a >>>0x87 uleshort 0 MSX OPX Music file >>>>0x86 byte 0 v1.5 >>>>>0 string >\32 \b, title: %s >>>>0x86 byte 1 v2.4 >>>>>0 string >\32 \b, title: %s # SCMD music file 0x8B string/b SCMD >0xCE uleshort 0 MSX SCMD Music file #>>-2 uleshort 0x6a71 ; The file must end with this value. How to code this here? >>0x8F string >\0 \b, title: %s 0 search/0xFFFF \r\n@title >&0 search/0xFFFF \r\n@m=[ MSX SCMD source MML file ############## MSX image file formats ############## # MSX raw VRAM dump 0 ubyte 0xFE >1 uleshort 0 >>5 uleshort 0 >>>3 uleshort 0x37FF MSX SC2/GRP raw image >>>3 uleshort 0x6A00 MSX Graph Saurus SR5 raw image >>>3 uleshort >0x769E >>>>3 uleshort <0x8000 MSX GE5/GE6 raw image >>>>>3 uleshort 0x7FFF \b, with sprite patterns >>>3 uleshort 0xD3FF MSX screen 7-12 raw image >>>3 uleshort 0xD400 MSX Graph Saurus SR7/SR8/SRS raw image # Graph Saurus compressed images 0 ubyte 0xFD >1 uleshort 0 >>5 uleshort 0 >>>3 uleshort >0x013D MSX Graph Saurus compressed image # MSX G9B image file 0 string/b G9B >1 uleshort 11 >>3 uleshort >10 >>>5 ubyte >0 MSX G9B image, depth=%d >>>>8 uleshort x \b, %dx >>>>10 uleshort x \b%d >>>>5 ubyte <9 >>>>>6 ubyte 0 >>>>>>7 ubyte x \b, codec=%d RGB color palettes >>>>>6 ubyte 64 \b, codec=RGB fixed color >>>>>6 ubyte 128 \b, codec=YJK >>>>>6 ubyte 192 \b, codec=YUV >>>>5 ubyte >8 codec=RGB fixed color >>>>12 ubyte 0 \b, raw >>>>12 ubyte 1 \b, bitbuster compression ############## Other MSX file formats ############## # MSX internal ROMs 0 ubeshort 0xF3C3 >2 uleshort <0x4000 >>8 ubyte 0xC3 >>>9 uleshort <0x4000 >>>>0x0B ubeshort 0x00C3 >>>>>0x0D uleshort <0x4000 >>>>>>0x0F ubeshort 0x00C3 >>>>>>>0x11 uleshort <0x4000 >>>>>>>>0x13 ubeshort 0x00C3 >>>>>>>>>0x15 uleshort <0x4000 >>>>>>>>>>0x50 ubyte 0xC3 >>>>>>>>>>>0x51 uleshort <0x4000 >>>>>>>>>>>>(9.s) ubyte 0xC3 >>>>>>>>>>>>>&0 uleshort >0x4000 >>>>>>>>>>>>>>&0 ubyte 0xC3 MSX BIOS+BASIC >>>>>>>>>>>>>>>0x002D ubyte+1 <3 \b. version=MSX%d >>>>>>>>>>>>>>>0x002D ubyte 2 \b, version=MSX2+ >>>>>>>>>>>>>>>0x002D ubyte 3 \b, version=MSX Turbo-R >>>>>>>>>>>>>>>0x002D ubyte >3 \b, version=Unknown MSX %d version >>>>>>>>>>>>>>>0x0006 ubyte x \b, VDP.DR=0x%2x >>>>>>>>>>>>>>>0x0007 ubyte x \b, VDP.DW=0x%2x >>>>>>>>>>>>>>>0x002B ubyte&0xF 0 \b, charset=Japanese >>>>>>>>>>>>>>>0x002B ubyte&0xF 1 \b, charset=International >>>>>>>>>>>>>>>0x002B ubyte&0xF 2 \b, charset=Korean >>>>>>>>>>>>>>>0x002B ubyte&0xF >2 \b, charset=Unknown id:%d >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x00 \b, date format=Y-M-D >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x10 \b, date format=M-D-Y >>>>>>>>>>>>>>>0x002B ubyte&0x70 0x20 \b, date format=D-M-Y >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x00 \b, vfreq=60Hz >>>>>>>>>>>>>>>0x002B ubyte&0x80 0x80 \b, vfreq=50Hz >>>>>>>>>>>>>>>0x002C ubyte&0x0F 0 \b, keyboard=Japanese >>>>>>>>>>>>>>>0x002C ubyte&0x0F 1 \b, keyboard=International >>>>>>>>>>>>>>>0x002C ubyte&0x0F 2 \b, keyboard=French >>>>>>>>>>>>>>>0x002C ubyte&0x0F 3 \b, keyboard=UK >>>>>>>>>>>>>>>0x002C ubyte&0x0F 4 \b, keyboard=German >>>>>>>>>>>>>>>0x002C ubyte&0x0F 5 \b, keyboard=Unknown id:%d >>>>>>>>>>>>>>>0x002C ubyte&0x0F 6 \b, keyboard=Spanish >>>>>>>>>>>>>>>0x002C ubyte&0x0F >6 \b, keyboard=Unknown id:%d >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x00 \b, basic=Japanese >>>>>>>>>>>>>>>0x002C ubyte&0xF0 0x10 \b, basic=International >>>>>>>>>>>>>>>0x002C ubyte&0xF0 >0x10 \b, basic=Unknown id:%d >>>>>>>>>>>>>>>0x002E ubyte&1 1 \b, built-in MIDI 0 string/b CD >2 uleshort >0x10 >>2 uleshort <0x4000 >>>4 uleshort <0x4000 >>>>6 uleshort <0x4000 >>>>>8 ubyte 0xC3 >>>>>>9 uleshort <0x4000 >>>>>>>0x10 ubyte 0xC3 >>>>>>>>0x11 uleshort <0x4000 >>>>>>>>>0x14 ubyte 0xC3 >>>>>>>>>>0x15 uleshort <0x4000 MSX2/2+/TR SubROM 0 string \0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0 >0x5F0 ubequad 0x8282828244380000 >>0x150 ubyte 0x38 >>>0x170 string \20\20\20 >>>>0x1E32 string ()) >>>>>0x2130 ubequad 0xA5A5594924231807 >>>>>0x2138 ubequad 0x4A4A3424488830C0 MSX Kanji Font # MSX extension ROMs 0 string/b AB >2 uleshort 0x0010 MSX ROM >>2 uleshort x \b, init=0x%4x >>4 uleshort >0 \b, stahdl=0x%4x >>6 uleshort >0 \b, devhdl=0x%4x >>8 uleshort >0 \b, bas=0x%4x >2 uleshort 0x4010 MSX ROM >>2 uleshort x \b, init=0x%04x >>4 uleshort >0 \b, stahdl=0x%04x >>6 uleshort >0 \b, devhdl=0x%04x >>8 uleshort >0 \b, bas=0x%04x >2 uleshort 0x8010 MSX ROM >>2 uleshort x \b, init=0x%04x >>4 uleshort >0 \b, stahdl=0x%04x >>6 uleshort >0 \b, devhdl=0x%04x >>8 uleshort >0 \b, bas=0x%04x 0 string/b AB\0\0 >6 uleshort 0 >>4 uleshort >0x400F MSX-BASIC extension ROM >>>4 uleshort >0 \b, stahdl=0x%04x >>>6 uleshort >0 \b, devhdl=0x%04x >>>0x1C string OPLL \b, MSX-Music >>>>0x18 string PAC2 \b (external) >>>>0x18 string APRL \b (internal) 0 string/b AB\0\0\0\0 >6 uleshort >0x400F MSX device BIOS >>6 uleshort >0 \b, devhdl=0x%04x 0 string/b AB #>2 string 5JSuperLAYDOCK MSX Super Laydock ROM #>3 string @HYDLIDE3MSX MSX Hydlide-3 ROM #>3 string @3\x80IA862 Golvellius MSX1 ROM >2 uleshort >15 >>2 uleshort <0xC000 >>>8 string \0\0\0\0\0\0\0\0 >>>>(2.s&0x3FFF) uleshort >0 MSX ROM >>>>>0x10 string YZ\0\0\0\0 Konami Game Master 2 MSX ROM >>>>>0x10 string CD \b, Konami RC- >>>>>>0x12 ubyte x \b%d >>>>>>0x13 ubyte/16 x \b%d >>>>>>0x13 ubyte&0xF x \b%d >>>>>0x10 string EF \b, Konami RC- >>>>>>0x12 ubyte x \b%d >>>>>>0x13 ubyte/16 x \b%d >>>>>>0x13 ubyte&0xF x \b%d >>>>>2 uleshort x \b, init=0x%04x >>>>>4 uleshort >0 \b, stahdl=0x%04x >>>>>6 uleshort >0 \b, devhdl=0x%04x >>>>>8 uleshort >0 \b, bas=0x%04x >>>2 uleshort 0 >>>>4 uleshort 0 >>>>>6 uleshort 0 >>>>>>8 uleshort >0 MSX BASIC program in ROM, bas=0x%04x 0x4000 string/b AB >0x4002 uleshort >0x400F >>0x400A string \0\0\0\0\0\0 MSX ROM with nonstandard page order >>>0x4002 uleshort x \b, init=0x%04x >>>0x4004 uleshort >0 \b, stahdl=0x%04x >>>0x4006 uleshort >0 \b, devhdl=0x%04x >>>0x4008 uleshort >0 \b, bas=0x%04x 0x8000 string/b AB >0x8002 uleshort >0x400F >>0x800A string \0\0\0\0\0\0 MSX ROM with nonstandard page order >>>0x8002 uleshort x \b, init=0x%04x >>>0x8004 uleshort >0 \b, stahdl=0x%04x >>>0x8006 uleshort >0 \b, devhdl=0x%04x >>>0x8008 uleshort >0 \b, bas=0x%04x 0x3C000 string/b AB >0x3C008 string \0\0\0\0\0\0\0\0 MSX MegaROM with nonstandard page order >>0x3C002 uleshort x \b, init=0x%04x >>0x3C004 uleshort >0 \b, stahdl=0x%04x >>0x3C006 uleshort >0 \b, devhdl=0x%04x >>0x3C008 uleshort >0 \b, bas=0x%04x # MSX BIN file #0 byte 0xFE #>1 uleshort >0x8000 #>>3 uleshort >0x8004 #>>>5 uleshort >0x8000 MSX BIN file # MSX-BASIC file 0 byte 0xFF >3 uleshort 0x000A >>1 uleshort >0x8000 MSX-BASIC program # MSX .CAS file 0 string/b \x1F\xA6\xDE\xBA\xCC\x13\x7D\x74 MSX cassette archive # Mega-Assembler file 0 byte 0xFE >1 uleshort 0x0001 >>5 uleshort 0xffff >>>6 byte 0x0A MSX Mega-Assembler source # Execrom Patchfile 0 string ExecROM\ patchfile\x1A MSX ExecROM patchfile >0x12 ubyte/16 x v%d >0x12 ubyte&0xF x \b.%d >0x13 ubyte x \b, contains %d patches # Konami's King's Valley-2 custom stage (ELG file) 4 uleshort 0x0900 >0xF byte 1 >>0x14 byte 0 >>>0x1E string \040\040\040 >>>>0x23 byte 1 >>>>>0x25 byte 0 >>>>>>0x15 string >\x30 >>>>>>>0x15 string <\x5A Konami King's Valley-2 custom stage, title: "%-8.8s" >>>>>>>>0x1D byte <32 \b, theme: %d # Metal Gear 1 savegame #0x4F string \x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF #>>0x60 string \xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF #>>>0x7B string \0x00\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\xFF\x00 Metal Gear 1 savegame
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