003 File Manager
Current Path:
/usr/src/contrib/llvm-project/compiler-rt/lib/scudo/standalone
usr
/
src
/
contrib
/
llvm-project
/
compiler-rt
/
lib
/
scudo
/
standalone
/
📁
..
📄
allocator_config.h
(2.57 KB)
📄
atomic_helpers.h
(4.16 KB)
📄
bytemap.h
(992 B)
📄
checksum.cpp
(2.52 KB)
📄
checksum.h
(1.67 KB)
📄
chunk.h
(5.83 KB)
📄
combined.h
(40.99 KB)
📄
common.cpp
(874 B)
📄
common.h
(5.29 KB)
📄
crc32_hw.cpp
(656 B)
📄
flags.cpp
(2.09 KB)
📄
flags.h
(975 B)
📄
flags.inc
(2.41 KB)
📄
flags_parser.cpp
(4.38 KB)
📄
flags_parser.h
(1.23 KB)
📄
fuchsia.cpp
(6.04 KB)
📄
fuchsia.h
(695 B)
📁
fuzz
📁
include
📄
internal_defs.h
(4.61 KB)
📄
linux.cpp
(6.1 KB)
📄
linux.h
(2.77 KB)
📄
list.h
(4.95 KB)
📄
local_cache.h
(5.21 KB)
📄
memtag.h
(7.21 KB)
📄
mutex.h
(1.69 KB)
📄
platform.h
(2.03 KB)
📄
primary32.h
(18.05 KB)
📄
primary64.h
(17.3 KB)
📄
quarantine.h
(9.64 KB)
📄
release.cpp
(522 B)
📄
release.h
(10.27 KB)
📄
report.cpp
(6.62 KB)
📄
report.h
(1.97 KB)
📄
secondary.h
(13.22 KB)
📄
size_class_map.h
(9.9 KB)
📄
stack_depot.h
(4.47 KB)
📄
stats.h
(2.77 KB)
📄
string_utils.cpp
(7.93 KB)
📄
string_utils.h
(1.05 KB)
📄
tsd.h
(1.84 KB)
📄
tsd_exclusive.h
(4.03 KB)
📄
tsd_shared.h
(5.53 KB)
📄
vector.h
(3.07 KB)
📄
wrappers_c.cpp
(1.19 KB)
📄
wrappers_c.h
(1.46 KB)
📄
wrappers_c.inc
(8.6 KB)
📄
wrappers_c_bionic.cpp
(2.23 KB)
📄
wrappers_c_checks.h
(1.99 KB)
📄
wrappers_cpp.cpp
(4.53 KB)
Editing: tsd_exclusive.h
//===-- tsd_exclusive.h -----------------------------------------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #ifndef SCUDO_TSD_EXCLUSIVE_H_ #define SCUDO_TSD_EXCLUSIVE_H_ #include "tsd.h" namespace scudo { enum class ThreadState : u8 { NotInitialized = 0, Initialized, TornDown, }; template <class Allocator> void teardownThread(void *Ptr); template <class Allocator> struct TSDRegistryExT { void initLinkerInitialized(Allocator *Instance) { Instance->initLinkerInitialized(); CHECK_EQ(pthread_key_create(&PThreadKey, teardownThread<Allocator>), 0); FallbackTSD.initLinkerInitialized(Instance); Initialized = true; } void init(Allocator *Instance) { memset(this, 0, sizeof(*this)); initLinkerInitialized(Instance); } void unmapTestOnly() {} ALWAYS_INLINE void initThreadMaybe(Allocator *Instance, bool MinimalInit) { if (LIKELY(State != ThreadState::NotInitialized)) return; initThread(Instance, MinimalInit); } ALWAYS_INLINE TSD<Allocator> *getTSDAndLock(bool *UnlockRequired) { if (LIKELY(State == ThreadState::Initialized && !atomic_load(&Disabled, memory_order_acquire))) { *UnlockRequired = false; return &ThreadTSD; } FallbackTSD.lock(); *UnlockRequired = true; return &FallbackTSD; } // To disable the exclusive TSD registry, we effectively lock the fallback TSD // and force all threads to attempt to use it instead of their local one. void disable() { Mutex.lock(); FallbackTSD.lock(); atomic_store(&Disabled, 1U, memory_order_release); } void enable() { atomic_store(&Disabled, 0U, memory_order_release); FallbackTSD.unlock(); Mutex.unlock(); } private: void initOnceMaybe(Allocator *Instance) { ScopedLock L(Mutex); if (LIKELY(Initialized)) return; initLinkerInitialized(Instance); // Sets Initialized. } // Using minimal initialization allows for global initialization while keeping // the thread specific structure untouched. The fallback structure will be // used instead. NOINLINE void initThread(Allocator *Instance, bool MinimalInit) { initOnceMaybe(Instance); if (UNLIKELY(MinimalInit)) return; CHECK_EQ( pthread_setspecific(PThreadKey, reinterpret_cast<void *>(Instance)), 0); ThreadTSD.initLinkerInitialized(Instance); State = ThreadState::Initialized; Instance->callPostInitCallback(); } pthread_key_t PThreadKey; bool Initialized; atomic_u8 Disabled; TSD<Allocator> FallbackTSD; HybridMutex Mutex; static THREADLOCAL ThreadState State; static THREADLOCAL TSD<Allocator> ThreadTSD; friend void teardownThread<Allocator>(void *Ptr); }; template <class Allocator> THREADLOCAL TSD<Allocator> TSDRegistryExT<Allocator>::ThreadTSD; template <class Allocator> THREADLOCAL ThreadState TSDRegistryExT<Allocator>::State; template <class Allocator> void teardownThread(void *Ptr) { typedef TSDRegistryExT<Allocator> TSDRegistryT; Allocator *Instance = reinterpret_cast<Allocator *>(Ptr); // The glibc POSIX thread-local-storage deallocation routine calls user // provided destructors in a loop of PTHREAD_DESTRUCTOR_ITERATIONS. // We want to be called last since other destructors might call free and the // like, so we wait until PTHREAD_DESTRUCTOR_ITERATIONS before draining the // quarantine and swallowing the cache. if (TSDRegistryT::ThreadTSD.DestructorIterations > 1) { TSDRegistryT::ThreadTSD.DestructorIterations--; // If pthread_setspecific fails, we will go ahead with the teardown. if (LIKELY(pthread_setspecific(Instance->getTSDRegistry()->PThreadKey, Ptr) == 0)) return; } TSDRegistryT::ThreadTSD.commitBack(Instance); TSDRegistryT::State = ThreadState::TornDown; } } // namespace scudo #endif // SCUDO_TSD_EXCLUSIVE_H_
Upload File
Create Folder